//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef HUD_CROSSHAIR_H #define HUD_CROSSHAIR_H #ifdef _WIN32 #pragma once #endif #include "hudelement.h" #include <vgui_controls/Panel.h> namespace vgui { class IScheme; }; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CHudCrosshair : public CHudElement, public vgui::Panel { DECLARE_CLASS_SIMPLE( CHudCrosshair, vgui::Panel ); public: CHudCrosshair( const char *pElementName ); void SetCrosshairAngle( const QAngle& angle ); void SetCrosshair( CHudTexture *texture, Color& clr ); void ResetCrosshair(); void DrawCrosshair( void ); bool HasCrosshair( void ) { return ( m_pCrosshair != NULL ); } bool ShouldDraw(); protected: virtual void ApplySchemeSettings( vgui::IScheme *scheme ); virtual void Paint(); private: // Crosshair sprite and colors CHudTexture *m_pCrosshair; CHudTexture *m_pDefaultCrosshair; Color m_clrCrosshair; QAngle m_vecCrossHairOffsetAngle; QAngle m_curViewAngles; Vector m_curViewOrigin; }; // Enable/disable crosshair rendering. extern ConVar crosshair; #endif // HUD_CROSSHAIR_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |