//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Sample Source Code for "demo smoothing" tool in the engine. This could be ported into the client .dll // pretty easily -- ywb // // $NoKeywords: $ //=============================================================================// #ifndef CL_DEMOSMOOTHERPANEL_H #define CL_DEMOSMOOTHERPANEL_H #ifdef _WIN32 #pragma once #endif #include <vgui_controls/Frame.h> namespace vgui { class Button; class Label; class ListPanel; class IScheme; }; #include "demofile/demoformat.h" #include "demofile.h" struct demodirectory_t; class CSmoothingTypeButton; class CFixEdgeButton; typedef float (*EASEFUNC)( float t ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CDemoSmootherPanel : public vgui::Frame { DECLARE_CLASS_SIMPLE( CDemoSmootherPanel, vgui::Frame ); public: CDemoSmootherPanel( vgui::Panel *parent ); ~CDemoSmootherPanel(); virtual void OnTick(); // Command issued virtual void OnCommand(const char *command); void OnRefresh(); virtual bool OverrideView( democmdinfo_t& info, int tick ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void DrawDebuggingInfo( int frame, float elapsed ); protected: bool CanEdit(); void Reset( void ); demosmoothing_t *GetCurrent( void ); void DrawSmoothingSample( bool original, bool processed, int samplenumber, demosmoothing_t *sample, demosmoothing_t *next ); void DrawTargetSpline( void ); void DrawKeySpline( void ); int GetTickForFrame( int frame ); int GetFrameForTick( int tick ); bool GetInterpolatedViewPoint( Vector& origin, QAngle& angles ); bool GetInterpolatedOriginAndAngles( bool readonly, Vector& origin, QAngle& angles ); void DrawLegend( int startframe, int endframe ); void OnRevert(); void OnPreview( bool original ); void OnSave(); void OnReload(); void OnSelect(); void OnTogglePause(); void OnStep( bool forward ); void OnGotoFrame(); void OnToggleKeyFrame( void ); void OnToggleLookTarget( void ); void OnNextKey(); void OnPrevKey(); void OnNextTarget(); void OnPrevTarget(); void OnRevertPoint( void ); void PopulateMenuList(); int GetStartFrame(); int GetEndFrame(); void OnSaveKey(); void OnSetView(); void OnSmoothEdges( bool left, bool right ); void PerformLinearInterpolatedAngleSmoothing( int startframe, int endframe ); void OnSmoothSelectionAngles( void ); void OnSmoothSelectionOrigin( void ); void OnLinearInterpolateAnglesBasedOnEndpoints( void ); void OnLinearInterpolateOriginBasedOnEndpoints( void ); void OnSplineSampleOrigin( void ); void OnSplineSampleAngles( void ); void OnLookAtPoints( bool spline ); void OnSetKeys(float interval); void OnOriginEaseCurve( EASEFUNC easefunc ); void SetLastFrame( bool jumptotarget, int frame ); void AddSamplePoints( bool usetarget, bool includeboundaries, CUtlVector< demosmoothing_t * >& points, int start, int end ); demosmoothing_t *GetBoundedSample( CUtlVector< demosmoothing_t * >& points, int sample ); void FindSpanningPoints( int tick, CUtlVector< demosmoothing_t * >& points, int& prev, int& next ); // Undo/Redo void Undo( void ); void Redo( void ); // Do push before changes void PushUndo( char *description ); // Do this push after changes, must match pushundo 1for1 void PushRedo( char *description ); void WipeUndo( void ); void WipeRedo( void ); const char *GetUndoDescription( void ); const char *GetRedoDescription( void ); bool CanUndo( void ); bool CanRedo( void ); void ParseSmoothingInfo( CDemoFile &demoFile, CUtlVector< demosmoothing_t >& smooth ); void LoadSmoothingInfo( const char *filename, CSmoothingContext& smoothing ); void ClearSmoothingInfo( CSmoothingContext& smoothing ); void SaveSmoothingInfo( char const *filename, CSmoothingContext& smoothing ); CSmoothingTypeButton *m_pType; vgui::Button *m_pRevert; vgui::Button *m_pOK; vgui::Button *m_pCancel; vgui::Button *m_pSave; vgui::Button *m_pReloadFromDisk; vgui::TextEntry *m_pStartFrame; vgui::TextEntry *m_pEndFrame; vgui::Button *m_pPreviewOriginal; vgui::Button *m_pPreviewProcessed; vgui::CheckButton *m_pBackOff; vgui::Label *m_pSelectionInfo; vgui::CheckButton *m_pShowAllSamples; vgui::Button *m_pSelectSamples; vgui::Button *m_pPauseResume; vgui::Button *m_pStepForward; vgui::Button *m_pStepBackward; vgui::CheckButton *m_pHideLegend; vgui::CheckButton *m_pHideOriginal; vgui::CheckButton *m_pHideProcessed; vgui::Button *m_pToggleKeyFrame; vgui::Button *m_pToggleLookTarget; vgui::Button *m_pRevertPoint; vgui::Button *m_pMoveCameraToPoint; vgui::Button *m_pUndo; vgui::Button *m_pRedo; vgui::Button *m_pNextKey; vgui::Button *m_pPrevKey; vgui::Button *m_pNextTarget; vgui::Button *m_pPrevTarget; CFixEdgeButton *m_pFixEdges; vgui::TextEntry *m_pFixEdgeFrames; vgui::Button *m_pProcessKey; vgui::TextEntry *m_pGotoFrame; vgui::Button *m_pGoto; bool m_bHasSelection; int m_nSelection[2]; int m_iSelectionTicksSpan; bool m_bPreviewing; bool m_bPreviewOriginal; int m_iPreviewStartTick; float m_fPreviewCurrentTime; int m_nPreviewLastFrame; bool m_bPreviewPaused; CSmoothingContext m_Smoothing; bool m_bInputActive; int m_nOldCursor[2]; struct DemoSmoothUndo { CSmoothingContext *undo; CSmoothingContext *redo; char *udescription; char *rdescription; }; CUtlVector< DemoSmoothUndo * > m_UndoStack; int m_nUndoLevel; bool m_bRedoPending; bool m_bDirty; Vector m_vecEyeOffset; }; #endif // CL_DEMOSMOOTHERPANEL_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |