//====== Copyright 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #ifndef VIRTUALMESH_H #define VIRTUALMESH_H #ifdef _WIN32 #pragma once #endif // NOTE: These are fixed length to make it easy to fill these out without memory allocation or storage const int MAX_VIRTUAL_TRIANGLES = 1024; struct virtualmeshlist_t { Vector *pVerts; int indexCount; int triangleCount; int vertexCount; unsigned short indices[MAX_VIRTUAL_TRIANGLES*3]; }; struct virtualmeshtrianglelist_t { int triangleCount; unsigned short triangleIndices[MAX_VIRTUAL_TRIANGLES]; }; class IVirtualMeshEvent { public: virtual void GetVirtualMesh( void *userData, virtualmeshlist_t *pList ) = 0; virtual void GetWorldspaceBounds( void *userData, Vector *pMins, Vector *pMaxs ) = 0; virtual void GetTrianglesInSphere( void *userData, const Vector ¢er, float radius, virtualmeshtrianglelist_t *pList ) = 0; }; struct virtualmeshparams_t { IVirtualMeshEvent *pMeshEventHandler; void *userData; }; #endif // VIRTUALMESH_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |