//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "vgui_bitmapimage.h" #include <vgui_controls/Controls.h> #include <vgui/ISurface.h> #include <vgui_controls/Panel.h> #include "panelmetaclassmgr.h" #include <KeyValues.h> #include <vgui/IPanel.h> // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: Check box image //----------------------------------------------------------------------------- BitmapImage::BitmapImage() { m_clr.SetColor( 255, 255, 255, 255 ); m_pos[ 0 ] = m_pos[ 1 ] = 0; m_pPanelSize = NULL; m_nTextureId = -1; SetViewport( false, 0.0f, 0.0f, 0.0f, 0.0f ); } BitmapImage::BitmapImage( vgui::VPANEL parent, const char *filename ) { m_nTextureId = -1; m_clr.SetColor( 255, 255, 255, 255 ); m_pos[ 0 ] = m_pos[ 1 ] = 0; Init( parent, filename ); SetViewport( false, 0.0f, 0.0f, 0.0f, 0.0f ); } bool BitmapImage::Init( vgui::VPANEL pParent, const char *pFileName ) { UsePanelRenderSize( pParent ); m_nTextureId = vgui::surface()->CreateNewTextureID(); vgui::surface()->DrawSetTextureFile( m_nTextureId, pFileName , true, true); GetSize( m_Size[0], m_Size[1] ); return true; } bool BitmapImage::Init( vgui::VPANEL pParent, KeyValues* pInitData ) { char const* pMaterialName = pInitData->GetString( "material" ); if ( !pMaterialName || !pMaterialName[ 0 ] ) return false; // modulation color Color color; if (!ParseRGBA( pInitData, "color", color )) color.SetColor( 255, 255, 255, 255 ); Init( pParent, pMaterialName ); SetColor( color ); return true; } //----------------------------------------------------------------------------- // FIXME: Bleah!!! Don't want two different KeyValues /*----------------------------------------------------------------------------- bool BitmapImage::Init( vgui::VPANEL pParent, KeyValues* pInitData ) { char const* pMaterialName = pInitData->GetString( "material" ); if ( !pMaterialName || !pMaterialName[ 0 ] ) return false; // modulation color Color color; if (!ParseRGBA( pInitData, "color", color )) color.SetColor( 255, 255, 255, 255 ); Init( pParent, pMaterialName ); SetColor( color ); return true; } */ void BitmapImage::SetImageFile( const char *newImage ) { if ( m_nTextureId == -1 ) { m_nTextureId = vgui::surface()->CreateNewTextureID(); } vgui::surface()->DrawSetTextureFile( m_nTextureId, newImage , true, true); } void BitmapImage::UsePanelRenderSize( vgui::VPANEL pPanel ) { m_pPanelSize = pPanel; } vgui::VPANEL BitmapImage::GetRenderSizePanel( void ) { return m_pPanelSize; } void BitmapImage::SetRenderSize( int x, int y ) { m_Size[0] = x; m_Size[1] = y; } void BitmapImage::DoPaint( int x, int y, int wide, int tall, float yaw, float flAlphaModulate ) { vgui::surface()->DrawSetTexture( m_nTextureId ); int r, g, b, a; m_clr.GetColor( r, g, b, a ); a *= flAlphaModulate; vgui::surface()->DrawSetColor( r, g, b, a ); if (yaw == 0) { if ( !m_bUseViewport ) { vgui::surface()->DrawTexturedRect( x, y, x + wide, y + tall ); } else { vgui::surface()->DrawTexturedSubRect( x, y, x + wide, y + tall, m_rgViewport[ 0 ], m_rgViewport[ 1 ], m_rgViewport[ 2 ], m_rgViewport[ 3 ] ); } } else { // Rotated version of the bitmap! // Rotate about the center of the bitmap vgui::Vertex_t verts[4]; Vector2D center( x + (wide * 0.5f), y + (tall * 0.5f) ); // Choose a basis... float yawRadians = -yaw * M_PI / 180.0f; Vector2D axis[2]; axis[0].x = cos(yawRadians); axis[0].y = sin(yawRadians); axis[1].x = -axis[0].y; axis[1].y = axis[0].x; verts[0].m_TexCoord.Init( 0, 0 ); Vector2DMA( center, -0.5f * wide, axis[0], verts[0].m_Position ); Vector2DMA( verts[0].m_Position, -0.5f * tall, axis[1], verts[0].m_Position ); verts[1].m_TexCoord.Init( 1, 0 ); Vector2DMA( verts[0].m_Position, wide, axis[0], verts[1].m_Position ); verts[2].m_TexCoord.Init( 1, 1 ); Vector2DMA( verts[1].m_Position, tall, axis[1], verts[2].m_Position ); verts[3].m_TexCoord.Init( 0, 1 ); Vector2DMA( verts[0].m_Position, tall, axis[1], verts[3].m_Position ); vgui::surface()->DrawTexturedPolygon( 4, verts ); } } void BitmapImage::DoPaint( vgui::VPANEL pPanel, float yaw, float flAlphaModulate ) { int wide, tall; if ( pPanel ) { vgui::ipanel()->GetSize(pPanel, wide, tall ); } else { wide = m_Size[0]; tall = m_Size[1]; } DoPaint( m_pos[0], m_pos[1], wide, tall, yaw, flAlphaModulate ); } void BitmapImage::Paint() { DoPaint( m_pPanelSize ); } void BitmapImage::SetColor( Color& clr ) { m_clr = clr; } Color BitmapImage::GetColor( ) { return m_clr; } void BitmapImage::GetColor( int& r,int& g,int& b,int& a ) { m_clr.GetColor( r,g,b,a ); } void BitmapImage::GetSize( int& wide, int& tall ) { vgui::surface()->DrawGetTextureSize( m_nTextureId, wide, tall ); } void BitmapImage::SetPos( int x, int y ) { m_pos[ 0 ] = x; m_pos[ 1 ] = y; } //----------------------------------------------------------------------------- // Helper method to initialize a bitmap image from KeyValues data.. //----------------------------------------------------------------------------- bool InitializeImage( KeyValues *pInitData, const char* pSectionName, vgui::Panel *pParent, BitmapImage* pBitmapImage ) { KeyValues *pBitmapImageSection; if (pSectionName) { pBitmapImageSection = pInitData->FindKey( pSectionName ); if ( !pBitmapImageSection ) return false; } else { pBitmapImageSection = pInitData; } return pBitmapImage->Init( pParent->GetVPanel(), pBitmapImageSection ); } //----------------------------------------------------------------------------- // FIXME: How sad. We need to make KeyValues + vgui::KeyValues be the same. Bleah /*----------------------------------------------------------------------------- bool InitializeImage( KeyValues *pInitData, const char* pSectionName, vgui::Panel *pParent, BitmapImage* pBitmapImage ) { KeyValues *pBitmapImageSection; if (pSectionName) { pBitmapImageSection = pInitData->FindKey( pSectionName ); if ( !pBitmapImageSection ) return false; } else { pBitmapImageSection = pInitData; } return pBitmapImage->Init( pParent->GetVPanel(), pBitmapImageSection ); } */ //----------------------------------------------------------------------------- // Purpose: // Input : use - // left - // top - // right - // bottom - //----------------------------------------------------------------------------- void BitmapImage::SetViewport( bool use, float left, float top, float right, float bottom ) { m_bUseViewport = use; m_rgViewport[ 0 ] = left; m_rgViewport[ 1 ] = top; m_rgViewport[ 2 ] = right; m_rgViewport[ 3 ] = bottom; }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |