//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef LISTPANEL_H #define LISTPANEL_H #ifdef _WIN32 #pragma once #endif #include <UtlLinkedList.h> #include <UtlVector.h> #include <UtlRBTree.h> #include <vgui/VGUI.h> #include <vgui_controls/Panel.h> class KeyValues; namespace vgui { class ScrollBar; class TextImage; class ImagePanel; class Label; class Button; class IDraggerEvent; class FastSortListPanelItem; //----------------------------------------------------------------------------- // Purpose: Generic class for ListPanel items //----------------------------------------------------------------------------- class ListPanelItem { public: ListPanelItem() : kv( 0 ), userData( 0 ), m_pDragData( 0 ), m_bImage( false ), m_nImageIndex( -1 ), m_nImageIndexSelected( -1 ), m_pIcon( 0 ) { } KeyValues *kv; unsigned int userData; KeyValues *m_pDragData; bool m_bImage; int m_nImageIndex; int m_nImageIndexSelected; IImage *m_pIcon; }; typedef int __cdecl SortFunc( ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 ); //----------------------------------------------------------------------------- // Purpose: A spread-sheet type data view, similar to MFC's //----------------------------------------------------------------------------- class ListPanel : public Panel { DECLARE_CLASS_SIMPLE( ListPanel, Panel ); public: ListPanel(Panel *parent, const char *panelName); ~ListPanel(); // COLUMN HANDLING // all indices are 0 based, limit of 255 columns // columns are resizable by default enum ColumnFlags_e { COLUMN_FIXEDSIZE = 0x01, // set to have the column be a fixed size COLUMN_RESIZEWITHWINDOW = 0x02, // set to have the column grow with the parent dialog growing COLUMN_IMAGE = 0x04, // set if the column data is not text, but instead the index of the image to display COLUMN_HIDDEN = 0x08, // column is hidden by default COLUMN_UNHIDABLE = 0x10, // column is unhidable }; // adds a column header virtual void AddColumnHeader(int index, const char *columnName, const char *columnText, int startingWidth, int minWidth, int maxWidth, int columnFlags = 0); virtual void AddColumnHeader(int index, const char *columnName, const char *columnText, int width, int columnFlags = 0); virtual void RemoveColumn(int column); // removes a column virtual int FindColumn(const char *columnName); virtual void SetColumnHeaderHeight( int height ); virtual void SetColumnHeaderText(int column, const char *text); virtual void SetColumnHeaderText(int column, wchar_t *text); virtual void SetColumnHeaderImage(int column, int imageListIndex); virtual void SetColumnHeaderTooltip(int column, const char *tooltipText); virtual void SetColumnTextAlignment( int column, int align ); // Get information about the column headers. virtual int GetNumColumnHeaders() const; virtual bool GetColumnHeaderText( int index, char *pOut, int maxLen ); virtual void SetSortFunc(int column, SortFunc *func); virtual void SetSortColumn(int column); virtual void SortList( void ); virtual void SetColumnSortable(int column, bool sortable); virtual void SetColumnVisible(int column, bool visible); // sets whether the user can add/remove columns (defaults to off) virtual void SetAllowUserModificationOfColumns(bool allowed); // DATA HANDLING // data->GetName() is used to uniquely identify an item // data sub items are matched against column header name to be used in the table virtual int AddItem(const KeyValues *data, unsigned int userData, bool bScrollToItem, bool bSortOnAdd); // Takes a copy of the data for use in the table. Returns the index the item is at. void SetItemDragData( int itemID, const KeyValues *data ); // Makes a copy of the keyvalues to store in the table. Used when dragging from the table. Only used if the caller enables drag support virtual int GetItemCount( void ); // returns the number of VISIBLE items virtual int GetItem(const char *itemName); // gets the row index of an item by name (data->GetName()) virtual KeyValues *GetItem(int itemID); // returns pointer to data the row holds virtual int GetItemCurrentRow(int itemID); // returns -1 if invalid index or item not visible virtual int GetItemIDFromRow(int currentRow); // returns -1 if invalid row virtual unsigned int GetItemUserData(int itemID); virtual ListPanelItem *GetItemData(int itemID); virtual void SetUserData( int itemID, unsigned int userData ); virtual int GetItemIDFromUserData( unsigned int userData ); virtual void ApplyItemChanges(int itemID); // applies any changes to the data, performed by modifying the return of GetItem() above virtual void RemoveItem(int itemID); // removes an item from the table (changing the indices of all following items) virtual void RereadAllItems(); // updates the view with the new data virtual void RemoveAll(); // clears and deletes all the memory used by the data items virtual void DeleteAllItems(); // obselete, use RemoveAll(); virtual void GetCellText(int itemID, int column, wchar_t *buffer, int bufferSize); // returns the data held by a specific cell virtual IImage *GetCellImage(int itemID, int column); //, ImagePanel *&buffer); // returns the image held by a specific cell // Use these until they return InvalidItemID to iterate all the items. virtual int FirstItem() const; virtual int NextItem( int iItem ) const; virtual int InvalidItemID() const; virtual bool IsValidItemID(int itemID); // sets whether the dataitem is visible or not // it is removed from the row list when it becomes invisible, but stays in the indexes // this is much faster than a normal remove virtual void SetItemVisible(int itemID, bool state); virtual void SetItemDisabled(int itemID, bool state ); bool IsItemVisible( int itemID ); virtual void SetFont(HFont font); // image handling virtual void SetImageList(ImageList *imageList, bool deleteImageListWhenDone); // SELECTION // returns the count of selected items virtual int GetSelectedItemsCount(); // returns the selected item by selection index, valid in range [0, GetNumSelectedRows) virtual int GetSelectedItem(int selectionIndex); // sets no item as selected virtual void ClearSelectedItems(); // adds a item to the select list virtual void AddSelectedItem(int itemID); // sets this single item as the only selected item virtual void SetSingleSelectedItem(int itemID); // returns the selected column, -1 for particular column selected virtual int GetSelectedColumn(); // whether or not to select specific cells (off by default) virtual void SetSelectIndividualCells(bool state); // whether or not multiple cells/rows can be selected void SetMultiselectEnabled( bool bState ); bool IsMultiselectEnabled() const; // sets a single cell - all other previous rows are cleared virtual void SetSelectedCell(int row, int column); virtual bool GetCellAtPos(int x, int y, int &row, int &column); // returns true if any found, row and column are filled out. x, y are in screen space virtual bool GetCellBounds( int row, int column, int& x, int& y, int& wide, int& tall ); // sets the text which is displayed when the list is empty virtual void SetEmptyListText(const char *text); virtual void SetEmptyListText(const wchar_t *text); // relayout the scroll bar in response to changing the items in the list panel // do this if you RemoveAll() void ResetScrollBar(); // Attaches drag data to a particular item virtual void OnCreateDragData( KeyValues *msg ); void SetIgnoreDoubleClick( bool state ); // set up a field for editing virtual void EnterEditMode(int itemID, int column, vgui::Panel *editPanel); // leaves editing mode virtual void LeaveEditMode(); // returns true if we are currently in inline editing mode virtual bool IsInEditMode(); MESSAGE_FUNC_INT( ResizeColumnToContents, "ResizeColumnToContents", column ); protected: // PAINTING virtual Panel *GetCellRenderer(int row, int column); // overrides virtual void OnMouseWheeled(int delta); virtual void OnSizeChanged(int wide, int tall); virtual void PerformLayout(); virtual void Paint(); virtual void PaintBackground(); virtual void ApplySchemeSettings(IScheme *pScheme); virtual void OnMousePressed(enum MouseCode code); virtual void OnMouseDoublePressed(enum MouseCode code); virtual void OnKeyCodeTyped(enum KeyCode code); MESSAGE_FUNC( OnSliderMoved, "ScrollBarSliderMoved" ); MESSAGE_FUNC_INT_INT( OnColumnResized, "ColumnResized", column, delta ); MESSAGE_FUNC_INT( OnSetSortColumn, "SetSortColumn", column ); MESSAGE_FUNC( OpenColumnChoiceMenu, "OpenColumnChoiceMenu" ); MESSAGE_FUNC_INT( OnToggleColumnVisible, "ToggleColumnVisible", col ); virtual float GetRowsPerPage(); virtual int GetStartItem(); // user configuration virtual void ApplyUserConfigSettings(KeyValues *userConfig); virtual void GetUserConfigSettings(KeyValues *userConfig); virtual bool HasUserConfigSettings(); /* MESSAGES SENT "ItemSelected" - query which items are selected */ private: // Cleans up allocations associated with a particular item void CleanupItem( FastSortListPanelItem *data ); // adds the item into the column indexes void IndexItem(int itemID); // Purpose: void UpdateSelection( vgui::MouseCode code, int x, int y, int row, int column ); // Handles multiselect void HandleMultiSelection( int itemID, int row, int column ); // Handles addselect void HandleAddSelection( int itemID, int row, int column ); // pre-sorted columns struct IndexItem_t { ListPanelItem *dataItem; int duplicateIndex; }; typedef CUtlRBTree<IndexItem_t, int> IndexRBTree_t; struct column_t { Button *m_pHeader; int m_iMinWidth; int m_iMaxWidth; bool m_bResizesWithWindow; Panel *m_pResizer; SortFunc *m_pSortFunc; bool m_bTypeIsText; bool m_bHidden; bool m_bUnhidable; IndexRBTree_t m_SortedTree; int m_nContentAlignment; }; // list of the column headers CUtlLinkedList<column_t, unsigned char> m_ColumnsData; // persistent list of all columns ever created, indexes into m_ColumnsData - used for matching up DATAITEM m_SortedTreeIndexes CUtlVector<unsigned char> m_ColumnsHistory; // current list of columns, indexes into m_ColumnsData CUtlVector<unsigned char> m_CurrentColumns; int m_iColumnDraggerMoved; // which column dragger was moved->which header to resize int m_lastBarWidth; CUtlLinkedList<FastSortListPanelItem*, int> m_DataItems; CUtlVector<int> m_VisibleItems; // set to true if the table needs to be sorted before it's drawn next int m_iSortColumn; int m_iSortColumnSecondary; void ResortColumnRBTree(int col); static bool RBTreeLessFunc(vgui::ListPanel::IndexItem_t &item1, vgui::ListPanel::IndexItem_t &item2); TextImage *m_pTextImage; // used in rendering ImagePanel *m_pImagePanel; // used in rendering Label *m_pLabel; // used in rendering ScrollBar *m_hbar; ScrollBar *m_vbar; int m_iSelectedColumn; bool m_bNeedsSort : 1; bool m_bSortAscending : 1; bool m_bSortAscendingSecondary : 1; bool m_bCanSelectIndividualCells : 1; bool m_bShiftHeldDown : 1; bool m_bMultiselectEnabled : 1; bool m_bAllowUserAddDeleteColumns : 1; bool m_bDeleteImageListWhenDone : 1; bool m_bIgnoreDoubleClick : 1; int m_iHeaderHeight; int m_iRowHeight; // selection data CUtlVector<int> m_SelectedItems; // array of selected rows int m_LastItemSelected; // remember the last row selected for future shift clicks int m_iTableStartX; int m_iTableStartY; Color m_LabelFgColor; Color m_DisabledColor; Color m_SelectionFgColor; Color m_DisabledSelectionFgColor; ImageList *m_pImageList; TextImage *m_pEmptyListText; PHandle m_hEditModePanel; int m_iEditModeItemID; int m_iEditModeColumn; void ResetColumnHeaderCommands(); }; } #endif // LISTPANEL_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |