//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef ISHADERCOMPILEDLL_H #define ISHADERCOMPILEDLL_H #ifdef _WIN32 #pragma once #endif #include "interface.h" #define SHADER_COMPILE_INTERFACE_VERSION "shadercompiledll_0" // This is the DLL interface to ShaderCompile abstract_class IShaderCompileDLL { public: // All vrad.exe does is load the VRAD DLL and run this. virtual int main( int argc, char **argv ) = 0; }; #endif // ISHADERCOMPILEDLL_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |