//====== Copyright 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #include "cbase.h" #include "fx_interpvalue.h" CInterpolatedValue::CInterpolatedValue( void ) : m_flStartTime( 0.0f ), m_flEndTime( 0.0f ), m_flStartValue( 0.0f ), m_flEndValue( 0.0f ), m_nInterpType( INTERP_LINEAR ) { } CInterpolatedValue::CInterpolatedValue( float startTime, float endTime, float startValue, float endValue, InterpType_t type ) : m_flStartTime( startTime ), m_flEndTime( endTime ), m_flStartValue( startValue ), m_flEndValue( endValue ), m_nInterpType( type ) { } void CInterpolatedValue::SetTime( float start, float end ) { m_flStartTime = start; m_flEndTime = end; } void CInterpolatedValue::SetRange( float start, float end ) { m_flStartValue = start; m_flEndValue = end; } void CInterpolatedValue::SetType( InterpType_t type ) { m_nInterpType = type; } // Set the value with no range void CInterpolatedValue::SetAbsolute( float value ) { m_flStartValue = m_flEndValue = value; m_flStartTime = m_flEndTime = gpGlobals->curtime; m_nInterpType = INTERP_LINEAR; } // Set the value with range and time supplied void CInterpolatedValue::Init( float startValue, float endValue, float dt, InterpType_t type /*= INTERP_LINEAR*/ ) { if ( dt <= 0.0f ) { SetAbsolute( endValue ); return; } SetTime( gpGlobals->curtime, gpGlobals->curtime + dt ); SetRange( startValue, endValue ); SetType( type ); } // Start from the current value and move towards the end value void CInterpolatedValue::InitFromCurrent( float endValue, float dt, InterpType_t type /*= INTERP_LINEAR*/ ) { Init( Interp( gpGlobals->curtime ), endValue, dt, type ); } // Find our interpolated value at the given point in time float CInterpolatedValue::Interp( float curTime ) { switch( m_nInterpType ) { case INTERP_LINEAR: { if ( curTime >= m_flEndTime ) return m_flEndValue; if ( curTime <= m_flStartTime ) return m_flStartValue; return RemapVal( curTime, m_flStartTime, m_flEndTime, m_flStartValue, m_flEndValue ); } case INTERP_SPLINE: { if ( curTime >= m_flEndTime ) return m_flEndValue; if ( curTime <= m_flStartTime ) return m_flStartValue; return SimpleSplineRemapVal( curTime, m_flStartTime, m_flEndTime, m_flStartValue, m_flEndValue ); } } // NOTENOTE: You managed to pass in a bogus interpolation type! Assert(0); return -1.0f; }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |