//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // keydefs.h #ifndef KEYDEFS_H #define KEYDEFS_H #ifdef _WIN32 #pragma once #endif // // these are the key numbers that should be passed to Key_Event // #define K_TAB 9 #define K_ENTER 13 #define K_ESCAPE 27 #define K_SPACE 32 // normal keys should be passed as lowercased ascii #define K_BACKSPACE 127 #define K_UPARROW 128 #define K_DOWNARROW 129 #define K_LEFTARROW 130 #define K_RIGHTARROW 131 #define K_ALT 132 #define K_CTRL 133 #define K_SHIFT 134 #define K_F1 135 #define K_F2 136 #define K_F3 137 #define K_F4 138 #define K_F5 139 #define K_F6 140 #define K_F7 141 #define K_F8 142 #define K_F9 143 #define K_F10 144 #define K_F11 145 #define K_F12 146 #define K_INS 147 #define K_DEL 148 #define K_PGDN 149 #define K_PGUP 150 #define K_HOME 151 #define K_END 152 #define K_KP_HOME 160 #define K_KP_UPARROW 161 #define K_KP_PGUP 162 #define K_KP_LEFTARROW 163 #define K_KP_5 164 #define K_KP_RIGHTARROW 165 #define K_KP_END 166 #define K_KP_DOWNARROW 167 #define K_KP_PGDN 168 #define K_KP_ENTER 169 #define K_KP_INS 170 #define K_KP_DEL 171 #define K_KP_SLASH 172 #define K_KP_MINUS 173 #define K_KP_PLUS 174 #define K_CAPSLOCK 175 // // joystick axis "buttons". Allows each direction on an analog axis // to be treated by the engine as a button press. (ie, L/R Triggers on Xbox controller) // #define K_AXISX_POS 191 #define K_AXISX_NEG 192 #define K_AXISY_POS 193 #define K_AXISY_NEG 194 #define K_AXISZ_POS 195 #define K_AXISZ_NEG 196 #define K_AXISR_POS 197 #define K_AXISR_NEG 198 #define K_AXISU_POS 199 #define K_AXISU_NEG 200 #define K_AXISV_POS 201 #define K_AXISV_NEG 202 // // joystick buttons // #define K_JOY1 203 #define K_JOY2 204 #define K_JOY3 205 #define K_JOY4 206 // // aux keys are for multi-buttoned joysticks to generate so they can use // the normal binding process // #define K_AUX1 207 #define K_AUX2 208 #define K_AUX3 209 #define K_AUX4 210 #define K_AUX5 211 #define K_AUX6 212 #define K_AUX7 213 #define K_AUX8 214 #define K_AUX9 215 #define K_AUX10 216 #define K_AUX11 217 #define K_AUX12 218 #define K_AUX13 219 #define K_AUX14 220 #define K_AUX15 221 #define K_AUX16 222 #define K_AUX17 223 #define K_AUX18 224 #define K_AUX19 225 #define K_AUX20 226 #define K_AUX21 227 #define K_AUX22 228 #define K_AUX23 229 #define K_AUX24 230 #define K_AUX25 231 #define K_AUX26 232 #define K_AUX27 233 #define K_AUX28 234 #define K_AUX29 235 #define K_AUX30 236 #define K_AUX31 237 #define K_AUX32 238 #define K_MWHEELDOWN 239 #define K_MWHEELUP 240 // // mouse buttons generate virtual keys // #define K_MOUSE1 241 #define K_MOUSE2 242 #define K_MOUSE3 243 #define K_MOUSE4 244 #define K_MOUSE5 245 #define K_PAUSE 255 // Xbox engine keys - use the same values defined for similar device on the PC #define K_XBUTTON_A K_JOY1 #define K_XBUTTON_B K_JOY2 #define K_XBUTTON_X K_JOY3 #define K_XBUTTON_Y K_JOY4 #define K_XBUTTON_BLACK K_AUX5 // Xbox #define K_XBUTTON_WHITE K_AUX6 // Xbox #define K_XBUTTON_LBUTTON K_AUX5 // Xbox 360 #define K_XBUTTON_RBUTTON K_AUX6 // Xbox 360 #define K_XBUTTON_START K_AUX7 #define K_XBUTTON_BACK K_AUX8 #define K_XBUTTON_STICK1 K_AUX9 #define K_XBUTTON_STICK2 K_AUX10 #define K_XBUTTON_UP K_AUX29 #define K_XBUTTON_RIGHT K_AUX30 #define K_XBUTTON_DOWN K_AUX31 #define K_XBUTTON_LEFT K_AUX32 #define K_XSTICK1_RIGHT K_AXISX_POS #define K_XSTICK1_LEFT K_AXISX_NEG #define K_XSTICK1_UP K_AXISY_POS #define K_XSTICK1_DOWN K_AXISY_NEG #define K_XBUTTON_LTRIGGER K_AXISZ_POS #define K_XBUTTON_RTRIGGER K_AXISZ_NEG #define K_XSTICK2_RIGHT K_AXISR_POS #define K_XSTICK2_LEFT K_AXISR_NEG #define K_XSTICK2_UP K_AXISU_POS #define K_XSTICK2_DOWN K_AXISU_NEG #endif // KEYDEFS_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |