//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "ai_speech.h" #include "game.h" #include "engine/IEngineSound.h" #include "KeyValues.h" #include "ai_basenpc.h" #include "AI_Criteria.h" #include "isaverestore.h" #include "sceneentity.h" // memdbgon must be the last include file in a .cpp file!!! #include <tier0/memdbgon.h> #define DEBUG_AISPEECH 1 #ifdef DEBUG_AISPEECH ConVar ai_debug_speech( "ai_debug_speech", "0" ); #define DebuggingSpeech() ai_debug_speech.GetBool() #define SpeechMsg if ( !ai_debug_speech.GetBool() ) ; else DevMsg #else inline void SpeechMsg( ... ) {} #define DebuggingSpeech() (false) #endif extern ConVar rr_debugresponses; //----------------------------------------------------------------------------- CAI_TimedSemaphore g_AIFriendliesTalkSemaphore; CAI_TimedSemaphore g_AIFoesTalkSemaphore; ConceptHistory_t::~ConceptHistory_t() { if ( response ) { delete response; } response = NULL; } ConceptHistory_t::ConceptHistory_t( const ConceptHistory_t& src ) { timeSpoken = src.timeSpoken; response = NULL; if ( src.response ) { response = new AI_Response( *src.response ); } } ConceptHistory_t& ConceptHistory_t::operator =( const ConceptHistory_t& src ) { if ( this == &src ) return *this; timeSpoken = src.timeSpoken; response = NULL; if ( src.response ) { response = new AI_Response( *src.response ); } return *this; } BEGIN_SIMPLE_DATADESC( ConceptHistory_t ) DEFINE_FIELD( timeSpoken, FIELD_TIME ), // Relative to server time // DEFINE_EMBEDDED( response, FIELD_??? ), // This is manually saved/restored by the ConceptHistory saverestore ops below END_DATADESC() class CConceptHistoriesDataOps : public CDefSaveRestoreOps { public: virtual void Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave ) { CUtlDict< ConceptHistory_t, int > *ch = ((CUtlDict< ConceptHistory_t, int > *)fieldInfo.pField); int count = ch->Count(); pSave->WriteInt( &count ); for ( int i = 0 ; i < count; i++ ) { ConceptHistory_t *pHistory = &(*ch)[ i ]; pSave->StartBlock(); { // Write element name pSave->WriteString( ch->GetElementName( i ) ); // Write data pSave->WriteAll( pHistory ); // Write response blob bool hasresponse = pHistory->response != NULL ? true : false; pSave->WriteBool( &hasresponse ); if ( hasresponse ) { pSave->WriteAll( pHistory->response ); } // TODO: Could blat out pHistory->criteria pointer here, if it's needed } pSave->EndBlock(); } } virtual void Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore ) { CUtlDict< ConceptHistory_t, int > *ch = ((CUtlDict< ConceptHistory_t, int > *)fieldInfo.pField); int count = pRestore->ReadInt(); Assert( count >= 0 ); for ( int i = 0 ; i < count; i++ ) { char conceptname[ 512 ]; conceptname[ 0 ] = 0; ConceptHistory_t history; pRestore->StartBlock(); { pRestore->ReadString( conceptname, sizeof( conceptname ), 0 ); pRestore->ReadAll( &history ); bool hasresponse = false; pRestore->ReadBool( &hasresponse ); if ( hasresponse ) { history.response = new AI_Response(); pRestore->ReadAll( history.response ); } } pRestore->EndBlock(); // TODO: Could restore pHistory->criteria pointer here, if it's needed // Add to utldict if ( conceptname[0] != 0 ) { ch->Insert( conceptname, history ); } else { Assert( !"Error restoring ConceptHistory_t, discarding!" ); } } } virtual void MakeEmpty( const SaveRestoreFieldInfo_t &fieldInfo ) { } virtual bool IsEmpty( const SaveRestoreFieldInfo_t &fieldInfo ) { CUtlDict< ConceptHistory_t, int > *ch = ((CUtlDict< ConceptHistory_t, int > *)fieldInfo.pField); return ch->Count() == 0 ? true : false; } }; CConceptHistoriesDataOps g_ConceptHistoriesSaveDataOps; //----------------------------------------------------------------------------- // // CLASS: CAI_Expresser // BEGIN_SIMPLE_DATADESC( CAI_Expresser ) // m_pSink (reconnected on load) DEFINE_CUSTOM_FIELD( m_ConceptHistories, &g_ConceptHistoriesSaveDataOps ), DEFINE_FIELD( m_flStopTalkTime, FIELD_TIME ), DEFINE_FIELD( m_flStopTalkTimeWithoutDelay, FIELD_TIME ), DEFINE_FIELD( m_flBlockedTalkTime, FIELD_TIME ), DEFINE_FIELD( m_voicePitch, FIELD_INTEGER ), DEFINE_FIELD( m_flLastTimeAcceptedSpeak, FIELD_TIME ), END_DATADESC() //------------------------------------- bool CAI_Expresser::SemaphoreIsAvailable( CBaseEntity *pTalker ) { if ( !GetSink()->UseSemaphore() ) return true; return GetSpeechSemaphore( pTalker->MyNPCPointer() )->IsAvailable( pTalker ); } //------------------------------------- float CAI_Expresser::GetSemaphoreAvailableTime( CBaseEntity *pTalker ) { return GetSpeechSemaphore( pTalker->MyNPCPointer() )->GetReleaseTime(); } //------------------------------------- int CAI_Expresser::GetVoicePitch() const { return m_voicePitch + random->RandomInt(0,3); } #ifdef DEBUG static int g_nExpressers; #endif CAI_Expresser::CAI_Expresser( CAI_BaseNPC *pOuter ) : CAI_Component( pOuter ), m_pSink( NULL ), m_flStopTalkTime( 0 ), m_flBlockedTalkTime( 0 ), m_flStopTalkTimeWithoutDelay( 0 ), m_voicePitch( 100 ) { #ifdef DEBUG g_nExpressers++; #endif } CAI_Expresser::~CAI_Expresser() { m_ConceptHistories.Purge(); if ( GetSpeechSemaphore( GetOuter() )->GetOwner() == GetOuter() ) GetSpeechSemaphore( GetOuter() )->Release(); #ifdef DEBUG g_nExpressers--; if ( g_nExpressers == 0 && GetSpeechSemaphore( GetOuter() )->GetOwner() ) DevMsg( 2, "Speech semaphore being held by non-talker NPC\n" ); #endif } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- void CAI_Expresser::TestAllResponses() { IResponseSystem *pResponseSystem = GetOuter()->GetResponseSystem(); if ( pResponseSystem ) { CUtlVector<AI_Response *> responses; pResponseSystem->GetAllResponses( &responses ); for ( int i = 0; i < responses.Count(); i++ ) { char response[ 256 ]; responses[i]->GetResponse( response, sizeof( response ) ); Msg( "Response: %s\n", response ); SpeakDispatchResponse( "", responses[i] ); } } } //----------------------------------------------------------------------------- static const int LEN_SPECIFIC_SCENE_MODIFIER = strlen( AI_SPECIFIC_SCENE_MODIFIER ); //----------------------------------------------------------------------------- // Purpose: Searches for a possible response // Input : concept - // NULL - // Output : AI_Response //----------------------------------------------------------------------------- AI_Response *CAI_Expresser::SpeakFindResponse( AIConcept_t concept, const char *modifiers /*= NULL*/ ) { IResponseSystem *rs = GetOuter()->GetResponseSystem(); if ( !rs ) { Assert( !"No response system installed for CAI_Expresser::GetOuter()!!!" ); return NULL; } AI_CriteriaSet set; // Always include the concept name set.AppendCriteria( "concept", concept, CONCEPT_WEIGHT ); // Always include any optional modifiers if ( modifiers != NULL ) { char copy_modifiers[ 255 ]; const char *pCopy; char key[ 128 ]; char value[ 128 ]; Q_strncpy( copy_modifiers, modifiers, sizeof( copy_modifiers ) ); pCopy = copy_modifiers; while( pCopy ) { pCopy = SplitContext( pCopy, key, sizeof( key ), value, sizeof( value ), NULL ); if( key && value ) { set.AppendCriteria( key, value, CONCEPT_WEIGHT ); } } } // Let NPC fill in most match criteria GetOuter()->ModifyOrAppendCriteria( set ); // Append local player criteria to set,too CBasePlayer *pPlayer = UTIL_PlayerByIndex( 1 ); if( pPlayer ) pPlayer->ModifyOrAppendPlayerCriteria( set ); // Now that we have a criteria set, ask for a suitable response AI_Response *result = new AI_Response; Assert( result && "new AI_Response: Returned a NULL AI_Response!" ); bool found = rs->FindBestResponse( set, *result, this ); if ( rr_debugresponses.GetInt() == 3 && GetOuter()->m_debugOverlays & OVERLAY_NPC_SELECTED_BIT ) { if ( found ) { char response[ 256 ]; result->GetResponse( response, sizeof( response ) ); Warning( "RESPONSERULES: %s spoke '%s'. Found response '%s'.\n", GetOuter()->GetDebugName(), concept, response ); } else { Warning( "RESPONSERULES: %s spoke '%s'. Found no matching response.\n", GetOuter()->GetDebugName(), concept ); } } if ( !found ) { //Assert( !"rs->FindBestResponse: Returned a NULL AI_Response!" ); delete result; return NULL; } char response[ 256 ]; result->GetResponse( response, sizeof( response ) ); if ( !response[0] ) { delete result; return NULL; } if ( result->GetOdds() < 100 && random->RandomInt( 1, 100 ) <= result->GetOdds() ) { delete result; return NULL; } return result; } //----------------------------------------------------------------------------- // Purpose: Dispatches the result // Input : *response - //----------------------------------------------------------------------------- bool CAI_Expresser::SpeakDispatchResponse( AIConcept_t concept, AI_Response *result ) { char response[ 256 ]; result->GetResponse( response, sizeof( response ) ); float delay = result->GetDelay(); bool spoke = false; soundlevel_t soundlevel = result->GetSoundLevel(); if ( IsSpeaking() && concept[0] != 0 ) { DevMsg( "SpeakDispatchResponse: NPC ( %i/%s ) already speaking, forcing '%s'\n", GetOuter()->entindex(), STRING( GetOuter()->GetEntityName() ), concept ); // Tracker 15911: Can break the game if we stop an imported map placed lcs here, so only // cancel actor out of instanced scripted scenes. ywb RemoveActorFromScriptedScenes( GetOuter(), true /*instanced scenes only*/ ); GetOuter()->SentenceStop(); if ( IsRunningScriptedScene( GetOuter() ) ) { DevMsg( "SpeakDispatchResponse: NPC ( %i/%s ) refusing to speak due to scene entity, tossing '%s'\n", GetOuter()->entindex(), STRING( GetOuter()->GetEntityName() ), concept ); delete result; return false; } } switch ( result->GetType() ) { default: case RESPONSE_NONE: break; case RESPONSE_SPEAK: { if ( !result->ShouldntUseScene() ) { // This generates a fake CChoreoScene wrapping the sound.txt name spoke = SpeakAutoGeneratedScene( response, delay ); } else { float speakTime = GetResponseDuration( result ); GetOuter()->EmitSound( response ); DevMsg( "SpeakDispatchResponse: NPC ( %i/%s ) playing sound '%s'\n", GetOuter()->entindex(), STRING( GetOuter()->GetEntityName() ), response ); NoteSpeaking( speakTime, delay ); spoke = true; } } break; case RESPONSE_SENTENCE: { spoke = ( -1 != SpeakRawSentence( response, delay, VOL_NORM, soundlevel ) ) ? true : false; } break; case RESPONSE_SCENE: { spoke = SpeakRawScene( response, delay, result ); } break; case RESPONSE_RESPONSE: { // This should have been recursively resolved already Assert( 0 ); } break; case RESPONSE_PRINT: { if ( g_pDeveloper->GetInt() > 0 ) { Vector vPrintPos; GetOuter()->CollisionProp()->NormalizedToWorldSpace( Vector(0.5,0.5,1.0f), &vPrintPos ); NDebugOverlay::Text( vPrintPos, response, true, 1.5 ); spoke = true; } } break; } if ( spoke ) { m_flLastTimeAcceptedSpeak = gpGlobals->curtime; if ( DebuggingSpeech() && g_pDeveloper->GetInt() > 0 && response && result->GetType() != RESPONSE_PRINT ) { Vector vPrintPos; GetOuter()->CollisionProp()->NormalizedToWorldSpace( Vector(0.5,0.5,1.0f), &vPrintPos ); NDebugOverlay::Text( vPrintPos, CFmtStr( "%s: %s", concept, response ), true, 1.5 ); } GetOuter()->AddContext( result->GetContext() ); SetSpokeConcept( concept, result ); } else { delete result; } return spoke; } //----------------------------------------------------------------------------- // Purpose: // Input : *response - // Output : float //----------------------------------------------------------------------------- float CAI_Expresser::GetResponseDuration( AI_Response *result ) { Assert( result ); char response[ 256 ]; result->GetResponse( response, sizeof( response ) ); switch ( result->GetType() ) { default: case RESPONSE_NONE: break; case RESPONSE_SPEAK: { return GetOuter()->GetSoundDuration( response, STRING( GetOuter()->GetModelName() ) ); } break; case RESPONSE_SENTENCE: { Assert( 0 ); return 999.0f; } break; case RESPONSE_SCENE: { return GetSceneDuration( response ); } break; case RESPONSE_RESPONSE: { // This should have been recursively resolved already Assert( 0 ); } break; case RESPONSE_PRINT: { return 1.0; } break; } return 0.0f; } //----------------------------------------------------------------------------- // Purpose: Placeholder for rules based response system // Input : concept - // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool CAI_Expresser::Speak( AIConcept_t concept, const char *modifiers /*= NULL*/, char *pszOutResponseChosen /* = NULL*/, size_t bufsize /* = 0 */ ) { AI_Response *result = SpeakFindResponse( concept, modifiers ); if ( !result ) { return false; } SpeechMsg( GetOuter(), "%s (%x) spoke %s (%f)\n", STRING(GetOuter()->GetEntityName()), GetOuter(), concept, gpGlobals->curtime ); bool spoke = SpeakDispatchResponse( concept, result ); if ( pszOutResponseChosen ) { result->GetResponse( pszOutResponseChosen, bufsize ); } return spoke; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CAI_Expresser::SpeakRawScene( const char *pszScene, float delay, AI_Response *response ) { float sceneLength = GetOuter()->PlayScene( pszScene, delay, response ); if ( sceneLength > 0 ) { SpeechMsg( GetOuter(), "SpeakRawScene( %s, %f) %f\n", pszScene, delay, sceneLength ); #ifdef HL2_EPISODIC char szInstanceFilename[256]; GetOuter()->GenderExpandString( pszScene, szInstanceFilename, sizeof( szInstanceFilename ) ); // Only mark ourselves as speaking if the scene has speech if ( GetSceneSpeechCount(szInstanceFilename) > 0 ) { NoteSpeaking( sceneLength, delay ); } #else NoteSpeaking( sceneLength, delay ); #endif return true; } return false; } // This will create a fake .vcd/CChoreoScene to wrap the sound to be played bool CAI_Expresser::SpeakAutoGeneratedScene( char const *soundname, float delay ) { float speakTime = GetOuter()->PlayAutoGeneratedSoundScene( soundname ); if ( speakTime > 0 ) { SpeechMsg( GetOuter(), "SpeakAutoGeneratedScene( %s, %f) %f\n", soundname, delay, speakTime ); NoteSpeaking( speakTime, delay ); return true; } return false; } //------------------------------------- int CAI_Expresser::SpeakRawSentence( const char *pszSentence, float delay, float volume, soundlevel_t soundlevel, CBaseEntity *pListener ) { int sentenceIndex = -1; if ( !pszSentence ) return sentenceIndex; if ( pszSentence[0] == AI_SP_SPECIFIC_SENTENCE ) { sentenceIndex = SENTENCEG_Lookup( pszSentence ); if( sentenceIndex == -1 ) { // sentence not found return -1; } CPASAttenuationFilter filter( GetOuter(), soundlevel ); CBaseEntity::EmitSentenceByIndex( filter, GetOuter()->entindex(), CHAN_VOICE, sentenceIndex, volume, soundlevel, 0, GetVoicePitch()); } else { sentenceIndex = SENTENCEG_PlayRndSz( GetEdict(), pszSentence, volume, soundlevel, 0, GetVoicePitch() ); } SpeechMsg( GetOuter(), "SpeakRawSentence( %s, %f) %f\n", pszSentence, delay, engine->SentenceLength( sentenceIndex ) ); NoteSpeaking( engine->SentenceLength( sentenceIndex ), delay ); return sentenceIndex; } //------------------------------------- void CAI_Expresser::BlockSpeechUntil( float time ) { SpeechMsg( GetOuter(), "BlockSpeechUntil(%f) %f\n", time, time - gpGlobals->curtime ); m_flBlockedTalkTime = time; } //------------------------------------- void CAI_Expresser::NoteSpeaking( float duration, float delay ) { duration += delay; GetSink()->OnStartSpeaking(); if ( duration <= 0 ) { // no duration :( m_flStopTalkTime = gpGlobals->curtime + 3; duration = 0; } else { m_flStopTalkTime = gpGlobals->curtime + duration; } m_flStopTalkTimeWithoutDelay = m_flStopTalkTime - delay; SpeechMsg( GetOuter(), "NoteSpeaking( %f, %f ) (stop at %f)\n", duration, delay, m_flStopTalkTime ); if ( GetSink()->UseSemaphore() ) { GetSpeechSemaphore( GetOuter() )->Acquire( duration, GetOuter() ); } } //------------------------------------- void CAI_Expresser::ForceNotSpeaking( void ) { if ( IsSpeaking() ) { m_flStopTalkTime = gpGlobals->curtime; m_flStopTalkTimeWithoutDelay = gpGlobals->curtime; if ( GetSpeechSemaphore( GetOuter() )->GetOwner() == GetOuter() ) { GetSpeechSemaphore( GetOuter() )->Release(); } } } //------------------------------------- bool CAI_Expresser::IsSpeaking( void ) { if ( m_flStopTalkTime > gpGlobals->curtime ) SpeechMsg( GetOuter(), "IsSpeaking() %f\n", m_flStopTalkTime - gpGlobals->curtime ); if ( m_flLastTimeAcceptedSpeak == gpGlobals->curtime ) // only one speak accepted per think return true; return ( m_flStopTalkTime > gpGlobals->curtime ); } //------------------------------------- bool CAI_Expresser::CanSpeak() { if ( m_flLastTimeAcceptedSpeak == gpGlobals->curtime ) // only one speak accepted per think return false; float timeOk = max( m_flStopTalkTime, m_flBlockedTalkTime ); return ( timeOk <= gpGlobals->curtime ); } //----------------------------------------------------------------------------- // Purpose: Returns true if it's ok for this NPC to speak after himself. // The base CanSpeak() includes the default speech delay, and won't // return true until that delay time has passed after finishing the // speech. This returns true as soon as the speech finishes. //----------------------------------------------------------------------------- bool CAI_Expresser::CanSpeakAfterMyself() { if ( m_flLastTimeAcceptedSpeak == gpGlobals->curtime ) // only one speak accepted per think return false; float timeOk = max( m_flStopTalkTimeWithoutDelay, m_flBlockedTalkTime ); return ( timeOk <= gpGlobals->curtime ); } //------------------------------------- bool CAI_Expresser::CanSpeakConcept( AIConcept_t concept ) { // Not in history? int iter = m_ConceptHistories.Find( concept ); if ( iter == m_ConceptHistories.InvalidIndex() ) { return true; } ConceptHistory_t *history = &m_ConceptHistories[iter]; Assert( history ); AI_Response *response = history->response; if ( !response ) return true; if ( response->GetSpeakOnce() ) return false; float respeakDelay = response->GetRespeakDelay(); if ( respeakDelay != 0.0f ) { if ( history->timeSpoken != -1 && ( gpGlobals->curtime < history->timeSpoken + respeakDelay ) ) return false; } return true; } //------------------------------------- bool CAI_Expresser::SpokeConcept( AIConcept_t concept ) { return GetTimeSpokeConcept( concept ) != -1.f; } //------------------------------------- float CAI_Expresser::GetTimeSpokeConcept( AIConcept_t concept ) { int iter = m_ConceptHistories.Find( concept ); if ( iter == m_ConceptHistories.InvalidIndex() ) return -1; ConceptHistory_t *h = &m_ConceptHistories[iter]; return h->timeSpoken; } //------------------------------------- void CAI_Expresser::SetSpokeConcept( AIConcept_t concept, AI_Response *response, bool bCallback ) { int idx = m_ConceptHistories.Find( concept ); if ( idx == m_ConceptHistories.InvalidIndex() ) { ConceptHistory_t h; h.timeSpoken = gpGlobals->curtime; idx = m_ConceptHistories.Insert( concept, h ); } ConceptHistory_t *slot = &m_ConceptHistories[ idx ]; slot->timeSpoken = gpGlobals->curtime; // Update response info if ( response ) { AI_Response *r = slot->response; if ( r ) { delete r; } // FIXME: Are we leaking AI_Responses? slot->response = response; } if ( bCallback ) GetSink()->OnSpokeConcept( concept, response ); } //------------------------------------- void CAI_Expresser::ClearSpokeConcept( AIConcept_t concept ) { m_ConceptHistories.Remove( concept ); } //------------------------------------- void CAI_Expresser::DumpHistories() { int c = 1; for ( int i = m_ConceptHistories.First(); i != m_ConceptHistories.InvalidIndex(); i = m_ConceptHistories.Next(i ) ) { ConceptHistory_t *h = &m_ConceptHistories[ i ]; DevMsg( "%i: %s at %f\n", c++, m_ConceptHistories.GetElementName( i ), h->timeSpoken ); } } //------------------------------------- bool CAI_Expresser::IsValidResponse( ResponseType_t type, const char *pszValue ) { if ( type == RESPONSE_SCENE ) { char szInstanceFilename[256]; GetOuter()->GenderExpandString( pszValue, szInstanceFilename, sizeof( szInstanceFilename ) ); return ( GetSceneDuration( szInstanceFilename ) > 0 ); } return true; } //----------------------------------------------------------------------------- void CAI_ExpresserHost_DoModifyOrAppendCriteria( CAI_BaseNPC *pSpeaker, AI_CriteriaSet& set ) { // Append current activity name const char *pActivityName = pSpeaker->GetActivityName( pSpeaker->GetActivity() ); if ( pActivityName ) { set.AppendCriteria( "activity", pActivityName ); } static const char *pStateNames[] = { "None", "Idle", "Alert", "Combat", "Scripted", "PlayDead", "Dead" }; if ( (int)pSpeaker->m_NPCState < ARRAYSIZE(pStateNames) ) { set.AppendCriteria( "npcstate", UTIL_VarArgs( "[NPCState::%s]", pStateNames[pSpeaker->m_NPCState] ) ); } if ( pSpeaker->GetEnemy() ) { set.AppendCriteria( "enemy", pSpeaker->GetEnemy()->GetClassname() ); set.AppendCriteria( "timesincecombat", "-1" ); } else { if ( pSpeaker->GetLastEnemyTime() == 0.0 ) set.AppendCriteria( "timesincecombat", "999999.0" ); else set.AppendCriteria( "timesincecombat", UTIL_VarArgs( "%f", gpGlobals->curtime - pSpeaker->GetLastEnemyTime() ) ); } set.AppendCriteria( "speed", UTIL_VarArgs( "%.3f", pSpeaker->GetSmoothedVelocity().Length() ) ); CBaseCombatWeapon *weapon = pSpeaker->GetActiveWeapon(); if ( weapon ) { set.AppendCriteria( "weapon", weapon->GetClassname() ); } else { set.AppendCriteria( "weapon", "none" ); } CBasePlayer *pPlayer = AI_GetSinglePlayer(); if ( pPlayer ) { Vector distance = pPlayer->GetAbsOrigin() - pSpeaker->GetAbsOrigin(); set.AppendCriteria( "distancetoplayer", UTIL_VarArgs( "%f", distance.Length() ) ); } else { set.AppendCriteria( "distancetoplayer", UTIL_VarArgs( "%i", MAX_COORD_RANGE ) ); } if ( pSpeaker->HasCondition( COND_SEE_PLAYER ) ) { set.AppendCriteria( "seeplayer", "1" ); } else { set.AppendCriteria( "seeplayer", "0" ); } if ( pPlayer && pPlayer->FInViewCone( pSpeaker ) && pPlayer->FVisible( pSpeaker ) ) { set.AppendCriteria( "seenbyplayer", "1" ); } else { set.AppendCriteria( "seenbyplayer", "0" ); } } //----------------------------------------------------------------------------- extern CBaseEntity *FindPickerEntity( CBasePlayer *pPlayer ); CON_COMMAND( npc_speakall, "Force the npc to try and speak all thier responses" ) { CBaseEntity *pEntity; if ( engine->Cmd_Argv(1) && *engine->Cmd_Argv(1) ) { pEntity = gEntList.FindEntityByName( NULL, engine->Cmd_Argv(1), NULL ); if ( !pEntity ) { pEntity = gEntList.FindEntityByClassname( NULL, engine->Cmd_Argv(1) ); } } else { pEntity = FindPickerEntity( UTIL_GetCommandClient() ); } if ( pEntity ) { CAI_BaseNPC *pNPC = pEntity->MyNPCPointer(); if (pNPC) { if ( pNPC->GetExpresser() ) { bool save = engine->LockNetworkStringTables( false ); pNPC->GetExpresser()->TestAllResponses(); engine->LockNetworkStringTables( save ); } } } }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |