//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "hudelement.h" #include <vgui_controls/Panel.h> #include <vgui/isurface.h> #include <vgui/ILocalize.h> #include "c_baseplayer.h" #include "voice_status.h" #include "clientmode_shared.h" #include "c_playerresource.h" ConVar *sv_alltalk = NULL; //============================================================================= // Icon for the local player using voice //============================================================================= class CHudVoiceSelfStatus : public CHudElement, public vgui::Panel { public: DECLARE_CLASS_SIMPLE( CHudVoiceSelfStatus, vgui::Panel ); CHudVoiceSelfStatus( const char *name ); virtual bool ShouldDraw(); virtual void Paint(); virtual void VidInit(); virtual void ApplySchemeSettings(vgui::IScheme *pScheme); private: CHudTexture *m_pVoiceIcon; Color m_clrIcon; }; DECLARE_HUDELEMENT( CHudVoiceSelfStatus ); CHudVoiceSelfStatus::CHudVoiceSelfStatus( const char *pName ) : vgui::Panel( NULL, "HudVoiceSelfStatus" ), CHudElement( pName ) { SetParent( g_pClientMode->GetViewport() ); m_pVoiceIcon = NULL; SetHiddenBits( 0 ); m_clrIcon = Color(255,255,255,255); } void CHudVoiceSelfStatus::ApplySchemeSettings(vgui::IScheme *pScheme) { BaseClass::ApplySchemeSettings( pScheme ); #ifdef HL2MP SetBgColor( Color( 0, 0, 0, 0 ) ); #endif } void CHudVoiceSelfStatus::VidInit( void ) { m_pVoiceIcon = gHUD.GetIcon( "voice_self" ); } bool CHudVoiceSelfStatus::ShouldDraw() { return GetClientVoiceMgr()->IsLocalPlayerSpeaking(); } void CHudVoiceSelfStatus::Paint() { if( !m_pVoiceIcon ) return; int x, y, w, h; GetBounds( x, y, w, h ); m_pVoiceIcon->DrawSelf( 0, 0, w, h, m_clrIcon ); } //============================================================================= // Icons for other players using voice //============================================================================= class CHudVoiceStatus : public CHudElement, public vgui::Panel { public: DECLARE_CLASS_SIMPLE( CHudVoiceStatus, vgui::Panel ); CHudVoiceStatus( const char *name ); virtual bool ShouldDraw(); virtual void Paint(); virtual void VidInit(); virtual void Init(); virtual void OnThink(); virtual void ApplySchemeSettings(vgui::IScheme *pScheme); private: CHudTexture *m_pVoiceIcon; Color m_clrIcon; CUtlLinkedList< int > m_SpeakingList; CPanelAnimationVar( vgui::HFont, m_NameFont, "Default", "Default" ); CPanelAnimationVarAliasType( float, item_tall, "item_tall", "32", "proportional_float" ); CPanelAnimationVarAliasType( float, item_wide, "item_wide", "100", "proportional_float" ); CPanelAnimationVarAliasType( float, item_spacing, "item_spacing", "2", "proportional_float" ); CPanelAnimationVarAliasType( float, icon_ypos, "icon_ypos", "0", "proportional_float" ); CPanelAnimationVarAliasType( float, icon_xpos, "icon_xpos", "0", "proportional_float" ); CPanelAnimationVarAliasType( float, icon_tall, "icon_tall", "32", "proportional_float" ); CPanelAnimationVarAliasType( float, icon_wide, "icon_wide", "32", "proportional_float" ); CPanelAnimationVarAliasType( float, text_ypos, "text_ypos", "4", "proportional_float" ); CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "32", "proportional_float" ); }; DECLARE_HUDELEMENT( CHudVoiceStatus ); CHudVoiceStatus::CHudVoiceStatus( const char *pName ) : vgui::Panel( NULL, "HudVoiceStatus" ), CHudElement( pName ) { SetParent( g_pClientMode->GetViewport() ); m_pVoiceIcon = NULL; SetHiddenBits( 0 ); m_clrIcon = Color(255,255,255,255); } void CHudVoiceStatus::ApplySchemeSettings(vgui::IScheme *pScheme) { BaseClass::ApplySchemeSettings( pScheme ); #ifdef HL2MP SetBgColor( Color( 0, 0, 0, 0 ) ); #endif } void CHudVoiceStatus::Init( void ) { m_SpeakingList.RemoveAll(); } void CHudVoiceStatus::VidInit( void ) { m_pVoiceIcon = gHUD.GetIcon( "voice_player" ); } void CHudVoiceStatus::OnThink( void ) { for( int i=1;i<=gpGlobals->maxClients;i++ ) { bool bTalking = GetClientVoiceMgr()->IsPlayerSpeaking(i); // if they are in the list and not talking, remove them if( !bTalking ) { // remove them if they are in the list m_SpeakingList.FindAndRemove(i); } else { // if they are talking and not in the list, add them to the end if( m_SpeakingList.Find(i) == m_SpeakingList.InvalidIndex() ) { m_SpeakingList.AddToTail(i); } } } } bool CHudVoiceStatus::ShouldDraw() { return true; } void CHudVoiceStatus::Paint() { if( !m_pVoiceIcon ) return; int x, y, w, h; GetBounds( x, y, w, h ); // Heights to draw the current voice item at int xpos = 0; int ypos = h - item_tall; int i; int length = m_SpeakingList.Count(); int iFontHeight = 0; if( length > 0 ) { surface()->DrawSetTextFont( m_NameFont ); surface()->DrawSetTextColor( Color(255,255,255,255) ); iFontHeight = surface()->GetFontTall( m_NameFont ); } if ( !sv_alltalk ) sv_alltalk = cvar->FindVar( "sv_alltalk" ); //draw everyone in the list! for( i = m_SpeakingList.Head(); i != m_SpeakingList.InvalidIndex(); i = m_SpeakingList.Next(i) ) { int playerIndex = m_SpeakingList.Element(i); Color c = g_PR->GetTeamColor( g_PR ? g_PR->GetTeam(playerIndex) : TEAM_UNASSIGNED ); c[3] = 128; const char *pName = g_PR ? g_PR->GetPlayerName(playerIndex) : "unknown"; wchar_t szconverted[ 64 ]; // Add the location, if any bool usedLocation = false; if ( sv_alltalk && !sv_alltalk->GetBool() ) { C_BasePlayer *pPlayer = UTIL_PlayerByIndex( playerIndex ); if ( pPlayer ) { const char *asciiLocation = pPlayer->GetLastKnownPlaceName(); if ( asciiLocation && *asciiLocation ) { const wchar_t *unicodeLocation = vgui::localize()->Find( asciiLocation ); if ( unicodeLocation && *unicodeLocation ) { wchar_t *formatStr = vgui::localize()->Find( "#Voice_UseLocation" ); if ( formatStr ) { wchar_t unicodeName[ 64 ]; vgui::localize()->ConvertANSIToUnicode( pName, unicodeName, sizeof( unicodeName ) ); vgui::localize()->ConstructString( szconverted, sizeof( szconverted ), formatStr, 2, unicodeName, unicodeLocation ); usedLocation = true; } } } } } if ( !usedLocation ) { localize()->ConvertANSIToUnicode( pName, szconverted, sizeof(szconverted) ); } // Draw the item background surface()->DrawSetColor( c ); surface()->DrawFilledRect( xpos, ypos, xpos + item_wide, ypos + item_tall ); // Draw the voice icon m_pVoiceIcon->DrawSelf( xpos + icon_xpos, ypos + icon_ypos, icon_wide, icon_tall, m_clrIcon ); // Draw the player's name surface()->DrawSetTextPos( xpos + text_xpos, ypos + ( item_tall / 2 ) - ( iFontHeight / 2 ) ); int iTextSpace = item_wide - text_xpos; // write as much of the name as will fit, truncate the rest and add ellipses int iNameLength = wcslen(szconverted); const wchar_t *pszconverted = szconverted; int iTextWidthCounter = 0; for( int j=0;j<iNameLength;j++ ) { iTextWidthCounter += surface()->GetCharacterWidth( m_NameFont, pszconverted[j] ); if( iTextWidthCounter > iTextSpace ) { if( j > 3 ) { szconverted[j-2] = '.'; szconverted[j-1] = '.'; szconverted[j] = '\0'; } break; } } surface()->DrawPrintText( szconverted, wcslen(szconverted) ); ypos -= ( item_spacing + item_tall ); } }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |