//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef TERRAINMODMGR_H #define TERRAINMODMGR_H #ifdef _WIN32 #pragma once #endif #include "vector.h" #include "terrainmod.h" // Apply a terrain mod. // The mod is applied on the server, and sent to all clients so they can apply it. void TerrainMod_Add( TerrainModType type, const CTerrainModParams ¶ms ); #endif // TERRAINMODMGR_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |