//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_te_basebeam.h" #include "iviewrender_beams.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: BeamRingPoint TE //----------------------------------------------------------------------------- class C_TEBeamRingPoint : public C_TEBaseBeam { public: DECLARE_CLASS( C_TEBeamRingPoint, C_TEBaseBeam ); DECLARE_CLIENTCLASS(); C_TEBeamRingPoint( void ); virtual ~C_TEBeamRingPoint( void ); virtual void PostDataUpdate( DataUpdateType_t updateType ); public: Vector m_vecCenter; float m_flStartRadius; float m_flEndRadius; }; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_TEBeamRingPoint::C_TEBeamRingPoint( void ) { m_vecCenter.Init(); m_flStartRadius = 0.0f; m_flEndRadius = 0.0f; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_TEBeamRingPoint::~C_TEBeamRingPoint( void ) { } void TE_BeamRingPoint( IRecipientFilter& filter, float delay, const Vector& center, float start_radius, float end_radius, int modelindex, int haloindex, int startframe, int framerate, float life, float width, int spread, float amplitude, int r, int g, int b, int a, int speed, int flags ) { beams->CreateBeamRingPoint( center, start_radius, end_radius, modelindex, haloindex, 0.0f, life, width, 0.1 * spread, 0.0f, amplitude, a, 0.1 * speed, startframe, 0.1 * framerate, r, g, b, flags ); } //----------------------------------------------------------------------------- // Purpose: // Input : bool - //----------------------------------------------------------------------------- void C_TEBeamRingPoint::PostDataUpdate( DataUpdateType_t updateType ) { beams->CreateBeamRingPoint( m_vecCenter, m_flStartRadius, m_flEndRadius, m_nModelIndex, m_nHaloIndex, 0.0f, m_fLife, m_fWidth, m_fEndWidth, m_nFadeLength, m_fAmplitude, a, 0.1 * m_nSpeed, m_nStartFrame, 0.1 * m_nFrameRate, r, g, b, m_nFlags ); } IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBeamRingPoint, DT_TEBeamRingPoint, CTEBeamRingPoint) RecvPropVector( RECVINFO(m_vecCenter)), RecvPropFloat( RECVINFO(m_flStartRadius)), RecvPropFloat( RECVINFO(m_flEndRadius)), END_RECV_TABLE()
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |