//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef AI_NPCSTATE_H #define AI_NPCSTATE_H #if defined( _WIN32 ) #pragma once #endif enum NPC_STATE { NPC_STATE_INVALID = -1, NPC_STATE_NONE = 0, NPC_STATE_IDLE, NPC_STATE_ALERT, NPC_STATE_COMBAT, NPC_STATE_SCRIPT, NPC_STATE_PLAYDEAD, NPC_STATE_PRONE, // When in clutches of barnacle NPC_STATE_DEAD }; #endif // AI_NPCSTATE_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |