//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef ICLIENTENTITYINTERNAL_H #define ICLIENTENTITYINTERNAL_H #ifdef _WIN32 #pragma once #endif #include "IClientEntity.h" #include "ClientLeafSystem.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class ClientClass; //----------------------------------------------------------------------------- // represents a handle used only by the client DLL //----------------------------------------------------------------------------- typedef CBaseHandle ClientEntityHandle_t; typedef unsigned short SpatialPartitionHandle_t; #endif // ICLIENTENTITYINTERNAL_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |