//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// /* ===== client.cpp ======================================================== client/server game specific stuff */ #include "cbase.h" #include "player.h" #include "client.h" #include "soundent.h" #include "gamerules.h" #include "game.h" #include "physics.h" #include "entitylist.h" #include "shake.h" #include "globalstate.h" #include "event_tempentity_tester.h" #include "ndebugoverlay.h" #include "engine/IEngineSound.h" #include <ctype.h> #include "vstdlib/strtools.h" #include "te_effect_dispatch.h" #include "globals.h" #include "nav_mesh.h" #include "team.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" extern int giPrecacheGrunt; // For not just using one big ai net extern CBaseEntity* FindPickerEntity( CBasePlayer* pPlayer ); ConVar *sv_cheats = NULL; /* ============ ClientKill Player entered the suicide command ============ */ void ClientKill( edict_t *pEdict ) { CBasePlayer *pl = (CBasePlayer*) GetContainingEntity( pEdict ); pl->CommitSuicide(); } char * CheckChatText( char *text ) { char *p = text; // invalid if NULL or empty if ( !text || !text[0] ) return NULL; int length = Q_strlen( text ); // remove quotes (leading & trailing) if present if (*p == '"') { p++; length -=2; p[length] = 0; } // cut off after 127 chars if ( length > 127 ) text[127] = 0; return p; } //// HOST_SAY // String comes in as // say blah blah blah // or as // blah blah blah // void Host_Say( edict_t *pEdict, bool teamonly ) { CBasePlayer *client; int j; char *p; char text[256]; char szTemp[256]; const char *cpSay = "say"; const char *cpSayTeam = "say_team"; const char *pcmd = engine->Cmd_Argv(0); bool bSenderDead = false; // We can get a raw string now, without the "say " prepended if ( engine->Cmd_Argc() == 0 ) return; if ( !stricmp( pcmd, cpSay) || !stricmp( pcmd, cpSayTeam ) ) { if ( engine->Cmd_Argc() >= 2 ) { p = (char *)engine->Cmd_Args(); } else { // say with a blank message, nothing to do return; } } else // Raw text, need to prepend argv[0] { if ( engine->Cmd_Argc() >= 2 ) { Q_snprintf( szTemp,sizeof(szTemp), "%s %s", ( char * )pcmd, (char *)engine->Cmd_Args() ); } else { // Just a one word command, use the first word...sigh Q_snprintf( szTemp,sizeof(szTemp), "%s", ( char * )pcmd ); } p = szTemp; } // make sure the text has valid content p = CheckChatText( p ); if ( !p ) return; CBasePlayer *pPlayer = NULL; if ( pEdict ) { pPlayer = ((CBasePlayer *)CBaseEntity::Instance( pEdict )); Assert( pPlayer ); if ( !pPlayer->CanSpeak() ) return; // See if the player wants to modify of check the text pPlayer->CheckChatText( p, 127 ); // though the buffer szTemp that p points to is 256, // chat text is capped to 127 in CheckChatText above Assert( strlen( pPlayer->GetPlayerName() ) > 0 ); bSenderDead = ( pPlayer->m_lifeState != LIFE_ALIVE ); } else { bSenderDead = false; } const char *pszFormat = NULL; const char *pszPrefix = NULL; const char *pszLocation = NULL; if ( g_pGameRules ) { pszFormat = g_pGameRules->GetChatFormat( teamonly, pPlayer ); pszPrefix = g_pGameRules->GetChatPrefix( teamonly, pPlayer ); pszLocation = g_pGameRules->GetChatLocation( teamonly, pPlayer ); } const char *pszPlayerName = pPlayer ? pPlayer->GetPlayerName():"Console"; if ( pszPrefix && strlen( pszPrefix ) > 0 ) { if ( pszLocation && strlen( pszLocation ) ) { Q_snprintf( text, sizeof(text), "%s %s @ %s: ", pszPrefix, pszPlayerName, pszLocation ); } else { Q_snprintf( text, sizeof(text), "%s %s: ", pszPrefix, pszPlayerName ); } } else { Q_snprintf( text, sizeof(text), "%s: ", pszPlayerName ); } j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator if ( (int)strlen(p) > j ) p[j] = 0; Q_strncat( text, p, sizeof( text ), COPY_ALL_CHARACTERS ); Q_strncat( text, "\n", sizeof( text ), COPY_ALL_CHARACTERS ); // loop through all players // Start with the first player. // This may return the world in single player if the client types something between levels or during spawn // so check it, or it will infinite loop client = NULL; for ( int i = 1; i <= gpGlobals->maxClients; i++ ) { client = UTIL_PlayerByIndex( i ); if ( !client || !client->edict() ) continue; if ( client->edict() == pEdict ) continue; if ( !(client->IsNetClient()) ) // Not a client ? (should never be true) continue; if ( teamonly && g_pGameRules->PlayerCanHearChat( client, pPlayer ) != GR_TEAMMATE ) continue; if ( !client->CanHearChatFrom( pPlayer ) ) continue; CSingleUserRecipientFilter user( client ); user.MakeReliable(); if ( pszFormat ) { UTIL_SayText2Filter( user, pPlayer, true, pszFormat, pszPlayerName, p, pszLocation ); } else { UTIL_SayTextFilter( user, text, pPlayer, true ); } } if ( pPlayer ) { // print to the sending client CSingleUserRecipientFilter user( pPlayer ); user.MakeReliable(); if ( pszFormat ) { UTIL_SayText2Filter( user, pPlayer, true, pszFormat, pszPlayerName, p, pszLocation ); } else { UTIL_SayTextFilter( user, text, pPlayer, true ); } } // echo to server console // Adrian: Only do this if we're running a dedicated server since we already print to console on the client. if ( engine->IsDedicatedServer() ) Msg( "%s", text ); Assert( p ); int userid = 0; const char *networkID = "Console"; const char *playerName = "Console"; const char *playerTeam = "Console"; if ( pPlayer ) { userid = pPlayer->GetUserID(); networkID = pPlayer->GetNetworkIDString(); playerName = pPlayer->GetPlayerName(); CTeam *team = pPlayer->GetTeam(); if ( team ) { playerTeam = team->GetName(); } } if ( teamonly ) UTIL_LogPrintf( "\"%s<%i><%s><%s>\" say_team \"%s\"\n", playerName, userid, networkID, playerTeam, p ); else UTIL_LogPrintf( "\"%s<%i><%s><%s>\" say \"%s\"\n", playerName, userid, networkID, playerTeam, p ); IGameEvent * event = gameeventmanager->CreateEvent( "player_say" ); if ( event ) // will be null if there are no listeners! { event->SetInt("userid", userid ); event->SetString("text", p ); event->SetInt("priority", 1 ); // HLTV event priority, not transmitted gameeventmanager->FireEvent( event ); } } void ClientPrecache( void ) { // Precache cable textures. CBaseEntity::PrecacheModel( "cable/cable.vmt" ); CBaseEntity::PrecacheModel( "cable/cable_lit.vmt" ); CBaseEntity::PrecacheModel( "cable/chain.vmt" ); CBaseEntity::PrecacheModel( "cable/rope.vmt" ); CBaseEntity::PrecacheModel( "sprites/blueglow1.vmt" ); CBaseEntity::PrecacheModel( "sprites/purpleglow1.vmt" ); CBaseEntity::PrecacheModel( "sprites/purplelaser1.vmt" ); CBaseEntity::PrecacheScriptSound( "Player.FallDamage" ); CBaseEntity::PrecacheScriptSound( "Player.Swim" ); // General HUD sounds CBaseEntity::PrecacheScriptSound( "Player.PickupWeapon" ); CBaseEntity::PrecacheScriptSound( "Player.DenyWeaponSelection" ); CBaseEntity::PrecacheScriptSound( "Player.WeaponSelected" ); CBaseEntity::PrecacheScriptSound( "Player.WeaponSelectionClose" ); CBaseEntity::PrecacheScriptSound( "Player.WeaponSelectionMoveSlot" ); // General legacy temp ents sounds CBaseEntity::PrecacheScriptSound( "Bounce.Glass" ); CBaseEntity::PrecacheScriptSound( "Bounce.Metal" ); CBaseEntity::PrecacheScriptSound( "Bounce.Flesh" ); CBaseEntity::PrecacheScriptSound( "Bounce.Wood" ); CBaseEntity::PrecacheScriptSound( "Bounce.Shrapnel" ); CBaseEntity::PrecacheScriptSound( "Bounce.ShotgunShell" ); CBaseEntity::PrecacheScriptSound( "Bounce.Shell" ); CBaseEntity::PrecacheScriptSound( "Bounce.Concrete" ); ClientGamePrecache(); } CON_COMMAND_F( cast_ray, "Tests collision detection", FCVAR_CHEAT ) { CBasePlayer *pPlayer = UTIL_GetCommandClient(); Vector forward; trace_t tr; pPlayer->EyeVectors( &forward ); Vector start = pPlayer->EyePosition(); UTIL_TraceLine(start, start + forward * MAX_COORD_RANGE, MASK_SOLID, pPlayer, COLLISION_GROUP_NONE, &tr ); if ( tr.DidHit() ) { DevMsg(1, "Hit %s\nposition %.2f, %.2f, %.2f\nangles %.2f, %.2f, %.2f\n", tr.m_pEnt->GetClassname(), tr.m_pEnt->GetAbsOrigin().x, tr.m_pEnt->GetAbsOrigin().y, tr.m_pEnt->GetAbsOrigin().z, tr.m_pEnt->GetAbsAngles().x, tr.m_pEnt->GetAbsAngles().y, tr.m_pEnt->GetAbsAngles().z ); DevMsg(1, "Hit: hitbox %d, hitgroup %d, physics bone %d, solid %d, surface %s, surfaceprop %s\n", tr.hitbox, tr.hitgroup, tr.physicsbone, tr.m_pEnt->GetSolid(), tr.surface.name, physprops->GetPropName( tr.surface.surfaceProps ) ); NDebugOverlay::Line( start, tr.endpos, 0, 255, 0, false, 10 ); NDebugOverlay::Line( tr.endpos, tr.endpos + tr.plane.normal * 12, 255, 255, 0, false, 10 ); } } CON_COMMAND_F( cast_hull, "Tests hull collision detection", FCVAR_CHEAT ) { CBasePlayer *pPlayer = UTIL_GetCommandClient(); Vector forward; trace_t tr; Vector extents; extents.Init(16,16,16); pPlayer->EyeVectors( &forward ); Vector start = pPlayer->EyePosition(); UTIL_TraceHull(start, start + forward * MAX_COORD_RANGE, -extents, extents, MASK_SOLID, pPlayer, COLLISION_GROUP_NONE, &tr ); if ( tr.DidHit() ) { DevMsg(1, "Hit %s\nposition %.2f, %.2f, %.2f\nangles %.2f, %.2f, %.2f\n", tr.m_pEnt->GetClassname(), tr.m_pEnt->GetAbsOrigin().x, tr.m_pEnt->GetAbsOrigin().y, tr.m_pEnt->GetAbsOrigin().z, tr.m_pEnt->GetAbsAngles().x, tr.m_pEnt->GetAbsAngles().y, tr.m_pEnt->GetAbsAngles().z ); DevMsg(1, "Hit: hitbox %d, hitgroup %d, physics bone %d, solid %d, surface %s, surfaceprop %s\n", tr.hitbox, tr.hitgroup, tr.physicsbone, tr.m_pEnt->GetSolid(), tr.surface.name, physprops->GetPropName( tr.surface.surfaceProps ) ); NDebugOverlay::SweptBox( start, tr.endpos, -extents, extents, vec3_angle, 0, 0, 255, 0, 10 ); Vector end = tr.endpos;// - tr.plane.normal * DotProductAbs( tr.plane.normal, extents ); NDebugOverlay::Line( end, end + tr.plane.normal * 24, 255, 255, 64, false, 10 ); } } //----------------------------------------------------------------------------- // Purpose: Used to find targets for ent_* commands // Without a name, returns the entity under the player's crosshair. // With a name it finds entities via name/classname/index //----------------------------------------------------------------------------- CBaseEntity *GetNextCommandEntity( CBasePlayer *pPlayer, char *name, CBaseEntity *ent ) { if ( !pPlayer ) return NULL; // If no name was given set bits based on the picked if (FStrEq(name,"")) { // If we've already found an entity, return NULL. // Makes it easier to write code using this func. if ( ent ) return NULL; return FindPickerEntity( pPlayer ); } int index = atoi( name ); if ( index ) { // If we've already found an entity, return NULL. // Makes it easier to write code using this func. if ( ent ) return NULL; return CBaseEntity::Instance( index ); } // Loop through all entities matching, starting from the specified previous while ( (ent = gEntList.NextEnt(ent)) != NULL ) { if ( (ent->GetEntityName() != NULL_STRING && ent->NameMatches(name)) || (ent->m_iClassname != NULL_STRING && ent->ClassMatches(name)) ) { return ent; } } return NULL; } //----------------------------------------------------------------------------- // Purpose: called each time a player uses a "cmd" command // Input : pPlayer - the player who issued the command // Use engine->Cmd_Argv, engine->Cmd_Argv, and engine->Cmd_Argc to get // pointers the character string command. //----------------------------------------------------------------------------- void SetDebugBits( CBasePlayer* pPlayer, char *name, int bit ) { if ( !pPlayer ) return; CBaseEntity *pEntity = NULL; while ( (pEntity = GetNextCommandEntity( pPlayer, name, pEntity )) != NULL ) { if (pEntity->m_debugOverlays & bit) pEntity->m_debugOverlays &= ~bit; else pEntity->m_debugOverlays |= bit; } } //----------------------------------------------------------------------------- // Purpose: // Input : pKillTargetName - //----------------------------------------------------------------------------- void KillTargets( const char *pKillTargetName ) { CBaseEntity *pentKillTarget = NULL; DevMsg( 2, "KillTarget: %s\n", pKillTargetName ); pentKillTarget = gEntList.FindEntityByName( NULL, pKillTargetName ); while ( pentKillTarget ) { UTIL_Remove( pentKillTarget ); DevMsg( 2, "killing %s\n", STRING( pentKillTarget->m_iClassname ) ); pentKillTarget = gEntList.FindEntityByName( pentKillTarget, pKillTargetName ); } } //------------------------------------------------------------------------------ // Purpose: //------------------------------------------------------------------------------ void ConsoleKillTarget( CBasePlayer *pPlayer, char *name) { // If no name was given use the picker if (FStrEq(name,"")) { CBaseEntity *pEntity = FindPickerEntity( pPlayer ); if ( pEntity ) { UTIL_Remove( pEntity ); Msg( "killing %s\n", pEntity->GetDebugName() ); return; } } // Otherwise use name or classname KillTargets( name ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CPointClientCommand : public CPointEntity { public: DECLARE_CLASS( CPointClientCommand, CPointEntity ); DECLARE_DATADESC(); void InputCommand( inputdata_t& inputdata ); }; void CPointClientCommand::InputCommand( inputdata_t& inputdata ) { if ( !inputdata.value.String()[0] ) return; edict_t *pClient = NULL; if ( gpGlobals->maxClients == 1 ) { pClient = engine->PEntityOfEntIndex( 1 ); } else { // In multiplayer, send it back to the activator CBasePlayer *player = dynamic_cast< CBasePlayer * >( inputdata.pActivator ); if ( player ) { pClient = player->edict(); } } if ( !pClient || !pClient->GetUnknown() ) return; engine->ClientCommand( pClient, UTIL_VarArgs( "%s\n", inputdata.value.String() ) ); } BEGIN_DATADESC( CPointClientCommand ) DEFINE_INPUTFUNC( FIELD_STRING, "Command", InputCommand ), END_DATADESC() LINK_ENTITY_TO_CLASS( point_clientcommand, CPointClientCommand ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CPointServerCommand : public CPointEntity { public: DECLARE_CLASS( CPointServerCommand, CPointEntity ); DECLARE_DATADESC(); void InputCommand( inputdata_t& inputdata ); }; //----------------------------------------------------------------------------- // Purpose: // Input : inputdata - //----------------------------------------------------------------------------- void CPointServerCommand::InputCommand( inputdata_t& inputdata ) { if ( !inputdata.value.String()[0] ) return; engine->ServerCommand( UTIL_VarArgs( "%s\n", inputdata.value.String() ) ); } BEGIN_DATADESC( CPointServerCommand ) DEFINE_INPUTFUNC( FIELD_STRING, "Command", InputCommand ), END_DATADESC() LINK_ENTITY_TO_CLASS( point_servercommand, CPointServerCommand ); //------------------------------------------------------------------------------ // Purpose : Draw a line betwen two points. White if no world collisions, red if collisions // Input : // Output : //------------------------------------------------------------------------------ void CC_DrawLine( void ) { Vector startPos; Vector endPos; startPos.x = atof(engine->Cmd_Argv(1)); startPos.y = atof(engine->Cmd_Argv(2)); startPos.z = atof(engine->Cmd_Argv(3)); endPos.x = atof(engine->Cmd_Argv(4)); endPos.y = atof(engine->Cmd_Argv(5)); endPos.z = atof(engine->Cmd_Argv(6)); UTIL_AddDebugLine(startPos,endPos,true,true); } static ConCommand drawline("drawline", CC_DrawLine, "Draws line between two 3D Points.\n\tGreen if no collision\n\tRed is collides with something\n\tArguments: x1 y1 z1 x2 y2 z2", FCVAR_CHEAT); //------------------------------------------------------------------------------ // Purpose : Draw a cross at a points. // Input : // Output : //------------------------------------------------------------------------------ void CC_DrawCross( void ) { Vector vPosition; vPosition.x = atof(engine->Cmd_Argv(1)); vPosition.y = atof(engine->Cmd_Argv(2)); vPosition.z = atof(engine->Cmd_Argv(3)); // Offset since min and max z in not about center Vector mins = Vector(-5,-5,-5); Vector maxs = Vector(5,5,5); Vector start = mins + vPosition; Vector end = maxs + vPosition; UTIL_AddDebugLine(start,end,true,true); start.x += (maxs.x - mins.x); end.x -= (maxs.x - mins.x); UTIL_AddDebugLine(start,end,true,true); start.y += (maxs.y - mins.y); end.y -= (maxs.y - mins.y); UTIL_AddDebugLine(start,end,true,true); start.x -= (maxs.x - mins.x); end.x += (maxs.x - mins.x); UTIL_AddDebugLine(start,end,true,true); } static ConCommand drawcross("drawcross", CC_DrawCross, "Draws a cross at the given location\n\tArguments: x y z", FCVAR_CHEAT); //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void CC_Player_Kill( void ) { CBasePlayer *pPlayer = UTIL_GetCommandClient(); if (pPlayer) { #ifdef _DEBUG if ( engine->Cmd_Argc() > 1 ) #else if ( engine->Cmd_Argc() > 1 && !g_pGameRules->IsMultiplayer() ) #endif { // Find the matching netname for ( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBasePlayer *pPlayer = ToBasePlayer( UTIL_PlayerByIndex(i) ); if ( pPlayer ) { if ( Q_strstr( pPlayer->GetPlayerName(), engine->Cmd_Argv(1)) ) { ClientKill( pPlayer->edict() ); } } } } else { ClientKill( pPlayer->edict() ); } } } static ConCommand kill("kill", CC_Player_Kill, "kills the player"); //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void CC_Player_Buddha( void ) { CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() ); if (pPlayer) { if (pPlayer->m_debugOverlays & OVERLAY_BUDDHA_MODE) { pPlayer->m_debugOverlays &= ~OVERLAY_BUDDHA_MODE; Msg("Buddha Mode off...\n"); } else { pPlayer->m_debugOverlays |= OVERLAY_BUDDHA_MODE; Msg("Buddha Mode on...\n"); } } } static ConCommand buddha("buddha", CC_Player_Buddha, "Toggle. Player takes damage but won't die. (Shows red cross when health is zero)", FCVAR_CHEAT); #define TALK_INTERVAL 0.66 // min time between say commands from a client //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void CC_Player_Say( void ) { CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() ); if (pPlayer ) { if (( pPlayer->LastTimePlayerTalked() + TALK_INTERVAL ) < gpGlobals->curtime) { Host_Say( pPlayer->edict(), 0 ); pPlayer->NotePlayerTalked(); } } else { Host_Say( NULL, 0 ); } } static ConCommand say("say", CC_Player_Say, "Display player message"); //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void CC_Player_SayTeam( void ) { CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() ); if (pPlayer) { if (( pPlayer->LastTimePlayerTalked() + TALK_INTERVAL ) < gpGlobals->curtime) { Host_Say( pPlayer->edict(), 1 ); pPlayer->NotePlayerTalked(); } } } static ConCommand say_team("say_team", CC_Player_SayTeam, "Display player message to team"); //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void CC_Player_Give( void ) { CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() ); if ( pPlayer && (gpGlobals->maxClients == 1 || sv_cheats->GetBool()) && engine->Cmd_Argc() >= 2 ) { char item_to_give[ 256 ]; Q_strncpy( item_to_give, engine->Cmd_Argv(1), sizeof( item_to_give ) ); Q_strlower( item_to_give ); // Dirty hack to avoid suit playing it's pickup sound if ( !stricmp( item_to_give, "item_suit" ) ) { pPlayer->EquipSuit( false ); return; } string_t iszItem = AllocPooledString( item_to_give ); // Make a copy of the classname pPlayer->GiveNamedItem( STRING(iszItem) ); } } static ConCommand give("give", CC_Player_Give, "Give item to player.\n\tArguments: <item_name>"); //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void CC_Player_FOV( void ) { CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() ); if ( pPlayer && sv_cheats->GetBool() ) { if ( engine->Cmd_Argc() > 1) { int FOV = atoi( engine->Cmd_Argv(1) ); pPlayer->SetDefaultFOV( FOV ); } else { ClientPrint( pPlayer, HUD_PRINTCONSOLE, UTIL_VarArgs( "\"fov\" is \"%d\"\n", pPlayer->GetFOV() ) ); } } } static ConCommand fov("fov", CC_Player_FOV, "Change players FOV"); //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void CC_Player_SetModel( void ) { if ( gpGlobals->deathmatch ) return; CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() ); if ( pPlayer && engine->Cmd_Argc() == 2) { static char szName[256]; Q_snprintf( szName, sizeof( szName ), "models/%s.mdl", engine->Cmd_Argv(1) ); pPlayer->SetModel( szName ); UTIL_SetSize(pPlayer, VEC_HULL_MIN, VEC_HULL_MAX); } } static ConCommand setmodel("setmodel", CC_Player_SetModel, "Changes's player's model", FCVAR_CHEAT ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CC_Player_TestDispatchEffect( void ) { CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() ); if ( !pPlayer) return; if ( engine->Cmd_Argc() < 2 ) { Msg(" Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>\n " ); Msg(" defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>\n" ); return; } // Optional distance float flDistance = 1024; if ( engine->Cmd_Argc() >= 3 ) { flDistance = atoi( engine->Cmd_Argv( 2 ) ); } // Optional flags float flags = 0; if ( engine->Cmd_Argc() >= 4 ) { flags = atoi( engine->Cmd_Argv( 3 ) ); } // Optional magnitude float magnitude = 0; if ( engine->Cmd_Argc() >= 5 ) { magnitude = atof( engine->Cmd_Argv( 4 ) ); } // Optional scale float scale = 0; if ( engine->Cmd_Argc() >= 6 ) { scale = atof( engine->Cmd_Argv( 5 ) ); } Vector vecForward; QAngle vecAngles = pPlayer->EyeAngles(); AngleVectors( vecAngles, &vecForward ); // Trace forward trace_t tr; Vector vecSrc = pPlayer->EyePosition(); Vector vecEnd = vecSrc + (vecForward * flDistance); UTIL_TraceLine( vecSrc, vecEnd, MASK_ALL, pPlayer, COLLISION_GROUP_NONE, &tr ); // Fill out the generic data CEffectData data; // If we hit something, use that data if ( tr.fraction < 1.0 ) { data.m_vOrigin = tr.endpos; VectorAngles( tr.plane.normal, data.m_vAngles ); data.m_vNormal = tr.plane.normal; } else { data.m_vOrigin = vecEnd; data.m_vAngles = vecAngles; AngleVectors( vecAngles, &data.m_vNormal ); } data.m_nEntIndex = pPlayer->entindex(); data.m_fFlags = flags; data.m_flMagnitude = magnitude; data.m_flScale = scale; DispatchEffect( (char *)engine->Cmd_Argv(1), data ); } static ConCommand test_dispatcheffect("test_dispatcheffect", CC_Player_TestDispatchEffect, "Test a clientside dispatch effect.\n\tUsage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>\n\tDefaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>\n", FCVAR_CHEAT); //----------------------------------------------------------------------------- // Purpose: Quickly switch to the physics cannon, or back to previous item //----------------------------------------------------------------------------- void CC_Player_PhysSwap( void ) { CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() ); if ( pPlayer ) { CBaseCombatWeapon *pWeapon = pPlayer->GetActiveWeapon(); if ( pWeapon ) { // Tell the client to stop selecting weapons engine->ClientCommand( UTIL_GetCommandClient()->edict(), "cancelselect" ); const char *strWeaponName = pWeapon->GetName(); if ( !Q_stricmp( strWeaponName, "weapon_physcannon" ) ) { pPlayer->SelectLastItem(); } else { pPlayer->SelectItem( "weapon_physcannon" ); } } } } static ConCommand physswap("phys_swap", CC_Player_PhysSwap, "Automatically swaps the current weapon for the physcannon and back again." ); //----------------------------------------------------------------------------- // Purpose: Quickly switch to the bug bait, or back to previous item //----------------------------------------------------------------------------- void CC_Player_BugBaitSwap( void ) { CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() ); if ( pPlayer ) { CBaseCombatWeapon *pWeapon = pPlayer->GetActiveWeapon(); if ( pWeapon ) { // Tell the client to stop selecting weapons engine->ClientCommand( UTIL_GetCommandClient()->edict(), "cancelselect" ); const char *strWeaponName = pWeapon->GetName(); if ( !Q_stricmp( strWeaponName, "weapon_bugbait" ) ) { pPlayer->SelectLastItem(); } else { pPlayer->SelectItem( "weapon_bugbait" ); } } } } static ConCommand bugswap("bug_swap", CC_Player_BugBaitSwap, "Automatically swaps the current weapon for the bug bait and back again.", FCVAR_CHEAT ); //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ void CC_Player_Use( void ) { CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() ); if ( pPlayer) { pPlayer->SelectItem((char *)engine->Cmd_Argv(1)); } } static ConCommand use("use", CC_Player_Use, "Use a particular weapon\t\nArguments: <weapon_name>"); //------------------------------------------------------------------------------ // A small wrapper around SV_Move that never clips against the supplied entity. //------------------------------------------------------------------------------ static bool TestEntityPosition ( CBasePlayer *pPlayer ) { trace_t trace; UTIL_TraceEntity( pPlayer, pPlayer->GetAbsOrigin(), pPlayer->GetAbsOrigin(), MASK_PLAYERSOLID, &trace ); return (trace.startsolid == 0); } //------------------------------------------------------------------------------ // Searches along the direction ray in steps of "step" to see if // the entity position is passible. // Used for putting the player in valid space when toggling off noclip mode. //------------------------------------------------------------------------------ static int FindPassableSpace( CBasePlayer *pPlayer, const Vector& direction, float step, Vector& oldorigin ) { int i; for ( i = 0; i < 100; i++ ) { Vector origin = pPlayer->GetAbsOrigin(); VectorMA( origin, step, direction, origin ); pPlayer->SetAbsOrigin( origin ); if ( TestEntityPosition( pPlayer ) ) { VectorCopy( pPlayer->GetAbsOrigin(), oldorigin ); return 1; } } return 0; } //------------------------------------------------------------------------------ // Noclip //------------------------------------------------------------------------------ void CC_Player_NoClip( void ) { if ( !sv_cheats->GetBool() ) return; CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() ); if ( !pPlayer ) return; CPlayerState *pl = pPlayer->PlayerData(); Assert( pl ); if (pPlayer->GetMoveType() != MOVETYPE_NOCLIP) { // Disengage from hierarchy pPlayer->SetParent( NULL ); pPlayer->SetMoveType( MOVETYPE_NOCLIP ); ClientPrint( pPlayer, HUD_PRINTCONSOLE, "noclip ON\n"); pPlayer->AddEFlags( EFL_NOCLIP_ACTIVE ); return; } pPlayer->RemoveEFlags( EFL_NOCLIP_ACTIVE ); pPlayer->SetMoveType( MOVETYPE_WALK ); Vector oldorigin = pPlayer->GetAbsOrigin(); ClientPrint( pPlayer, HUD_PRINTCONSOLE, "noclip OFF\n"); if ( !TestEntityPosition( pPlayer ) ) { Vector forward, right, up; AngleVectors ( pl->v_angle, &forward, &right, &up); // Try to move into the world if ( !FindPassableSpace( pPlayer, forward, 1, oldorigin ) ) { if ( !FindPassableSpace( pPlayer, right, 1, oldorigin ) ) { if ( !FindPassableSpace( pPlayer, right, -1, oldorigin ) ) // left { if ( !FindPassableSpace( pPlayer, up, 1, oldorigin ) ) // up { if ( !FindPassableSpace( pPlayer, up, -1, oldorigin ) ) // down { if ( !FindPassableSpace( pPlayer, forward, -1, oldorigin ) ) // back { Msg( "Can't find the world\n" ); } } } } } } pPlayer->SetAbsOrigin( oldorigin ); } } static ConCommand noclip("noclip", CC_Player_NoClip, "Toggle. Player becomes non-solid and flies.", FCVAR_CHEAT); //------------------------------------------------------------------------------ // Sets client to godmode //------------------------------------------------------------------------------ void CC_God_f (void) { if ( !sv_cheats->GetBool() ) return; CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() ); if ( !pPlayer ) return; if ( gpGlobals->deathmatch ) return; pPlayer->ToggleFlag( FL_GODMODE ); if (!(pPlayer->GetFlags() & FL_GODMODE ) ) ClientPrint( pPlayer, HUD_PRINTCONSOLE, "godmode OFF\n"); else ClientPrint( pPlayer, HUD_PRINTCONSOLE, "godmode ON\n"); } static ConCommand god("god", CC_God_f, "Toggle. Player becomes invulnerable.", FCVAR_CHEAT ); //------------------------------------------------------------------------------ // Sets client to godmode //------------------------------------------------------------------------------ void CC_setpos_f (void) { if ( !sv_cheats->GetBool() ) return; CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() ); if ( !pPlayer ) return; if ( engine->Cmd_Argc() < 3 ) { ClientPrint( pPlayer, HUD_PRINTCONSOLE, "Usage: setpos x y <z optional>\n"); return; } Vector oldorigin = pPlayer->GetAbsOrigin(); Vector newpos; newpos.x = atof( engine->Cmd_Argv(1) ); newpos.y = atof( engine->Cmd_Argv(2) ); newpos.z = engine->Cmd_Argc() == 4 ? atof( engine->Cmd_Argv(3) ) : oldorigin.z; pPlayer->SetAbsOrigin( newpos ); if ( !TestEntityPosition( pPlayer ) ) { ClientPrint( pPlayer, HUD_PRINTCONSOLE, "setpos into world, use noclip to unstick yourself!\n"); } } static ConCommand setpos("setpos", CC_setpos_f, "Move player to specified origin (must have sv_cheats).", FCVAR_CHEAT ); //------------------------------------------------------------------------------ // Sets client to godmode //------------------------------------------------------------------------------ void CC_setang_f (void) { if ( !sv_cheats->GetBool() ) return; CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() ); if ( !pPlayer ) return; if ( engine->Cmd_Argc() < 3 ) { ClientPrint( pPlayer, HUD_PRINTCONSOLE, "Usage: setang pitch yaw <roll optional>\n"); return; } QAngle oldang = pPlayer->GetAbsAngles(); QAngle newang; newang.x = atof( engine->Cmd_Argv(1) ); newang.y = atof( engine->Cmd_Argv(2) ); newang.z = engine->Cmd_Argc() == 4 ? atof( engine->Cmd_Argv(3) ) : oldang.z; pPlayer->SnapEyeAngles( newang ); } static ConCommand setang("setang", CC_setang_f, "Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).", FCVAR_CHEAT ); //------------------------------------------------------------------------------ // Sets client to notarget mode. //------------------------------------------------------------------------------ void CC_Notarget_f (void) { if ( !sv_cheats->GetBool() ) return; CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() ); if ( !pPlayer ) return; if ( gpGlobals->deathmatch ) return; pPlayer->ToggleFlag( FL_NOTARGET ); if ( !(pPlayer->GetFlags() & FL_NOTARGET ) ) ClientPrint( pPlayer, HUD_PRINTCONSOLE, "notarget OFF\n"); else ClientPrint( pPlayer, HUD_PRINTCONSOLE, "notarget ON\n"); } ConCommand notarget("notarget", CC_Notarget_f, "Toggle. Player becomes hidden to NPCs.", FCVAR_CHEAT); //------------------------------------------------------------------------------ // Damage the client the specified amount //------------------------------------------------------------------------------ void CC_HurtMe_f(void) { if ( !sv_cheats->GetBool() ) return; CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() ); if ( !pPlayer ) return; int iDamage = 10; if ( engine->Cmd_Argc() >= 2 ) { iDamage = atoi( engine->Cmd_Argv( 1 ) ); } pPlayer->TakeDamage( CTakeDamageInfo( pPlayer, pPlayer, iDamage, DMG_GENERIC ) ); } static ConCommand hurtme("hurtme", CC_HurtMe_f, "Hurts the player.\n\tArguments: <health to lose>", FCVAR_CHEAT); static bool IsInGroundList( CBaseEntity *ent, CBaseEntity *ground ) { if ( !ground || !ent ) return false; groundlink_t *root = ( groundlink_t * )ground->GetDataObject( GROUNDLINK ); if ( root ) { groundlink_t *link = root->nextLink; while ( link != root ) { CBaseEntity *other = link->entity; if ( other == ent ) return true; link = link->nextLink; } } return false; } static int DescribeGroundList( CBaseEntity *ent ) { if ( !ent ) return 0; int c = 1; Msg( "%i : %s (ground %i %s)\n", ent->entindex(), ent->GetClassname(), ent->GetGroundEntity() ? ent->GetGroundEntity()->entindex() : -1, ent->GetGroundEntity() ? ent->GetGroundEntity()->GetClassname() : "NULL" ); groundlink_t *root = ( groundlink_t * )ent->GetDataObject( GROUNDLINK ); if ( root ) { groundlink_t *link = root->nextLink; while ( link != root ) { CBaseEntity *other = link->entity; if ( other ) { Msg( " %02i: %i %s\n", c++, other->entindex(), other->GetClassname() ); if ( other->GetGroundEntity() != ent ) { Assert( 0 ); Msg( " mismatched!!!\n" ); } } else { Assert( 0 ); Msg( " %02i: NULL link\n", c++ ); } link = link->nextLink; } } if ( ent->GetGroundEntity() != NULL ) { Assert( IsInGroundList( ent, ent->GetGroundEntity() ) ); } return c - 1; } void CC_GroundList_f(void) { if ( engine->Cmd_Argc() == 2 ) { int idx = atoi( engine->Cmd_Argv(1) ); CBaseEntity *ground = CBaseEntity::Instance( idx ); if ( ground ) { DescribeGroundList( ground ); } } else { CBaseEntity *ent = NULL; int linkCount = 0; while ( (ent = gEntList.NextEnt(ent)) != NULL ) { linkCount += DescribeGroundList( ent ); } extern int groundlinksallocated; Assert( linkCount == groundlinksallocated ); Msg( "--- %i links\n", groundlinksallocated ); } } static ConCommand groundlist("groundlist", CC_GroundList_f, "Display ground entity list <index>" ); //----------------------------------------------------------------------------- // Purpose: called each time a player uses a "cmd" command // Input : *pEdict - the player who issued the command // Use engine->Cmd_Argv, engine->Cmd_Argv, and engine->Cmd_Argc to get // pointers the character string command. //----------------------------------------------------------------------------- void ClientCommand( CBasePlayer *pPlayer ) { const char *pcmd = engine->Cmd_Argv(0); // Is the client spawned yet? if ( !pPlayer ) return; /* const char *pstr; if (((pstr = strstr(pcmd, "weapon_")) != NULL) && (pstr == pcmd)) { // Subtype may be specified if ( engine->Cmd_Argc() == 2 ) { pPlayer->SelectItem( pcmd, atoi( engine->Cmd_Argv( 1 ) ) ); } else { pPlayer->SelectItem(pcmd); } } */ if ( FStrEq( pcmd, "killtarget" ) ) { if ( g_pDeveloper->GetBool() && sv_cheats->GetBool() && UTIL_IsCommandIssuedByServerAdmin() ) { ConsoleKillTarget(pPlayer, engine->Cmd_Argv(1)); } } else if ( FStrEq( pcmd, "demorestart" ) ) { pPlayer->ForceClientDllUpdate(); } else if ( FStrEq( pcmd, "fade" ) ) { color32 black = {32,63,100,200}; UTIL_ScreenFade( pPlayer, black, 3, 3, FFADE_OUT ); } else if ( FStrEq( pcmd, "te" ) ) { if ( sv_cheats->GetBool() && UTIL_IsCommandIssuedByServerAdmin() ) { if ( FStrEq( engine->Cmd_Argv(1), "stop" ) ) { // Destroy it // CBaseEntity *ent = gEntList.FindEntityByClassname( NULL, "te_tester" ); while ( ent ) { CBaseEntity *next = gEntList.FindEntityByClassname( ent, "te_tester" ); UTIL_Remove( ent ); ent = next; } } else { CTempEntTester::Create( pPlayer->WorldSpaceCenter(), pPlayer->EyeAngles(), engine->Cmd_Argv(1), engine->Cmd_Argv(2) ); } } } else { if (!g_pGameRules->ClientCommand( pcmd, pPlayer )) { if ( Q_strlen(pcmd) > 128 ) { ClientPrint( pPlayer, HUD_PRINTCONSOLE, "Console command too long.\n" ); } else { // tell the user they entered an unknown command ClientPrint( pPlayer, HUD_PRINTCONSOLE, UTIL_VarArgs( "Unknown command: %s\n", pcmd ) ); } } } }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |