//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef CLIENT_TEXTMESSAGE_H #define CLIENT_TEXTMESSAGE_H #ifdef _WIN32 #pragma once #endif struct client_textmessage_t { int effect; byte r1, g1, b1, a1; // 2 colors for effects byte r2, g2, b2, a2; float x; float y; float fadein; float fadeout; float holdtime; float fxtime; const char *pVGuiSchemeFontName; // If null, use default font for messages const char *pName; const char *pMessage; }; #endif // CLIENT_TEXTMESSAGE_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |