//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //===========================================================================// #include "cbase.h" #include "c_basetempentity.h" #include "c_te_legacytempents.h" #include "tier1/keyvalues.h" #include "toolframework_client.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: Breakable Model TE //----------------------------------------------------------------------------- class C_TEBreakModel : public C_BaseTempEntity { public: DECLARE_CLASS( C_TEBreakModel, C_BaseTempEntity ); DECLARE_CLIENTCLASS(); C_TEBreakModel( void ); virtual ~C_TEBreakModel( void ); virtual void PostDataUpdate( DataUpdateType_t updateType ); public: Vector m_vecOrigin; QAngle m_angRotation; Vector m_vecSize; Vector m_vecVelocity; int m_nRandomization; int m_nModelIndex; int m_nCount; float m_fTime; int m_nFlags; }; //----------------------------------------------------------------------------- // Networking //----------------------------------------------------------------------------- IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBreakModel, DT_TEBreakModel, CTEBreakModel) RecvPropVector( RECVINFO(m_vecOrigin)), RecvPropFloat( RECVINFO( m_angRotation[0] ) ), RecvPropFloat( RECVINFO( m_angRotation[1] ) ), RecvPropFloat( RECVINFO( m_angRotation[2] ) ), RecvPropVector( RECVINFO(m_vecSize)), RecvPropVector( RECVINFO(m_vecVelocity)), RecvPropInt( RECVINFO(m_nModelIndex)), RecvPropInt( RECVINFO(m_nRandomization)), RecvPropInt( RECVINFO(m_nCount)), RecvPropFloat( RECVINFO(m_fTime)), RecvPropInt( RECVINFO(m_nFlags)), END_RECV_TABLE() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_TEBreakModel::C_TEBreakModel( void ) { m_vecOrigin.Init(); m_angRotation.Init(); m_vecSize.Init(); m_vecVelocity.Init(); m_nModelIndex = 0; m_nRandomization = 0; m_nCount = 0; m_fTime = 0.0; m_nFlags = 0; } C_TEBreakModel::~C_TEBreakModel( void ) { } //----------------------------------------------------------------------------- // Recording //----------------------------------------------------------------------------- static inline void RecordBreakModel( const Vector &start, const QAngle &angles, const Vector &size, const Vector &vel, int nModelIndex, int nRandomization, int nCount, float flDuration, int nFlags ) { if ( !ToolsEnabled() ) return; if ( clienttools->IsInRecordingMode() ) { const model_t* pModel = (nModelIndex != 0) ? modelinfo->GetModel( nModelIndex ) : NULL; const char *pModelName = pModel ? modelinfo->GetModelName( pModel ) : ""; KeyValues *msg = new KeyValues( "TempEntity" ); msg->SetInt( "te", TE_BREAK_MODEL ); msg->SetString( "name", "TE_BreakModel" ); msg->SetFloat( "time", gpGlobals->curtime ); msg->SetFloat( "originx", start.x ); msg->SetFloat( "originy", start.y ); msg->SetFloat( "originz", start.z ); msg->SetFloat( "anglesx", angles.x ); msg->SetFloat( "anglesy", angles.y ); msg->SetFloat( "anglesz", angles.z ); msg->SetFloat( "sizex", size.x ); msg->SetFloat( "sizey", size.y ); msg->SetFloat( "sizez", size.z ); msg->SetFloat( "velx", vel.x ); msg->SetFloat( "vely", vel.y ); msg->SetFloat( "velz", vel.z ); msg->SetString( "model", pModelName ); msg->SetInt( "randomization", nRandomization ); msg->SetInt( "count", nCount ); msg->SetFloat( "duration", flDuration ); msg->SetInt( "flags", nFlags ); ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); msg->deleteThis(); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void TE_BreakModel( IRecipientFilter& filter, float delay, const Vector& pos, const QAngle &angles, const Vector& size, const Vector& vel, int modelindex, int randomization, int count, float time, int flags ) { tempents->BreakModel( pos, angles, size, vel, randomization, time, count, modelindex, flags ); RecordBreakModel( pos, angles, size, vel, randomization, time, count, modelindex, flags ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_TEBreakModel::PostDataUpdate( DataUpdateType_t updateType ) { tempents->BreakModel( m_vecOrigin, m_angRotation, m_vecSize, m_vecVelocity, m_nRandomization, m_fTime, m_nCount, m_nModelIndex, m_nFlags ); RecordBreakModel( m_vecOrigin, m_angRotation, m_vecSize, m_vecVelocity, m_nRandomization, m_fTime, m_nCount, m_nModelIndex, m_nFlags ); } void TE_BreakModel( IRecipientFilter& filter, float delay, KeyValues *pKeyValues ) { Vector vecOrigin, vecSize, vecVel; QAngle angles; vecOrigin.x = pKeyValues->GetFloat( "originx" ); vecOrigin.y = pKeyValues->GetFloat( "originy" ); vecOrigin.z = pKeyValues->GetFloat( "originz" ); angles.x = pKeyValues->GetFloat( "anglesx" ); angles.y = pKeyValues->GetFloat( "anglesy" ); angles.z = pKeyValues->GetFloat( "anglesz" ); vecSize.x = pKeyValues->GetFloat( "sizex" ); vecSize.y = pKeyValues->GetFloat( "sizey" ); vecSize.z = pKeyValues->GetFloat( "sizez" ); vecVel.x = pKeyValues->GetFloat( "velx" ); vecVel.y = pKeyValues->GetFloat( "vely" ); vecVel.z = pKeyValues->GetFloat( "velz" ); Color c = pKeyValues->GetColor( "color" ); const char *pModelName = pKeyValues->GetString( "model" ); int nModelIndex = pModelName[0] ? modelinfo->GetModelIndex( pModelName ) : 0; int nRandomization = pKeyValues->GetInt( "randomization" ); int nCount = pKeyValues->GetInt( "count" ); float flDuration = pKeyValues->GetFloat( "duration" ); int nFlags = pKeyValues->GetInt( "flags" ); TE_BreakModel( filter, 0.0f, vecOrigin, angles, vecSize, vecVel, nModelIndex, nRandomization, nCount, flDuration, nFlags ); }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |