//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef CLIENTSCOREBOARDDIALOG_H #define CLIENTSCOREBOARDDIALOG_H #ifdef _WIN32 #pragma once #endif #include <vgui_controls/Frame.h> #include <cl_dll/iviewport.h> #include <igameevents.h> #define TYPE_NOTEAM 0 // NOTEAM must be zero :) #define TYPE_TEAM 1 // a section for a single team #define TYPE_SPECTATORS 2 // a section for a spectator group #define TYPE_BLANK 3 //----------------------------------------------------------------------------- // Purpose: Game ScoreBoard //----------------------------------------------------------------------------- class CClientScoreBoardDialog : public vgui::Frame, public IViewPortPanel, public IGameEventListener2 { private: DECLARE_CLASS_SIMPLE( CClientScoreBoardDialog, vgui::Frame ); protected: // column widths at 640 enum { NAME_WIDTH = 160, SCORE_WIDTH = 60, DEATH_WIDTH = 60, PING_WIDTH = 80, VOICE_WIDTH = 0, FRIENDS_WIDTH = 0 }; // total = 340 public: CClientScoreBoardDialog( IViewPort *pViewPort ); virtual ~CClientScoreBoardDialog(); virtual const char *GetName( void ) { return PANEL_SCOREBOARD; } virtual void SetData(KeyValues *data) {}; virtual void Reset(); virtual void Update(); virtual bool NeedsUpdate( void ); virtual bool HasInputElements( void ) { return true; } virtual void ShowPanel( bool bShow ); // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } virtual bool IsVisible() { return BaseClass::IsVisible(); } virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } // IGameEventListener interface: virtual void FireGameEvent( IGameEvent *event); protected: // functions to override virtual bool GetPlayerScoreInfo(int playerIndex, KeyValues *outPlayerInfo); virtual void InitScoreboardSections(); virtual void UpdateTeamInfo(); virtual void UpdatePlayerInfo(); virtual void AddHeader(); // add the start header of the scoreboard virtual void AddSection(int teamType, int teamNumber); // add a new section header for a team // sorts players within a section static bool StaticPlayerSortFunc(vgui::SectionedListPanel *list, int itemID1, int itemID2); virtual void ApplySchemeSettings(vgui::IScheme *pScheme); // finds the player in the scoreboard int FindItemIDForPlayerIndex(int playerIndex); int m_iNumTeams; vgui::SectionedListPanel *m_pPlayerList; int m_iSectionId; // the current section we are entering into int s_VoiceImage[5]; int TrackerImage; int m_HLTVSpectators; void MoveLabelToFront(const char *textEntryName); private: int m_iPlayerIndexSymbol; int m_iDesiredHeight; IViewPort *m_pViewPort; float m_fNextUpdateTime; // methods void FillScoreBoard(); }; #endif // CLIENTSCOREBOARDDIALOG_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |