//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "gameinterface.h" #include "mapentities.h" // -------------------------------------------------------------------------------------------- // // Mod-specific CServerGameClients implementation. // -------------------------------------------------------------------------------------------- // void CServerGameClients::GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers ) const { minplayers = 2; // Force multiplayer. maxplayers = MAX_PLAYERS; defaultMaxPlayers = 32; } // -------------------------------------------------------------------------------------------- // // Mod-specific CServerGameDLL implementation. // -------------------------------------------------------------------------------------------- // void CServerGameDLL::LevelInit_ParseAllEntities( const char *pMapEntities ) { MapEntity_ParseAllEntities( pMapEntities, NULL ); }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |