//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef PLAYER_CONTROL_H #define PLAYER_CONTROL_H #ifdef _WIN32 #pragma once #endif #include "basecombatcharacter.h" enum PC_TraceDir_t { PC_TRACE_LEFT, PC_TRACE_RIGHT, PC_TRACE_UP, PC_TRACE_DOWN, PC_TRACE_FORWARD, PC_TRACE_LAST, }; #define PCONTROL_CLIP_DIST 1600 class CPlayer_Control : public CBaseCombatCharacter { public: DECLARE_CLASS( CPlayer_Control, CBaseCombatCharacter ); void ControlActivate( void ); void ControlDeactivate( void ); void Precache(void); void Spawn(void); bool CreateVPhysics( void ); int UpdateTransmitState(); // Inputs void InputActivate( inputdata_t &inputdata ); void InputDeactivate( inputdata_t &inputdata ); void InputSetThrust( inputdata_t &inputdata ); void InputSetSideThrust( inputdata_t &inputdata ); float PlayerControlClipDistance(void); bool m_bActive; // Static int m_nPClipTraceDir; float m_flCurrMinClipDist; float m_flLastMinClipDist; int m_nSaveFOV; Vector m_vSaveOrigin; QAngle m_vSaveAngles; MoveType_t m_nSaveMoveType; MoveCollide_t m_nSaveMoveCollide; Vector m_vSaveViewOffset; CBaseCombatWeapon* m_pSaveWeapon; DECLARE_DATADESC(); }; #endif // PLAYER_CONTROL_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |