//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef CHECKBUTTONLIST_H #define CHECKBUTTONLIST_H #ifdef _WIN32 #pragma once #endif #include <vgui_controls/EditablePanel.h> #include "UtlVector.h" namespace vgui { //----------------------------------------------------------------------------- // Purpose: Contains a list of check boxes, displaying scrollbars if necessary //----------------------------------------------------------------------------- class CheckButtonList : public EditablePanel { DECLARE_CLASS_SIMPLE( CheckButtonList, EditablePanel ); public: CheckButtonList(Panel *parent, const char *name); ~CheckButtonList(); // adds a check button to the list int AddItem(const char *itemText, bool startsSelected, KeyValues *userData); // clears the list void RemoveAll(); // number of items in list that are checked int GetCheckedItemCount(); // item iteration bool IsItemIDValid(int itemID); int GetHighestItemID(); int GetItemCount(); // item info KeyValues *GetItemData(int itemID); bool IsItemChecked(int itemID); void SetItemCheckable(int itemID, bool state); /* MESSAGES SENT "CheckButtonChecked" - sent when one of the check buttons state has changed */ protected: virtual void PerformLayout(); virtual void ApplySchemeSettings(IScheme *pScheme); virtual void OnMouseWheeled(int delta); private: MESSAGE_FUNC_PARAMS( OnCheckButtonChecked, "CheckButtonChecked", pParams ); MESSAGE_FUNC( OnScrollBarSliderMoved, "ScrollBarSliderMoved" ); struct CheckItem_t { vgui::CheckButton *checkButton; KeyValues *userData; }; CUtlVector<CheckItem_t> m_CheckItems; vgui::ScrollBar *m_pScrollBar; bool m_bIgnoreCheckSignals; }; } #endif // CHECKBUTTONLIST_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |