//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef ITEM_DYNAMIC_RESUPPLY_H #define ITEM_DYNAMIC_RESUPPLY_H #ifdef _WIN32 #pragma once #endif // Spawnflags #define SF_DYNAMICRESUPPLY_USE_MASTER 1 #define SF_DYNAMICRESUPPLY_IS_MASTER 2 #define SF_DYNAMICRESUPPLY_ALWAYS_SPAWN 4 // even if the player has met his target #define SF_DYNAMICRESUPPLY_FALLBACK_TO_VIAL 8 // If we fail to spawn anything, spawn a health vial #endif // ITEM_DYNAMIC_RESUPPLY_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |