//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef WIZARDSUBPANEL_H #define WIZARDSUBPANEL_H #ifdef _WIN32 #pragma once #endif #include <vgui_controls/EditablePanel.h> namespace vgui { //----------------------------------------------------------------------------- // Purpose: Base panel for use in Wizards and in property sheets //----------------------------------------------------------------------------- class WizardSubPanel : public EditablePanel { DECLARE_CLASS_SIMPLE( WizardSubPanel, EditablePanel ); public: // constructor WizardSubPanel(Panel *parent, const char *panelName); ~WizardSubPanel(); // called when the subpanel is displayed // All controls & data should be reinitialized at this time virtual void OnDisplayAsNext() {} // called anytime the panel is first displayed, whether the user is moving forward or back // called immediately after OnDisplayAsNext/OnDisplayAsPrev virtual void OnDisplay() {} // called when displayed as previous virtual void OnDisplayAsPrev() {} // called when one of the wizard buttons are pressed // returns true if the wizard should advance, false otherwise virtual bool OnNextButton() { return true; } virtual bool OnPrevButton() { return true; } virtual bool OnFinishButton() { return true; } virtual bool OnCancelButton() { return true; } // returns true if this panel should be displayed, or if we should just skip over it virtual bool ShouldDisplayPanel() { return true; } // return true if this subpanel doesn't need the next/prev/finish/cancel buttons or will do it itself virtual bool isNonWizardPanel() { return false; } // returns a pointer to the next subpanel that should be displayed virtual WizardSubPanel *GetNextSubPanel() = 0; // returns a pointer to the panel to return to // it must be a panel that is already in the wizards panel history // returning NULL tells it to use the immediate previous panel in the history virtual WizardSubPanel *GetPrevSubPanel() { return NULL; } virtual WizardPanel *GetWizardPanel() { return _wizardPanel; } virtual void SetWizardPanel(WizardPanel *wizardPanel) { _wizardPanel = wizardPanel; } // returns a pointer to the wizard's doc virtual KeyValues *GetWizardData(); // returns a pointer virtual WizardSubPanel *GetSiblingSubPanelByName(const char *pageName); // gets the size this subpanel would like the wizard to be // returns true if it has a desired size virtual bool GetDesiredSize(int &wide, int &tall); protected: virtual void ApplySettings(KeyValues *inResourceData); virtual void GetSettings( KeyValues *outResourceData ); virtual void ApplySchemeSettings(IScheme *pScheme); virtual const char *GetDescription(); private: WizardPanel *_wizardPanel; int m_iDesiredWide, m_iDesiredTall; }; } // namespace vgui #endif // WIZARDSUBPANEL_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |