//====== Copyright 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #ifndef DEMOFORMAT_H #define DEMOFORMAT_H #ifdef _WIN32 #pragma once #endif #include "vector.h" #include "utlvector.h" #include "tier0/platform.h" #define DEMO_HEADER_ID "HL2DEMO" #define DEMO_PROTOCOL 3 #if !defined( MAX_OSPATH ) #define MAX_OSPATH 260 // max length of a filesystem pathname #endif // Demo messages enum { // it's a startup message, process as fast as possible dem_signon = 1, // it's a normal network packet that we stored off dem_packet, // sync client clock to demo tick dem_synctick, // console command dem_consolecmd, // user input command dem_usercmd, // network data tables dem_datatables, // end of time. dem_stop, // Last command dem_lastcmd = dem_stop }; struct demoheader_t { char demofilestamp[8]; // Should be HL2DEMO int demoprotocol; // Should be DEMO_PROTOCOL int networkprotocol; // Should be PROTOCOL_VERSION char servername[ MAX_OSPATH ]; // Name of server char clientname[ MAX_OSPATH ]; // Name of client who recorded the game char mapname[ MAX_OSPATH ]; // Name of map char gamedirectory[ MAX_OSPATH ]; // Name of game directory (com_gamedir) float playback_time; // Time of track int playback_ticks; // # of ticks in track int playback_frames; // # of frames in track int signonlength; // lenght of sigondata in bytes }; #define FDEMO_NORMAL 0 #define FDEMO_USE_ORIGIN2 (1<<0) #define FDEMO_USE_ANGLES2 (1<<1) #define FDEMO_NOINTERP (1<<2) // don't interpolate between this an last view struct democmdinfo_t { // Default constructor democmdinfo_t() { flags = FDEMO_NORMAL; viewOrigin.Init(); viewAngles.Init(); localViewAngles.Init(); // Resampled origin/angles viewOrigin2.Init(); viewAngles2.Init(); localViewAngles2.Init(); } // Copy constructor // Assignment democmdinfo_t& operator=(const democmdinfo_t& src ) { if ( this == &src ) return *this; flags = src.flags; viewOrigin = src.viewOrigin; viewAngles = src.viewAngles; localViewAngles = src.localViewAngles; viewOrigin2 = src.viewOrigin2; viewAngles2 = src.viewAngles2; localViewAngles2 = src.localViewAngles2; return *this; } const Vector& GetViewOrigin() { if ( flags & FDEMO_USE_ORIGIN2 ) { return viewOrigin2; } return viewOrigin; } const QAngle& GetViewAngles() { if ( flags & FDEMO_USE_ANGLES2 ) { return viewAngles2; } return viewAngles; } const QAngle& GetLocalViewAngles() { if ( flags & FDEMO_USE_ANGLES2 ) { return localViewAngles2; } return localViewAngles; } void Reset( void ) { flags = 0; viewOrigin2 = viewOrigin; viewAngles2 = viewAngles; localViewAngles2 = localViewAngles; } int flags; // original origin/viewangles Vector viewOrigin; QAngle viewAngles; QAngle localViewAngles; // Resampled origin/viewangles Vector viewOrigin2; QAngle viewAngles2; QAngle localViewAngles2; }; struct demosmoothing_t { demosmoothing_t() { file_offset = 0; frametick = 0; selected = false; samplepoint = false; vecmoved.Init(); angmoved.Init(); targetpoint = false; vectarget.Init(); } demosmoothing_t& operator=(const demosmoothing_t& src ) { if ( this == &src ) return *this; file_offset = src.file_offset; frametick = src.frametick; selected = src.selected; samplepoint = src.samplepoint; vecmoved = src.vecmoved; angmoved = src.angmoved; targetpoint = src.targetpoint; vectarget = src.vectarget; info = src.info; return *this; } int file_offset; int frametick; bool selected; // For moved sample points bool samplepoint; Vector vecmoved; QAngle angmoved; bool targetpoint; Vector vectarget; democmdinfo_t info; }; struct CSmoothingContext { CSmoothingContext() { active = false; filename[ 0 ] = 0; m_nFirstSelectableSample = 0; } CSmoothingContext& operator=(const CSmoothingContext& src ) { if ( this == &src ) return *this; active = src.active; Q_strncpy( filename, src.filename, sizeof( filename ) ); smooth.RemoveAll(); int c = src.smooth.Count(); int i; for ( i = 0; i < c; i++ ) { demosmoothing_t newitem; newitem = src.smooth[ i ]; smooth.AddToTail( newitem ); } m_nFirstSelectableSample = src.m_nFirstSelectableSample; return *this; } bool active; char filename[ 512 ]; CUtlVector< demosmoothing_t > smooth; int m_nFirstSelectableSample; }; #endif // DEMOFORMAT_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |