//========= Copyright 1996-2006, Valve LLC, All rights reserved. ============ // // Purpose: Provide convenient mapping for shader constants // // $NoKeywords: $ //============================================================================= #include "shader_constant_register_map.h" // For the C code, map the above file's defines back to integers... #define c0 0 #define c1 1 #define c2 2 #define c3 3 #define c4 4 #define c5 5 #define c6 6 #define c7 7 #define c8 8 #define c9 9 #define c10 10 #define c11 11 #define c12 12 #define c13 13 #define c14 14 #define c15 15 #define c16 16 #define c17 17 #define c18 18 #define c19 19 #define c20 20 #define c21 21 #define c22 22 #define c23 23 #define c24 24 #define c25 25 #define c26 26 #define c27 27 #define c28 28 #define c29 29 #define c30 30 #define c31 31
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |