//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: CValObject is used for tracking individual objects that report // in to CValidator. Whenever a new object reports in (via CValidator::Push), // we create a new CValObject to aggregate stats for it. // // $NoKeywords: $ //=============================================================================// #ifndef VALOBJECT_H #define VALOBJECT_H #ifdef _WIN32 #pragma once #endif #ifdef DBGFLAG_VALIDATE class CValObject { public: // Constructors & destructors CValObject( void ) { }; ~CValObject( void ); void Init( tchar *pchType, void *pvObj, tchar *pchName, CValObject *pValObjectParent, CValObject *pValObjectPrev ); // Our object has claimed ownership of a memory block void ClaimMemoryBlock( void *pvMem ); // A child of ours has claimed ownership of a memory block void ClaimChildMemoryBlock( int cubUser ); // Accessors tchar *PchType( void ) { return m_rgchType; }; void *PvObj( void ) { return m_pvObj; }; tchar *PchName( void ) { return m_rgchName; }; CValObject *PValObjectParent( void ) { return m_pValObjectParent; }; int NLevel( void ) { return m_nLevel; }; CValObject *PValObjectNext( void ) { return m_pValObjectNext; }; int CpubMemSelf( void ) { return m_cpubMemSelf; }; int CubMemSelf( void ) { return m_cubMemSelf; }; int CpubMemTree( void ) { return m_cpubMemTree; }; int CubMemTree( void ) { return m_cubMemTree; }; int NUser( void ) { return m_nUser; }; void SetNUser( int nUser ) { m_nUser = nUser; }; void SetBNewSinceSnapshot( bool bNewSinceSnapshot ) { m_bNewSinceSnapshot = bNewSinceSnapshot; } bool BNewSinceSnapshot( void ) { return m_bNewSinceSnapshot; } private: bool m_bNewSinceSnapshot; // If this block is new since the snapshot. tchar m_rgchType[64]; // Type of the object we represent tchar m_rgchName[64]; // Name of this particular object void *m_pvObj; // Pointer to the object we represent CValObject *m_pValObjectParent; // Our parent object in the tree. int m_nLevel; // Our depth in the tree CValObject *m_pValObjectNext; // Next ValObject in the linked list int m_cpubMemSelf; // # of memory blocks we own directly int m_cubMemSelf; // Total size of the memory blocks we own directly int m_cpubMemTree; // # of memory blocks owned by us and our children int m_cubMemTree; // Total size of the memory blocks owned by us and our children int m_nUser; // Field provided for use by our users }; #endif // DBGFLAG_VALIDATE #endif // VALOBJECT_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |