# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 !IF "$(CFG)" == "" CFG=smdlexp - Win32 Debug !MESSAGE No configuration specified. Defaulting to smdlexp - Win32 Debug. !ENDIF !IF "$(CFG)" != "smdlexp - Win32 Release" && "$(CFG)" !=\ "smdlexp - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE on this makefile !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "smdlexp.mak" CFG="smdlexp - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "smdlexp - Win32 Release" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "smdlexp - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF ################################################################################ # Begin Project # PROP Target_Last_Scanned "smdlexp - Win32 Debug" RSC=rc.exe MTL=mktyplib.exe CPP=cl.exe !IF "$(CFG)" == "smdlexp - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" OUTDIR=.\Release INTDIR=.\Release ALL : "..\..\..\3DSMAX\STDPLUGS\SMDLEXP.DLE" CLEAN : -@erase "$(INTDIR)\smdlexp.obj" -@erase "$(INTDIR)\smdlexp.res" -@erase "$(OUTDIR)\SMDLEXP.exp" -@erase "$(OUTDIR)\SMDLEXP.lib" -@erase "..\..\..\3DSMAX\STDPLUGS\SMDLEXP.DLE" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "\3DSMAX2.5\MAXSDK\INCLUDE" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "\3DSMAX2.5\MAXSDK\INCLUDE" /D "WIN32" /D\ "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)/smdlexp.pch" /YX /Fo"$(INTDIR)/" /c CPP_OBJS=.\Release/ CPP_SBRS=.\. # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /win32 MTL_PROJ=/nologo /D "NDEBUG" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" RSC_PROJ=/l 0x409 /fo"$(INTDIR)/smdlexp.res" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/smdlexp.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib COMCTL32.LIB /nologo /subsystem:windows /dll /machine:I386 /out:"\3DSMAX\STDPLUGS\SMDLEXP.DLE" LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib COMCTL32.LIB /nologo\ /subsystem:windows /dll /incremental:no /pdb:"$(OUTDIR)/SMDLEXP.pdb"\ /machine:I386 /def:".\smdlexp.def" /out:"\3DSMAX\STDPLUGS\SMDLEXP.DLE"\ /implib:"$(OUTDIR)/SMDLEXP.lib" DEF_FILE= \ ".\smdlexp.def" LINK32_OBJS= \ "$(INTDIR)\smdlexp.obj" \ "$(INTDIR)\smdlexp.res" \ "..\..\..\quiver\src\utils\3dsmax\CORE.LIB" \ "..\..\..\quiver\src\utils\3dsmax\GEOM.LIB" \ "..\..\..\quiver\src\utils\3dsmax\MESH.LIB" \ "..\..\..\quiver\src\utils\3dsmax\UTIL.LIB" "..\..\..\3DSMAX\STDPLUGS\SMDLEXP.DLE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "smdlexp - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" OUTDIR=.\Debug INTDIR=.\Debug ALL : "..\..\..\3DSMAX\STDPLUGS\SMDLEXP.DLE" "$(OUTDIR)\smdlexp.bsc" CLEAN : -@erase "$(INTDIR)\smdlexp.obj" -@erase "$(INTDIR)\smdlexp.res" -@erase "$(INTDIR)\smdlexp.sbr" -@erase "$(INTDIR)\vc40.idb" -@erase "$(INTDIR)\vc40.pdb" -@erase "$(OUTDIR)\smdlexp.bsc" -@erase "$(OUTDIR)\SMDLEXP.exp" -@erase "$(OUTDIR)\SMDLEXP.lib" -@erase "$(OUTDIR)\SMDLEXP.pdb" -@erase "..\..\..\3DSMAX\STDPLUGS\SMDLEXP.DLE" -@erase "..\..\..\3DSMAX\STDPLUGS\SMDLEXP.ILK" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "\3DSMAX2.5\MAXSDK\INCLUDE" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c CPP_PROJ=/nologo /MD /W3 /Gm /GX /Zi /Od /I "\3DSMAX2.5\MAXSDK\INCLUDE" /D\ "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/smdlexp.pch"\ /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c CPP_OBJS=.\Debug/ CPP_SBRS=.\Debug/ # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /win32 MTL_PROJ=/nologo /D "_DEBUG" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" RSC_PROJ=/l 0x409 /fo"$(INTDIR)/smdlexp.res" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/smdlexp.bsc" BSC32_SBRS= \ "$(INTDIR)\smdlexp.sbr" "$(OUTDIR)\smdlexp.bsc" : "$(OUTDIR)" $(BSC32_SBRS) $(BSC32) @<< $(BSC32_FLAGS) $(BSC32_SBRS) << LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib COMCTL32.LIB /nologo /subsystem:windows /dll /debug /machine:I386 /out:"\3DSMAX\STDPLUGS\SMDLEXP.DLE" LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib COMCTL32.LIB /nologo\ /subsystem:windows /dll /incremental:yes /pdb:"$(OUTDIR)/SMDLEXP.pdb" /debug\ /machine:I386 /def:".\smdlexp.def" /out:"\3DSMAX\STDPLUGS\SMDLEXP.DLE"\ /implib:"$(OUTDIR)/SMDLEXP.lib" DEF_FILE= \ ".\smdlexp.def" LINK32_OBJS= \ "$(INTDIR)\smdlexp.obj" \ "$(INTDIR)\smdlexp.res" \ "..\..\..\quiver\src\utils\3dsmax\CORE.LIB" \ "..\..\..\quiver\src\utils\3dsmax\GEOM.LIB" \ "..\..\..\quiver\src\utils\3dsmax\MESH.LIB" \ "..\..\..\quiver\src\utils\3dsmax\UTIL.LIB" "..\..\..\3DSMAX\STDPLUGS\SMDLEXP.DLE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< ################################################################################ # Begin Target # Name "smdlexp - Win32 Release" # Name "smdlexp - Win32 Debug" !IF "$(CFG)" == "smdlexp - Win32 Release" !ELSEIF "$(CFG)" == "smdlexp - Win32 Debug" !ENDIF ################################################################################ # Begin Source File SOURCE=.\smdlexp.cpp DEP_CPP_SMDLE=\ ".\smedefs.h"\ NODEP_CPP_SMDLE=\ ".\ANIMTBL.H"\ ".\DECOMP.H"\ ".\istdplug.h"\ ".\MAX.H"\ ".\STDMAT.H"\ !IF "$(CFG)" == "smdlexp - Win32 Release" "$(INTDIR)\smdlexp.obj" : $(SOURCE) $(DEP_CPP_SMDLE) "$(INTDIR)" !ELSEIF "$(CFG)" == "smdlexp - Win32 Debug" "$(INTDIR)\smdlexp.obj" : $(SOURCE) $(DEP_CPP_SMDLE) "$(INTDIR)" "$(INTDIR)\smdlexp.sbr" : $(SOURCE) $(DEP_CPP_SMDLE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\smdlexp.def !IF "$(CFG)" == "smdlexp - Win32 Release" !ELSEIF "$(CFG)" == "smdlexp - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\smdlexp.rc "$(INTDIR)\smdlexp.res" : $(SOURCE) "$(INTDIR)" $(RSC) $(RSC_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=\quiver\src\utils\3dsmax\UTIL.LIB !IF "$(CFG)" == "smdlexp - Win32 Release" !ELSEIF "$(CFG)" == "smdlexp - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=\quiver\src\utils\3dsmax\GEOM.LIB !IF "$(CFG)" == "smdlexp - Win32 Release" !ELSEIF "$(CFG)" == "smdlexp - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=\quiver\src\utils\3dsmax\MESH.LIB !IF "$(CFG)" == "smdlexp - Win32 Release" !ELSEIF "$(CFG)" == "smdlexp - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=\quiver\src\utils\3dsmax\CORE.LIB !IF "$(CFG)" == "smdlexp - Win32 Release" !ELSEIF "$(CFG)" == "smdlexp - Win32 Debug" !ENDIF # End Source File # End Target # End Project ################################################################################
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |