//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef PLATFORM_H #define PLATFORM_H #include "wchartypes.h" #include "basetypes.h" #include "tier0/valve_off.h" #ifdef _WIN32 #pragma once #endif // feature enables #define NEW_SOFTWARE_LIGHTING // need this for _alloca #include <malloc.h> #include <new.h> // need this for memset #include <string.h> #ifdef _RETAIL #define IsRetail() true #else #define IsRetail() false #endif #ifdef _DEBUG #define IsRelease() false #define IsDebug() true #else #define IsRelease() true #define IsDebug() false #endif #ifdef _WIN32 #define IsLinux() false #ifndef _XBOX #define IsPC() true #define IsConsole() false #define IsXbox() false #else #ifndef _CONSOLE #define _CONSOLE #endif #define IsPC() false #define IsConsole() true #define IsXbox() true #endif #elif defined(_LINUX) #define IsPC() true #define IsConsole() false #define IsXbox() false #define IsLinux() true #else #error #endif typedef unsigned char uint8; #ifdef __x86_64__ #define X64BITS #endif #if defined( _WIN32 ) typedef __int16 int16; typedef unsigned __int16 uint16; typedef __int32 int32; typedef unsigned __int32 uint32; typedef __int64 int64; typedef unsigned __int64 uint64; #ifdef X64BITS typedef __int64 intp; // intp is an integer that can accomodate a pointer typedef unsigned __int64 uintp; // (ie, sizeof(intp) >= sizeof(int) && sizeof(intp) >= sizeof(void *) #else typedef __int32 intp; typedef unsigned __int32 uintp; #endif #else // _WIN32 typedef short int16; typedef unsigned short uint16; typedef int int32; typedef unsigned int uint32; typedef long long int64; typedef unsigned long long uint64; #ifdef X64BITS typedef long long intp; typedef unsigned long long uintp; #else typedef int intp; typedef unsigned int uintp; #endif #endif // else _WIN32 typedef float float32; typedef double float64; // for when we don't care about how many bits we use typedef unsigned int uint; #define XBOX_DVD_SECTORSIZE 2048 #define XBOX_HDD_SECTORSIZE 512 // Custom windows messages for Xbox input #define WM_XREMOTECOMMAND WM_USER + 100 #define WM_XCONTROLLER_KEY WM_USER + 101 #define WM_XCONTROLLER_UNPLUGGED WM_USER + 102 // This can be used to ensure the size of pointers to members when declaring // a pointer type for a class that has only been forward declared #ifdef _MSC_VER #define SINGLE_INHERITANCE __single_inheritance #define MULTIPLE_INHERITANCE __multiple_inheritance #else #define SINGLE_INHERITANCE #define MULTIPLE_INHERITANCE #endif #ifdef _MSC_VER #define NO_VTABLE __declspec( novtable ) #else #define NO_VTABLE #endif // This can be used to declare an abstract (interface only) class. // Classes marked abstract should not be instantiated. If they are, and access violation will occur. // // Example of use: // // abstract_class CFoo // { // ... // } // // MSDN __declspec(novtable) documentation: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/_langref_novtable.asp // // Note: NJS: This is not enabled for regular PC, due to not knowing the implications of exporting a class with no no vtable. // It's probable that this shouldn't be an issue, but an experiment should be done to verify this. // #ifndef _XBOX #define abstract_class class #else #define abstract_class class NO_VTABLE #endif /* FIXME: Enable this when we no longer fear change =) // need these for the limits #include <limits.h> #include <float.h> // Maximum and minimum representable values #define INT8_MAX SCHAR_MAX #define INT16_MAX SHRT_MAX #define INT32_MAX LONG_MAX #define INT64_MAX (((int64)~0) >> 1) #define INT8_MIN SCHAR_MIN #define INT16_MIN SHRT_MIN #define INT32_MIN LONG_MIN #define INT64_MIN (((int64)1) << 63) #define UINT8_MAX ((uint8)~0) #define UINT16_MAX ((uint16)~0) #define UINT32_MAX ((uint32)~0) #define UINT64_MAX ((uint64)~0) #define UINT8_MIN 0 #define UINT16_MIN 0 #define UINT32_MIN 0 #define UINT64_MIN 0 #ifndef UINT_MIN #define UINT_MIN UINT32_MIN #endif #define FLOAT32_MAX FLT_MAX #define FLOAT64_MAX DBL_MAX #define FLOAT32_MIN FLT_MIN #define FLOAT64_MIN DBL_MIN */ // portability / compiler settings #if defined(_WIN32) && !defined(WINDED) #if defined(_M_IX86) #define __i386__ 1 #endif #elif _LINUX typedef unsigned int DWORD; typedef unsigned short WORD; typedef void * HINSTANCE; #define _MAX_PATH PATH_MAX #endif // defined(_WIN32) && !defined(WINDED) // Defines MAX_PATH #ifndef MAX_PATH #define MAX_PATH 260 #endif // Used to step into the debugger #ifdef _WIN32 #define DebuggerBreak() __asm { int 3 } #else #define DebuggerBreak() {} #endif #define DebuggerBreakIfDebugging() if ( !Plat_IsInDebugSession() ) ; else DebuggerBreak() // C functions for external declarations that call the appropriate C++ methods #ifndef EXPORT #ifdef _WIN32 #define EXPORT _declspec( dllexport ) #else #define EXPORT /* */ #endif #endif #if defined __i386__ && !defined __linux__ #define id386 1 #else #define id386 0 #endif // __i386__ // decls for aligning data #ifdef _WIN32 #define ALIGN16 __declspec(align(16)) #define ALIGN32 __declspec(align(32)) #elif _LINUX #define ALIGN16 __attribute__((aligned(16))) #define ALIGN32 __attribute__((aligned(32))) #elif #define ALIGN16 /* */ #define ALIGN32 /* */ #endif #ifdef _WIN32 #define SELECTANY __declspec(selectany) #elif _LINUX #define SELECTANY __attribute__((weak)) #else #define SELECTANY static #endif #if defined(_WIN32) && !defined(_XBOX) // Used for dll exporting and importing #define DLL_EXPORT extern "C" __declspec( dllexport ) #define DLL_IMPORT extern "C" __declspec( dllimport ) // Can't use extern "C" when DLL exporting a class #define DLL_CLASS_EXPORT __declspec( dllexport ) #define DLL_CLASS_IMPORT __declspec( dllimport ) // Can't use extern "C" when DLL exporting a global #define DLL_GLOBAL_EXPORT extern __declspec( dllexport ) #define DLL_GLOBAL_IMPORT extern __declspec( dllimport ) #elif defined _LINUX // Used for dll exporting and importing #define DLL_EXPORT extern "C" #define DLL_IMPORT extern "C" // Can't use extern "C" when DLL exporting a class #define DLL_CLASS_EXPORT #define DLL_CLASS_IMPORT // Can't use extern "C" when DLL exporting a global #define DLL_GLOBAL_EXPORT extern #define DLL_GLOBAL_IMPORT extern #elif defined(_XBOX) #define DLL_EXPORT extern #define DLL_IMPORT extern #define DLL_CLASS_EXPORT #define DLL_CLASS_IMPORT #define DLL_GLOBAL_EXPORT #define DLL_GLOBAL_IMPORT #else #error "Unsupported Platform." #endif // Used for standard calling conventions #ifdef _WIN32 #define STDCALL __stdcall #define FASTCALL __fastcall #define FORCEINLINE __forceinline // GCC 3.4.1 has a bug in supporting forced inline of templated functions // this macro lets us not force inlining in that case #define FORCEINLINE_TEMPLATE __forceinline #else #define STDCALL #define FASTCALL #define FORCEINLINE __attribute__ ((always_inline)) // GCC 3.4.1 has a bug in supporting forced inline of templated functions // this macro lets us not force inlining in that case #define FORCEINLINE_TEMPLATE #define __stdcall __attribute__ ((__stdcall__)) #endif // Force a function call site -not- to inlined. (useful for profiling) #define DONT_INLINE(a) (((int)(a)+1)?(a):(a)) // Pass hints to the compiler to prevent it from generating unnessecary / stupid code // in certain situations. Several compilers other than MSVC also have an equivilent // construct. // // Essentially the 'Hint' is that the condition specified is assumed to be true at // that point in the compilation. If '0' is passed, then the compiler assumes that // any subsequent code in the same 'basic block' is unreachable, and thus usually // removed. #ifdef _MSC_VER #define HINT(THE_HINT) __assume((THE_HINT)) #else #define HINT(THE_HINT) 0 #endif // Marks the codepath from here until the next branch entry point as unreachable, // and asserts if any attempt is made to execute it. #define UNREACHABLE() { Assert(0); HINT(0); } // In cases where no default is present or appropriate, this causes MSVC to generate // as little code as possible, and throw an assertion in debug. #define NO_DEFAULT default: UNREACHABLE(); #ifdef _WIN32 // Alloca defined for this platform #define stackalloc( _size ) _alloca( _size ) #define stackfree( _p ) 0 #elif _LINUX // Alloca defined for this platform #define stackalloc( _size ) alloca( _size ) #define stackfree( _p ) 0 #endif #ifdef _WIN32 // Remove warnings from warning level 4. #pragma warning(disable : 4514) // warning C4514: 'acosl' : unreferenced inline function has been removed #pragma warning(disable : 4100) // warning C4100: 'hwnd' : unreferenced formal parameter #pragma warning(disable : 4127) // warning C4127: conditional expression is constant #pragma warning(disable : 4512) // warning C4512: 'InFileRIFF' : assignment operator could not be generated #pragma warning(disable : 4611) // warning C4611: interaction between '_setjmp' and C++ object destruction is non-portable #pragma warning(disable : 4710) // warning C4710: function 'x' not inlined #pragma warning(disable : 4702) // warning C4702: unreachable code #pragma warning(disable : 4505) // unreferenced local function has been removed #pragma warning(disable : 4239) // nonstandard extension used : 'argument' ( conversion from class Vector to class Vector& ) #pragma warning(disable : 4097) // typedef-name 'BaseClass' used as synonym for class-name 'CFlexCycler::CBaseFlex' #pragma warning(disable : 4324) // Padding was added at the end of a structure #pragma warning(disable : 4244) // type conversion warning. #pragma warning(disable : 4305) // truncation from 'const double ' to 'float ' #pragma warning(disable : 4786) // Disable warnings about long symbol names #pragma warning(disable : 4250) // 'X' : inherits 'Y::Z' via dominance #if _MSC_VER >= 1300 #pragma warning(disable : 4511) // Disable warnings about private copy constructors #pragma warning(disable : 4121) // warning C4121: 'symbol' : alignment of a member was sensitive to packing #pragma warning(disable : 4530) // warning C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc (disabled due to std headers having exception syntax) #endif #if _MSC_VER >= 1400 #pragma warning(disable : 4996) // functions declared deprecated #endif #endif // When we port to 64 bit, we'll have to resolve the int, ptr vs size_t 32/64 bit problems... #if !defined( _WIN64 ) #pragma warning( disable : 4267 ) // conversion from 'size_t' to 'int', possible loss of data #pragma warning( disable : 4311 ) // pointer truncation from 'char *' to 'int' #pragma warning( disable : 4312 ) // conversion from 'unsigned int' to 'memhandle_t' of greater size #endif //----------------------------------------------------------------------------- // FP exception handling //----------------------------------------------------------------------------- //#define CHECK_FLOAT_EXCEPTIONS 1 #ifdef _MSC_VER inline void SetupFPUControlWordForceExceptions() { // use local to get and store control word uint16 tmpCtrlW; __asm { fnclex /* clear all current exceptions */ fnstcw word ptr [tmpCtrlW] /* get current control word */ and [tmpCtrlW], 0FCC0h /* Keep infinity control + rounding control */ or [tmpCtrlW], 0230h /* set to 53-bit, mask only inexact, underflow */ fldcw word ptr [tmpCtrlW] /* put new control word in FPU */ } } #ifdef CHECK_FLOAT_EXCEPTIONS inline void SetupFPUControlWord() { SetupFPUControlWordForceExceptions(); } #else inline void SetupFPUControlWord() { // use local to get and store control word uint16 tmpCtrlW; __asm { fnstcw word ptr [tmpCtrlW] /* get current control word */ and [tmpCtrlW], 0FCC0h /* Keep infinity control + rounding control */ or [tmpCtrlW], 023Fh /* set to 53-bit, mask only inexact, underflow */ fldcw word ptr [tmpCtrlW] /* put new control word in FPU */ } } #endif #else inline void SetupFPUControlWord() { } #endif // _MSC_VER //----------------------------------------------------------------------------- // Purpose: Standard functions for handling endian-ness //----------------------------------------------------------------------------- //------------------------------------- // Basic swaps //------------------------------------- template <typename T> inline T WordSwapC( T w ) { uint16 temp; temp = ((*((uint16 *)&w) & 0xff00) >> 8); temp |= ((*((uint16 *)&w) & 0x00ff) << 8); return *((T*)&temp); } template <typename T> inline T DWordSwapC( T dw ) { uint32 temp; temp = *((uint32 *)&dw) >> 24; temp |= ((*((uint32 *)&dw) & 0x00FF0000) >> 8); temp |= ((*((uint32 *)&dw) & 0x0000FF00) << 8); temp |= ((*((uint32 *)&dw) & 0x000000FF) << 24); return *((T*)&temp); } //------------------------------------- // Fast swaps //------------------------------------- #ifdef _MSC_VER #define WordSwap WordSwapAsm #define DWordSwap DWordSwapAsm #pragma warning(push) #pragma warning (disable:4035) // no return value template <typename T> inline T WordSwapAsm( T w ) { __asm { mov ax, w xchg al, ah } } template <typename T> inline T DWordSwapAsm( T dw ) { __asm { mov eax, dw bswap eax } } #pragma warning(pop) // The assembly implementation is not compatible with floats template <> inline float DWordSwapAsm<float>( float f ) { return DWordSwapC( f ); } #else #define WordSwap WordSwapC #define DWordSwap DWordSwapC #endif //------------------------------------- // The typically used methods. //------------------------------------- #if defined(__i386__) || defined(_XBOX) #define LITTLE_ENDIAN 1 #endif #ifdef _SGI_SOURCE #define BIG_ENDIAN 1 #endif #if defined(LITTLE_ENDIAN) #define BigShort( val ) WordSwap( val ) #define BigWord( val ) WordSwap( val ) #define BigLong( val ) DWordSwap( val ) #define BigDWord( val ) DWordSwap( val ) #define BigFloat( val ) DWordSwap( val ) #define LittleShort( val ) ( val ) #define LittleWord( val ) ( val ) #define LittleLong( val ) ( val ) #define LittleDWord( val ) ( val ) #define LittleFloat( val ) ( val ) #elif defined(BIG_ENDIAN) #define BigShort( val ) ( val ) #define BigWord( val ) ( val ) #define BigLong( val ) ( val ) #define BigDWord( val ) ( val ) #define BigFloat( val ) ( val ) #define LittleShort( val ) WordSwap( val ) #define LittleWord( val ) WordSwap( val ) #define LittleLong( val ) DWordSwap( val ) #define LittleDWord( val ) DWordSwap( val ) #define LittleFloat( val ) DWordSwap( val ) #else // @Note (toml 05-02-02): this technique expects the compiler to // optimize the expression and eliminate the other path. On any new // platform/compiler this should be tested. inline short BigShort( short val ) { int test = 1; return ( *(char *)&test == 1 ) ? WordSwap( val ) : val; } inline uint16 BigWord( uint16 val ) { int test = 1; return ( *(char *)&test == 1 ) ? WordSwap( val ) : val; } inline long BigLong( long val ) { int test = 1; return ( *(char *)&test == 1 ) ? DWordSwap( val ) : val; } inline uint32 BigDWord( uint32 val ) { int test = 1; return ( *(char *)&test == 1 ) ? DWordSwap( val ) : val; } inline float BigFloat( float val ) { int test = 1; return ( *(char *)&test == 1 ) ? DWordSwap( val ) : val; } inline short LittleShort( short val ) { int test = 1; return ( *(char *)&test == 1 ) ? val : WordSwap( val ); } inline uint16 LittleWord( uint16 val ) { int test = 1; return ( *(char *)&test == 1 ) ? val : WordSwap( val ); } inline long LittleLong( long val ) { int test = 1; return ( *(char *)&test == 1 ) ? val : DWordSwap( val ); } inline uint32 LittleDWord( uint32 val ) { int test = 1; return ( *(char *)&test == 1 ) ? val : DWordSwap( val ); } inline float LittleFloat( float val ) { int test = 1; return ( *(char *)&test == 1 ) ? val : DWordSwap( val ); } #endif #ifndef STATIC_TIER0 #ifdef TIER0_DLL_EXPORT #define PLATFORM_INTERFACE DLL_EXPORT #define PLATFORM_OVERLOAD DLL_GLOBAL_EXPORT #else #define PLATFORM_INTERFACE DLL_IMPORT #define PLATFORM_OVERLOAD DLL_GLOBAL_IMPORT #endif #else // BUILD_AS_DLL #define PLATFORM_INTERFACE extern #define PLATFORM_OVERLOAD #endif // BUILD_AS_DLL PLATFORM_INTERFACE double Plat_FloatTime(); // Returns time in seconds since the module was loaded. PLATFORM_INTERFACE unsigned long Plat_MSTime(); // Time in milliseconds. // b/w compatibility #define Sys_FloatTime Plat_FloatTime // Processor Information: struct CPUInformation { int m_Size; // Size of this structure, for forward compatability. bool m_bRDTSC : 1, // Is RDTSC supported? m_bCMOV : 1, // Is CMOV supported? m_bFCMOV : 1, // Is FCMOV supported? m_bSSE : 1, // Is SSE supported? m_bSSE2 : 1, // Is SSE2 Supported? m_b3DNow : 1, // Is 3DNow! Supported? m_bMMX : 1, // Is MMX supported? m_bHT : 1; // Is HyperThreading supported? uint8 m_nLogicalProcessors, // Number op logical processors. m_nPhysicalProcessors; // Number of physical processors int64 m_Speed; // In cycles per second. tchar* m_szProcessorID; // Processor vendor Identification. }; PLATFORM_INTERFACE const CPUInformation& GetCPUInformation(); // ---------------------------------------------------------------------------------- // // Performance Monitoring Events - L2 stats etc... // ---------------------------------------------------------------------------------- // PLATFORM_INTERFACE void InitPME(); PLATFORM_INTERFACE void ShutdownPME(); //PLATFORM_INTERFACE bool g_bPME; //----------------------------------------------------------------------------- // Thread related functions //----------------------------------------------------------------------------- // Registers the current thread with Tier0's thread management system. // This should be called on every thread created in the game. PLATFORM_INTERFACE unsigned long Plat_RegisterThread( const tchar *pName = _T("Source Thread")); // Registers the current thread as the primary thread. PLATFORM_INTERFACE unsigned long Plat_RegisterPrimaryThread(); // VC-specific. Sets the thread's name so it has a friendly name in the debugger. // This should generally only be handled by Plat_RegisterThread and Plat_RegisterPrimaryThread PLATFORM_INTERFACE void Plat_SetThreadName( unsigned long dwThreadID, const tchar *pName ); // These would be private if it were possible to export private variables from a .DLL. // They need to be variables because they are checked by inline functions at performance // critical places. PLATFORM_INTERFACE unsigned long Plat_PrimaryThreadID; // Returns the ID of the currently executing thread. PLATFORM_INTERFACE unsigned long Plat_GetCurrentThreadID(); // Returns the ID of the primary thread. inline unsigned long Plat_GetPrimaryThreadID() { return Plat_PrimaryThreadID; } // Returns true if the current thread is the primary thread. inline bool Plat_IsPrimaryThread() { //return true; return (Plat_GetPrimaryThreadID() == Plat_GetCurrentThreadID() ); } //----------------------------------------------------------------------------- // Process related functions //----------------------------------------------------------------------------- PLATFORM_INTERFACE const tchar *Plat_GetCommandLine(); #ifndef _WIN32 // helper function for OS's that don't have a ::GetCommandLine() call PLATFORM_INTERFACE void Plat_SetCommandLine( const char *cmdLine ); #endif //----------------------------------------------------------------------------- // Security related functions //----------------------------------------------------------------------------- // Ensure that the hardware key's drivers have been installed. PLATFORM_INTERFACE bool Plat_VerifyHardwareKeyDriver(); // Ok, so this isn't a very secure way to verify the hardware key for now. It // is primarially depending on the fact that all the binaries have been wrapped // with the secure wrapper provided by the hardware keys vendor. PLATFORM_INTERFACE bool Plat_VerifyHardwareKey(); // The same as above, but notifies user with a message box when the key isn't in // and gives him an opportunity to correct the situation. PLATFORM_INTERFACE bool Plat_VerifyHardwareKeyPrompt(); // Can be called in real time, doesn't perform the verify every frame. Mainly just // here to allow the game to drop out quickly when the key is removed, rather than // allowing the wrapper to pop up it's own blocking dialog, which the engine doesn't // like much. PLATFORM_INTERFACE bool Plat_FastVerifyHardwareKey(); //----------------------------------------------------------------------------- // Include additional dependant header components. //----------------------------------------------------------------------------- #include "tier0/fasttimer.h" //----------------------------------------------------------------------------- // Just logs file and line to simple.log //----------------------------------------------------------------------------- PLATFORM_INTERFACE void* Plat_SimpleLog( const tchar* file, int line ); //#define Plat_dynamic_cast Plat_SimpleLog(__FILE__,__LINE__),dynamic_cast //----------------------------------------------------------------------------- #if defined(_WIN32) PLATFORM_INTERFACE bool Plat_IsInDebugSession(); #else #define Plat_IsInDebugSession() (false) #endif //----------------------------------------------------------------------------- // Methods to invoke the constructor, copy constructor, and destructor //----------------------------------------------------------------------------- template <class T> inline void Construct( T* pMemory ) { ::new( pMemory ) T; } template <class T> inline void CopyConstruct( T* pMemory, T const& src ) { ::new( pMemory ) T(src); } template <class T> inline void Destruct( T* pMemory ) { pMemory->~T(); #ifdef _DEBUG memset( pMemory, 0xDD, sizeof(T) ); #endif } // // GET_OUTER() // // A platform-independent way for a contained class to get a pointer to its // owner. If you know a class is exclusively used in the context of some // "outer" class, this is a much more space efficient way to get at the outer // class than having the inner class store a pointer to it. // // class COuter // { // class CInner // Note: this does not need to be a nested class to work // { // void PrintAddressOfOuter() // { // printf( "Outer is at 0x%x\n", GET_OUTER( COuter, m_Inner ) ); // } // }; // // CInner m_Inner; // friend class CInner; // }; #define GET_OUTER( OuterType, OuterMember ) \ ( ( OuterType * ) ( (uint8 *)this - offsetof( OuterType, OuterMember ) ) ) /* TEMPLATE_FUNCTION_TABLE() (Note added to platform.h so platforms that correctly support templated functions can handle portions as templated functions rather than wrapped functions) Helps automate the process of creating an array of function templates that are all specialized by a single integer. This sort of thing is often useful in optimization work. For example, using TEMPLATE_FUNCTION_TABLE, this: TEMPLATE_FUNCTION_TABLE(int, Function, ( int blah, int blah ), 10) { return argument * argument; } is equivilent to the following: (NOTE: the function has to be wrapped in a class due to code generation bugs involved with directly specializing a function based on a constant.) template<int argument> class FunctionWrapper { public: int Function( int blah, int blah ) { return argument*argument; } } typedef int (*FunctionType)( int blah, int blah ); class FunctionName { public: enum { count = 10 }; FunctionType functions[10]; }; FunctionType FunctionName::functions[] = { FunctionWrapper<0>::Function, FunctionWrapper<1>::Function, FunctionWrapper<2>::Function, FunctionWrapper<3>::Function, FunctionWrapper<4>::Function, FunctionWrapper<5>::Function, FunctionWrapper<6>::Function, FunctionWrapper<7>::Function, FunctionWrapper<8>::Function, FunctionWrapper<9>::Function }; */ PLATFORM_INTERFACE bool vtune( bool resume ); #define TEMPLATE_FUNCTION_TABLE(RETURN_TYPE, NAME, ARGS, COUNT) \ \ typedef RETURN_TYPE (FASTCALL *__Type_##NAME) ARGS; \ \ template<const int nArgument> \ struct __Function_##NAME \ { \ static RETURN_TYPE FASTCALL Run ARGS; \ }; \ \ template <const int i> \ struct __MetaLooper_##NAME : __MetaLooper_##NAME<i-1> \ { \ __Type_##NAME func; \ inline __MetaLooper_##NAME() { func = __Function_##NAME<i>::Run; } \ }; \ \ template<> \ struct __MetaLooper_##NAME<0> \ { \ __Type_##NAME func; \ inline __MetaLooper_##NAME() { func = __Function_##NAME<0>::Run; } \ }; \ \ class NAME \ { \ private: \ static const __MetaLooper_##NAME<COUNT> m; \ public: \ enum { count = COUNT }; \ static const __Type_##NAME* functions; \ }; \ const __MetaLooper_##NAME<COUNT> NAME::m; \ const __Type_##NAME* NAME::functions = (__Type_##NAME*)&m; \ template<const int nArgument> \ RETURN_TYPE FASTCALL __Function_##NAME<nArgument>::Run ARGS #define LOOP_INTERCHANGE(BOOLEAN, CODE)\ if( (BOOLEAN) )\ {\ CODE;\ } else\ {\ CODE;\ } #include "tier0/valve_on.h" #endif /* PLATFORM_H */
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |