//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include <stdio.h> #include <cdll_client_int.h> #include "classmenu.h" #include <vgui/IScheme.h> #include <vgui/ILocalize.h> #include <vgui/ISurface.h> #include <KeyValues.h> #include <vgui_controls/ImageList.h> #include <FileSystem.h> #include <vgui_controls/TextEntry.h> #include <vgui_controls/Button.h> #include <vgui_controls/Panel.h> #include "cdll_util.h" #include "IGameUIFuncs.h" // for key bindings #ifndef _XBOX extern IGameUIFuncs *gameuifuncs; // for key binding details #endif #include <cl_dll/iviewport.h> #include <stdlib.h> // MAX_PATH define // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; ConVar hud_classautokill( "hud_classautokill", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Automatically kill player after choosing a new playerclass." ); //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CClassMenu::CClassMenu(IViewPort *pViewPort) : Frame(NULL, PANEL_CLASS) { m_pViewPort = pViewPort; m_iScoreBoardKey = -1; // this is looked up in Activate() m_iTeam = 0; // initialize dialog SetTitle("", true); // load the new scheme early!! SetScheme("ClientScheme"); SetMoveable(false); SetSizeable(false); // hide the system buttons SetTitleBarVisible( false ); SetProportional(true); // info window about this class m_pPanel = new EditablePanel( this, "ClassInfo" ); LoadControlSettings( "Resource/UI/ClassMenu.res" ); } //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CClassMenu::CClassMenu(IViewPort *pViewPort, const char *panelName) : Frame(NULL, panelName) { m_pViewPort = pViewPort; m_iScoreBoardKey = -1; // this is looked up in Activate() m_iTeam = 0; // initialize dialog SetTitle("", true); // load the new scheme early!! SetScheme("ClientScheme"); SetMoveable(false); SetSizeable(false); // hide the system buttons SetTitleBarVisible( false ); SetProportional(true); // info window about this class m_pPanel = new EditablePanel( this, "ClassInfo" ); // Inheriting classes are responsible for calling LoadControlSettings()! } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- CClassMenu::~CClassMenu() { } MouseOverPanelButton* CClassMenu::CreateNewMouseOverPanelButton(EditablePanel *panel) { return new MouseOverPanelButton(this, "MouseOverPanelButton", panel); } Panel *CClassMenu::CreateControlByName(const char *controlName) { if( !Q_stricmp( "MouseOverPanelButton", controlName ) ) { MouseOverPanelButton *newButton = CreateNewMouseOverPanelButton( m_pPanel ); m_mouseoverButtons.AddToTail( newButton ); return newButton; } else { return BaseClass::CreateControlByName( controlName ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CClassMenu::Reset() { for ( int i = 0 ; i < GetChildCount() ; ++i ) { // Hide the subpanel for the MouseOverPanelButtons MouseOverPanelButton *pPanel = dynamic_cast<MouseOverPanelButton *>( GetChild( i ) ); if ( pPanel ) { pPanel->HidePage(); } } // Turn the first button back on again (so we have a default description shown) Assert( m_mouseoverButtons.Count() ); for ( int i=0; i<m_mouseoverButtons.Count(); ++i ) { if ( i == 0 ) { m_mouseoverButtons[i]->ShowPage(); // Show the first page } else { m_mouseoverButtons[i]->HidePage(); // Hide the rest } } } //----------------------------------------------------------------------------- // Purpose: Called when the user picks a class //----------------------------------------------------------------------------- void CClassMenu::OnCommand( const char *command) { if ( Q_stricmp( command, "vguicancel" ) ) { engine->ClientCmd( const_cast<char *>( command ) ); #ifndef CSTRIKE_DLL // They entered a command to change their class, kill them so they spawn with // the new class right away if ( hud_classautokill.GetBool() ) { engine->ClientCmd( "kill" ); } #endif // !CSTRIKE_DLL } Close(); gViewPortInterface->ShowBackGround( false ); BaseClass::OnCommand(command); } //----------------------------------------------------------------------------- // Purpose: shows the class menu //----------------------------------------------------------------------------- void CClassMenu::ShowPanel(bool bShow) { if ( bShow ) { Activate(); SetMouseInputEnabled( true ); // load a default class page for ( int i=0; i<m_mouseoverButtons.Count(); ++i ) { if ( i == 0 ) { m_mouseoverButtons[i]->ShowPage(); // Show the first page } else { m_mouseoverButtons[i]->HidePage(); // Hide the rest } } if ( m_iScoreBoardKey < 0 ) { m_iScoreBoardKey = gameuifuncs->GetEngineKeyCodeForBind( "showscores" ); } } else { SetVisible( false ); SetMouseInputEnabled( false ); } m_pViewPort->ShowBackGround( bShow ); } void CClassMenu::SetData(KeyValues *data) { m_iTeam = data->GetInt( "team" ); } //----------------------------------------------------------------------------- // Purpose: Sets the text of a control by name //----------------------------------------------------------------------------- void CClassMenu::SetLabelText(const char *textEntryName, const char *text) { Label *entry = dynamic_cast<Label *>(FindChildByName(textEntryName)); if (entry) { entry->SetText(text); } } //----------------------------------------------------------------------------- // Purpose: Sets the visibility of a button by name //----------------------------------------------------------------------------- void CClassMenu::SetVisibleButton(const char *textEntryName, bool state) { Button *entry = dynamic_cast<Button *>(FindChildByName(textEntryName)); if (entry) { entry->SetVisible(state); } } void CClassMenu::OnKeyCodePressed(KeyCode code) { int lastPressedEngineKey = engine->GetLastPressedEngineKey(); if ( m_iScoreBoardKey >= 0 && m_iScoreBoardKey == lastPressedEngineKey ) { gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, true ); } else { BaseClass::OnKeyCodePressed( code ); } }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |