//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Draws the normal HUD. // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "clientmode_hl2mpnormal.h" #include "vgui_int.h" #include "hud.h" #include <vgui/IInput.h> #include <vgui/IPanel.h> #include <vgui/ISurface.h> #include <vgui_controls/AnimationController.h> #include "iinput.h" #include "hl2mpclientscoreboard.h" #include "hl2mptextwindow.h" #include "ienginevgui.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Globals //----------------------------------------------------------------------------- vgui::HScheme g_hVGuiCombineScheme = 0; // Instance the singleton and expose the interface to it. IClientMode *GetClientModeNormal() { static ClientModeHL2MPNormal g_ClientModeNormal; return &g_ClientModeNormal; } ClientModeHL2MPNormal* GetClientModeHL2MPNormal() { Assert( dynamic_cast< ClientModeHL2MPNormal* >( GetClientModeNormal() ) ); return static_cast< ClientModeHL2MPNormal* >( GetClientModeNormal() ); } //----------------------------------------------------------------------------- // Purpose: this is the viewport that contains all the hud elements //----------------------------------------------------------------------------- class CHudViewport : public CBaseViewport { private: DECLARE_CLASS_SIMPLE( CHudViewport, CBaseViewport ); protected: virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); gHUD.InitColors( pScheme ); SetPaintBackgroundEnabled( false ); } virtual IViewPortPanel *CreatePanelByName( const char *szPanelName ); }; int ClientModeHL2MPNormal::GetDeathMessageStartHeight( void ) { return m_pViewport->GetDeathMessageStartHeight(); } IViewPortPanel* CHudViewport::CreatePanelByName( const char *szPanelName ) { IViewPortPanel* newpanel = NULL; if ( Q_strcmp( PANEL_SCOREBOARD, szPanelName) == 0 ) { newpanel = new CHL2MPClientScoreBoardDialog( this ); return newpanel; } else if ( Q_strcmp(PANEL_INFO, szPanelName) == 0 ) { newpanel = new CHL2MPTextWindow( this ); return newpanel; } else if ( Q_strcmp(PANEL_SPECGUI, szPanelName) == 0 ) { newpanel = new CHL2MPSpectatorGUI( this ); return newpanel; } return BaseClass::CreatePanelByName( szPanelName ); } //----------------------------------------------------------------------------- // ClientModeHLNormal implementation //----------------------------------------------------------------------------- ClientModeHL2MPNormal::ClientModeHL2MPNormal() { m_pViewport = new CHudViewport(); m_pViewport->Start( gameuifuncs, gameeventmanager ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- ClientModeHL2MPNormal::~ClientModeHL2MPNormal() { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void ClientModeHL2MPNormal::Init() { BaseClass::Init(); // Load up the combine control panel scheme g_hVGuiCombineScheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/CombinePanelScheme.res", "CombineScheme" ); if (!g_hVGuiCombineScheme) { Warning( "Couldn't load combine panel scheme!\n" ); } }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |