//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "BuySubMenu.h" #include <KeyValues.h> #include <vgui_controls/WizardPanel.h> #include <FileSystem.h> #include <cl_dll/iviewport.h> #include <cdll_client_int.h> #include "MouseOverPanelButton.h" // #include "cs_gamerules.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CBuySubMenu::CBuySubMenu(vgui::Panel *parent, const char *name) : WizardSubPanel(parent, name) { m_NextPanel = NULL; m_pFirstButton = NULL; SetProportional(true); m_pPanel = new EditablePanel( this, "ItemInfo" );// info window about these items m_pPanel->SetProportional( true ); } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- CBuySubMenu::~CBuySubMenu() { } //----------------------------------------------------------------------------- // Purpose: magic override to allow vgui to create mouse over buttons for us //----------------------------------------------------------------------------- Panel *CBuySubMenu::CreateControlByName( const char *controlName ) { if( !Q_stricmp( "MouseOverPanelButton", controlName ) ) { MouseOverPanelButton *newButton = CreateNewMouseOverPanelButton( m_pPanel ); if( !m_pFirstButton ) { m_pFirstButton = newButton; } return newButton; } else { return BaseClass::CreateControlByName( controlName ); } } //----------------------------------------------------------------------------- // Purpose: Make the first buttons page get displayed when the menu becomes visible //----------------------------------------------------------------------------- void CBuySubMenu::SetVisible( bool state ) { BaseClass::SetVisible( state ); for( int i = 0; i< GetChildCount(); i++ ) // get all the buy buttons to performlayout { MouseOverPanelButton *buyButton = dynamic_cast<MouseOverPanelButton *>(GetChild(i)); if ( buyButton ) { if( buyButton == m_pFirstButton && state == true ) buyButton->ShowPage(); else buyButton->HidePage(); buyButton->InvalidateLayout(); } } } CBuySubMenu* CBuySubMenu::CreateNewSubMenu() { return new CBuySubMenu( this ); } MouseOverPanelButton* CBuySubMenu::CreateNewMouseOverPanelButton(EditablePanel *panel) { return new MouseOverPanelButton(this, NULL, panel); } //----------------------------------------------------------------------------- // Purpose: Called when the user picks a class //----------------------------------------------------------------------------- void CBuySubMenu::OnCommand( const char *command) { if ( Q_strstr( command, ".res" ) ) // if its a .res file then its a new menu { int i; // check the cache for ( i = 0; i < m_SubMenus.Count(); i++ ) { if ( !Q_stricmp( m_SubMenus[i].filename, command ) ) { m_NextPanel = m_SubMenus[i].panel; Assert( m_NextPanel ); m_NextPanel->InvalidateLayout(); // force it to reset it prices break; } } if ( i == m_SubMenus.Count() ) { // not there, add a new entry SubMenuEntry_t newEntry; memset( &newEntry, 0x0, sizeof( newEntry ) ); CBuySubMenu *newMenu = CreateNewSubMenu(); newMenu->LoadControlSettings( command ); m_NextPanel = newMenu; Q_strncpy( newEntry.filename, command, sizeof( newEntry.filename ) ); newEntry.panel = newMenu; m_SubMenus.AddToTail( newEntry ); } GetWizardPanel()->OnNextButton(); } else { GetWizardPanel()->Close(); gViewPortInterface->ShowBackGround( false ); if ( Q_stricmp( command, "vguicancel" ) != 0 ) engine->ClientCmd( command ); BaseClass::OnCommand(command); } } //----------------------------------------------------------------------------- // Purpose: Causes the panel to delete itself when it closes //----------------------------------------------------------------------------- void CBuySubMenu::DeleteSubPanels() { if ( m_NextPanel ) { m_NextPanel->SetVisible( false ); m_NextPanel = NULL; } m_pFirstButton = NULL; } //----------------------------------------------------------------------------- // Purpose: return the next panel to show //----------------------------------------------------------------------------- vgui::WizardSubPanel *CBuySubMenu::GetNextSubPanel() { return m_NextPanel; }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |