//========= Copyright 1996-2004, Valve LLC, All rights reserved. ============ // // Purpose: Simple HUD element // //============================================================================= #include "cbase.h" #include "hudelement.h" #include "hud_macros.h" #include "iclientmode.h" #include "view.h" using namespace vgui; #include <vgui_controls/Panel.h> #include <vgui_controls/Frame.h> #include <vgui/IScheme.h> #include <vgui/ISurface.h> #include <vgui/ILocalize.h> class CHudGameMessage : public CHudElement, public vgui::Panel { private: DECLARE_CLASS_SIMPLE( CHudGameMessage, vgui::Panel ); public: CHudGameMessage( const char *pElementName ) : CHudElement( pElementName ), vgui::Panel( NULL, "HudGameMessage" ) { // Set our parent window SetParent( g_pClientMode->GetViewport() ); m_pIcon = NULL; // Never hide SetHiddenBits( 0 ); }; void Init( void ); void VidInit( void ); void Paint( void ); // Callback function for the "GameMessage" user message void MsgFunc_GameMessage( bf_read &msg ); private: CHudTexture *m_pIcon; // Icon texture reference wchar_t m_pText[256]; // Unicode text buffer float m_flStartTime; // When the message was recevied float m_flDuration; // Duration of the message }; DECLARE_HUDELEMENT( CHudGameMessage ); DECLARE_HUD_MESSAGE( CHudGameMessage, GameMessage ); void CHudGameMessage::VidInit( void ) { // Store off a reference to our icon m_pIcon = gHUD.GetIcon( "message_icon" ); m_pText[0] = '\0'; } void CHudGameMessage::Init( void ) { HOOK_HUD_MESSAGE( CHudGameMessage, GameMessage ); } void CHudGameMessage::MsgFunc_GameMessage( bf_read &msg ) { // Read in our string char szString[256]; msg.ReadString( szString, sizeof(szString) ); // Convert it to localize friendly unicode vgui::localize()->ConvertANSIToUnicode( szString, m_pText, sizeof(m_pText) ); // Setup our time trackers m_flStartTime = gpGlobals->curtime; m_flDuration = 5.0f; } void CHudGameMessage::Paint( void ) { if ( !m_pIcon ) return; // Find our fade based on our time shown float dt = ( m_flStartTime - gpGlobals->curtime ); float flAlpha = SimpleSplineRemapVal( dt, 0.0f, m_flDuration, 255, 0 ); flAlpha = clamp( flAlpha, 0.0f, 255.0f ); // Draw our icon m_pIcon->DrawSelf( 0, 0, 32, 32, Color(255,255,255,flAlpha) ); // Get our scheme and font information vgui::HScheme scheme = vgui::scheme()->GetScheme( "ClientScheme" ); vgui::HFont hFont = vgui::scheme()->GetIScheme(scheme)->GetFont( "Default" ); // Draw our text surface()->DrawSetTextFont( hFont ); // set the font surface()->DrawSetTextColor( 255, 255, 255, flAlpha ); // white surface()->DrawSetTextPos( 32, 8 ); // x,y position surface()->DrawPrintText( m_pText, wcslen(m_pText) ); // print text }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |