//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef GLOBALSTATE_H #define GLOBALSTATE_H #ifdef _WIN32 #pragma once #endif typedef enum { GLOBAL_OFF = 0, GLOBAL_ON = 1, GLOBAL_DEAD = 2 } GLOBALESTATE; void GlobalEntity_SetState( int globalIndex, GLOBALESTATE state ); void GlobalEntity_SetMap( int globalIndex, string_t mapname ); int GlobalEntity_Add( const char *pGlobalname, const char *pMapName, GLOBALESTATE state ); int GlobalEntity_GetIndex( const char *pGlobalname ); GLOBALESTATE GlobalEntity_GetState( int globalIndex ); const char *GlobalEntity_GetMap( int globalIndex ); const char *GlobalEntity_GetName( int globalIndex ); int GlobalEntity_GetNumGlobals( void ); void GlobalEntity_EnableStateUpdates( bool bEnable ); inline int GlobalEntity_Add( string_t globalname, string_t mapName, GLOBALESTATE state ) { return GlobalEntity_Add( STRING(globalname), STRING(mapName), state ); } inline int GlobalEntity_GetIndex( string_t globalname ) { return GlobalEntity_GetIndex( STRING(globalname) ); } inline int GlobalEntity_IsInTable( string_t globalname ) { return GlobalEntity_GetIndex( STRING(globalname) ) >= 0 ? true : false; } inline int GlobalEntity_IsInTable( const char *pGlobalname ) { return GlobalEntity_GetIndex( pGlobalname ) >= 0 ? true : false; } inline void GlobalEntity_SetState( string_t globalname, GLOBALESTATE state ) { GlobalEntity_SetState( GlobalEntity_GetIndex( globalname ), state ); } inline void GlobalEntity_SetMap( string_t globalname, string_t mapname ) { GlobalEntity_SetMap( GlobalEntity_GetIndex( globalname ), mapname ); } inline GLOBALESTATE GlobalEntity_GetState( string_t globalname ) { return GlobalEntity_GetState( GlobalEntity_GetIndex( globalname ) ); } inline GLOBALESTATE GlobalEntity_GetState( const char *pGlobalName ) { return GlobalEntity_GetState( GlobalEntity_GetIndex( pGlobalName ) ); } inline GLOBALESTATE GlobalEntity_GetStateByIndex( int iIndex ) { return GlobalEntity_GetState( iIndex ); } void ResetGlobalState( void ); #endif // GLOBALSTATE_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |