//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef HL2MP_WEAPON_PARSE_H #define HL2MP_WEAPON_PARSE_H #ifdef _WIN32 #pragma once #endif #include "weapon_parse.h" #include "networkvar.h" //-------------------------------------------------------------------------------------------------------- class CHL2MPSWeaponInfo : public FileWeaponInfo_t { public: DECLARE_CLASS_GAMEROOT( CHL2MPSWeaponInfo, FileWeaponInfo_t ); CHL2MPSWeaponInfo(); virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName ); public: int m_iPlayerDamage; }; #endif // HL2MP_WEAPON_PARSE_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |