//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef MYSQLDATABASE_H #define MYSQLDATABASE_H #ifdef _WIN32 #pragma once #endif #include <windows.h> #include "ISQLDBReplyTarget.h" #include "UtlVector.h" #include "UtlLinkedList.h" class ISQLDBCommand; //----------------------------------------------------------------------------- // Purpose: Generic MySQL accessing database // Provides threaded I/O queue functionality for accessing a mysql db //----------------------------------------------------------------------------- class CMySqlDatabase { public: // constructor CMySqlDatabase(); ~CMySqlDatabase(); // initialization - must be called before this object can be used bool Initialize(); // Dispatches responses to SQLDB queries bool RunFrame(); // load info - returns the number of sql db queries waiting to be processed virtual int QueriesInOutQueue(); // number of queries finished processing, waiting to be responded to virtual int QueriesInFinishedQueue(); // activates the thread void RunThread(); // command queues void AddCommandToQueue(ISQLDBCommand *cmd, ISQLDBReplyTarget *replyTarget, int returnState = 0); private: // threading data bool m_bRunThread; CRITICAL_SECTION m_csThread; CRITICAL_SECTION m_csInQueue; CRITICAL_SECTION m_csOutQueue; CRITICAL_SECTION m_csDBAccess; // wait event HANDLE m_hEvent; struct msg_t { ISQLDBCommand *cmd; ISQLDBReplyTarget *replyTarget; int result; int returnState; }; // command queues CUtlLinkedList<msg_t, int> m_InQueue; CUtlLinkedList<msg_t, int> m_OutQueue; }; class Connection; //----------------------------------------------------------------------------- // Purpose: Interface to a command //----------------------------------------------------------------------------- class ISQLDBCommand { public: // makes the command run (blocking), returning the success code virtual int RunCommand() = 0; // return data virtual void *GetReturnData() { return NULL; } // returns the command ID virtual int GetID() { return 0; } // gets information about the command for if it failed virtual void GetDebugInfo(char *buf, int bufSize) { buf[0] = 0; } // use to delete virtual void deleteThis() = 0; protected: // protected destructor, so that it has to be deleted through deleteThis() virtual ~ISQLDBCommand() {} }; #endif // MYSQLDATABASE_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |