//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: implements various common send proxies // // $NoKeywords: $ //=============================================================================// #ifndef SENDPROXY_H #define SENDPROXY_H #include "dt_send.h" class DVariant; void SendProxy_Color32ToInt( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ); void SendProxy_EHandleToInt( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID ); void SendProxy_IntAddOne( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID ); void SendProxy_ShortAddOne( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID ); SendProp SendPropBool( char *pVarName, int offset, int sizeofVar ); SendProp SendPropEHandle( char *pVarName, int offset, int flags = 0, int sizeofVar=SIZEOF_IGNORE, SendVarProxyFn proxyFn=SendProxy_EHandleToInt ); SendProp SendPropTime( char *pVarName, int offset, int sizeofVar=SIZEOF_IGNORE ); #if !defined( NO_ENTITY_PREDICTION ) SendProp SendPropPredictableId( char *pVarName, int offset, int sizeofVar=SIZEOF_IGNORE ); #endif SendProp SendPropIntWithMinusOneFlag( char *pVarName, int offset, int bits, int sizeofVar=SIZEOF_IGNORE, SendVarProxyFn proxyFn=SendProxy_IntAddOne ); // Send a string_t as a string property. SendProp SendPropStringT( char *pVarName, int offset, int sizeofVar ); //----------------------------------------------------------------------------- // Purpose: Proxy that only sends data to team members //----------------------------------------------------------------------------- void* SendProxy_OnlyToTeam( const SendProp *pProp, const void *pStruct, const void *pVarData, CSendProxyRecipients *pRecipients, int objectID ); #endif // SENDPROXY_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |