//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // // studiomdl.c: generates a studio .mdl file from a .qc script // models/<scriptname>.mdl. // #pragma warning( disable : 4244 ) #pragma warning( disable : 4237 ) #pragma warning( disable : 4305 ) #include <windows.h> #include <stdio.h> #include <stdlib.h> #include <sys/stat.h> #include <math.h> #include "istudiorender.h" #include "filesystem_tools.h" #include "cmdlib.h" #include "scriplib.h" #include "mathlib.h" #define EXTERN #include "studio.h" #include "studiomdl.h" #include "collisionmodel.h" #include "optimize.h" #include "vstdlib/strtools.h" #include "bspflags.h" #include "vstdlib/icommandline.h" #include "utldict.h" bool g_collapse_bones = false; bool g_quiet = false; bool g_badCollide = false; bool g_IHVTest = false; bool g_bCheckLengths = false; bool g_bPrintBones = false; bool g_bPerf = false; bool g_bDumpGraph = false; bool g_bMultistageGraph = false; bool g_verbose = false; bool g_bCreateMakefile = false; bool g_bHasModelName = false; bool g_bZBrush = false; bool g_bVerifyOnly = false; bool g_bUseBoneInBBox = true; bool g_bLockBoneLengths = false; bool g_bOverridePreDefinedBones = true; bool g_bXbox = false; int g_minLod = 0; bool g_bNoWarnings = false; char g_path[1024]; CUtlVector< s_hitboxset > g_hitboxsets; CUtlVector< char > g_KeyValueText; //----------------------------------------------------------------------------- // Stuff for writing a makefile to build models incrementally. //----------------------------------------------------------------------------- CUtlVector<CUtlSymbol> m_CreateMakefileDependencies; void CreateMakefile_AddDependency( const char *pFileName ) { if( !g_bCreateMakefile ) { return; } CUtlSymbol sym( pFileName ); int i; for( i = 0; i < m_CreateMakefileDependencies.Count(); i++ ) { if( m_CreateMakefileDependencies[i] == sym ) { return; } } m_CreateMakefileDependencies.AddToTail( sym ); } void CreateMakefile_OutputMakefile( void ) { if( !g_bHasModelName ) { MdlError( "Can't write makefile since a target mdl hasn't been specified!" ); } FILE *fp = fopen( "makefile.tmp", "a" ); if( !fp ) { MdlError( "can't open makefile.tmp!\n" ); } char mdlname[MAX_PATH]; strcpy( mdlname, gamedir ); // if( *g_pPlatformName ) // { // strcat( mdlname, "platform_" ); // strcat( mdlname, g_pPlatformName ); // strcat( mdlname, "/" ); // } strcat( mdlname, "models/" ); strcat( mdlname, outname ); Q_StripExtension( mdlname, mdlname, sizeof( mdlname ) ); strcat( mdlname, ".mdl" ); Q_FixSlashes( mdlname ); fprintf( fp, "%s:", mdlname ); int i; for( i = 0; i < m_CreateMakefileDependencies.Count(); i++ ) { fprintf( fp, " %s", m_CreateMakefileDependencies[i].String() ); } fprintf( fp, "\n" ); char mkdirpath[MAX_PATH]; strcpy( mkdirpath, mdlname ); Q_StripFilename( mkdirpath ); fprintf( fp, "\tmkdir \"%s\"\n", mkdirpath ); fprintf( fp, "\t%s -quiet %s\n\n", CommandLine()->GetParm( 0 ), fullpath ); fclose( fp ); } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- static bool g_bFirstWarning = true; void TokenError( char const *fmt, ... ) { static char output[1024]; va_list args; char *pFilename; int iLineNumber; if (GetTokenizerStatus( &pFilename, &iLineNumber )) { va_start( args, fmt ); vsprintf( output, fmt, args ); MdlError( "%s(%d): - %s", pFilename, iLineNumber, output ); } else { va_start( args, fmt ); vsprintf( output, fmt, args ); MdlError( "%s", output ); } } void MdlError( char const *fmt, ... ) { static char output[1024]; static char *knownExtensions[] = {".mdl", ".ani", ".phy", ".sw.vtx", ".dx80.vtx", ".dx90.vtx", ".xbox.vtx", ".vvd"}; char fileName[MAX_PATH]; char baseName[MAX_PATH]; va_list args; Assert( 0 ); if (g_quiet) { if (g_bFirstWarning) { printf("%s :\n", fullpath ); g_bFirstWarning = false; } printf("\t"); } printf("ERROR: "); va_start( args, fmt ); vprintf( fmt, args ); // delete premature files // unforunately, content is built without verification // ensuring that targets are not available, prevents check-in if (g_bHasModelName) { // undescriptive errors in batch processes could be anonymous printf("ERROR: Aborted Processing on '%s'\n", outname); strcpy( fileName, gamedir ); strcat( fileName, "models/" ); strcat( fileName, outname ); Q_FixSlashes( fileName ); Q_StripExtension( fileName, baseName, sizeof( baseName ) ); for (int i=0; i<ARRAYSIZE(knownExtensions); i++) { strcpy( fileName, baseName); strcat( fileName, knownExtensions[i] ); // really need filesystem concept here // g_pFileSystem->RemoveFile( fileName ); unlink( fileName ); } } exit( -1 ); } void MdlWarning( const char *fmt, ... ) { va_list args; static char output[1024]; if (g_bNoWarnings) return; if (g_quiet) { if (g_bFirstWarning) { printf("%s :\n", fullpath ); g_bFirstWarning = false; } printf("\t"); } Assert( 0 ); printf("WARNING: "); va_start( args, fmt ); vprintf( fmt, args ); } #ifndef _DEBUG void MdlHandleCrash( const char *pMessage, bool bAssert ) { static LONG crashHandlerCount = 0; if ( InterlockedIncrement( &crashHandlerCount ) == 1 ) { MdlError( "'%s' (assert: %d)\n", pMessage, bAssert ); } InterlockedDecrement( &crashHandlerCount ); } // This is called if we crash inside our crash handler. It just terminates the process immediately. LONG __stdcall MdlSecondExceptionFilter( struct _EXCEPTION_POINTERS *ExceptionInfo ) { TerminateProcess( GetCurrentProcess(), 2 ); return EXCEPTION_EXECUTE_HANDLER; // (never gets here anyway) } void MdlExceptionFilter( unsigned long code ) { // This is called if we crash inside our crash handler. It just terminates the process immediately. SetUnhandledExceptionFilter( MdlSecondExceptionFilter ); //DWORD code = ExceptionInfo->ExceptionRecord->ExceptionCode; #define ERR_RECORD( name ) { name, #name } struct { int code; char *pReason; } errors[] = { ERR_RECORD( EXCEPTION_ACCESS_VIOLATION ), ERR_RECORD( EXCEPTION_ARRAY_BOUNDS_EXCEEDED ), ERR_RECORD( EXCEPTION_BREAKPOINT ), ERR_RECORD( EXCEPTION_DATATYPE_MISALIGNMENT ), ERR_RECORD( EXCEPTION_FLT_DENORMAL_OPERAND ), ERR_RECORD( EXCEPTION_FLT_DIVIDE_BY_ZERO ), ERR_RECORD( EXCEPTION_FLT_INEXACT_RESULT ), ERR_RECORD( EXCEPTION_FLT_INVALID_OPERATION ), ERR_RECORD( EXCEPTION_FLT_OVERFLOW ), ERR_RECORD( EXCEPTION_FLT_STACK_CHECK ), ERR_RECORD( EXCEPTION_FLT_UNDERFLOW ), ERR_RECORD( EXCEPTION_ILLEGAL_INSTRUCTION ), ERR_RECORD( EXCEPTION_IN_PAGE_ERROR ), ERR_RECORD( EXCEPTION_INT_DIVIDE_BY_ZERO ), ERR_RECORD( EXCEPTION_INT_OVERFLOW ), ERR_RECORD( EXCEPTION_INVALID_DISPOSITION ), ERR_RECORD( EXCEPTION_NONCONTINUABLE_EXCEPTION ), ERR_RECORD( EXCEPTION_PRIV_INSTRUCTION ), ERR_RECORD( EXCEPTION_SINGLE_STEP ), ERR_RECORD( EXCEPTION_STACK_OVERFLOW ), ERR_RECORD( EXCEPTION_ACCESS_VIOLATION ), }; int nErrors = sizeof( errors ) / sizeof( errors[0] ); int i = 0; for ( i=0; i < nErrors; i++ ) { if ( errors[i].code == code ) MdlHandleCrash( errors[i].pReason, true ); } if ( i == nErrors ) { MdlHandleCrash( "Unknown reason", true ); } TerminateProcess( GetCurrentProcess(), 1 ); } #endif /* ================= ================= */ int k_memtotal; void *kalloc( int num, int size ) { // printf( "calloc( %d, %d )\n", num, size ); // printf( "%d ", num * size ); k_memtotal += num * size; // ensure memory alignment on maximum of ALIGN void *ptr = calloc( num, size + 511 ); ptr = (byte *)((int)((byte *)ptr + 511) & ~ 511); return ptr; } void kmemset( void *ptr, int value, int size ) { // printf( "kmemset( %x, %d, %d )\n", ptr, value, size ); memset( ptr, value, size ); return; } int verify_atoi( const char *token ) { if (token[0] != '-' && (token[0] < '0' || token[0] > '9')) { TokenError( "expecting number, got \"%s\"\n", token ); } return atoi( token ); } float verify_atof( const char *token ) { if (token[0] != '-' && token[0] != '.' && (token[0] < '0' || token[0] > '9')) { TokenError( "expecting number, got \"%s\"\n", token ); } return atof( token ); } //----------------------------------------------------------------------------- // Key value block //----------------------------------------------------------------------------- static void AppendKeyValueText( CUtlVector< char > *pKeyValue, const char *pString ) { int nLen = strlen(pString); int nFirst = pKeyValue->AddMultipleToTail( nLen ); memcpy( pKeyValue->Base() + nFirst, pString, nLen ); } int KeyValueTextSize( CUtlVector< char > *pKeyValue ) { return pKeyValue->Count(); } const char *KeyValueText( CUtlVector< char > *pKeyValue ) { return pKeyValue->Base(); } void Option_KeyValues( CUtlVector< char > *pKeyValue ); /* ================= ================= */ /* ================= ================= */ int lookupControl( char *string ) { if (stricmp(string,"X")==0) return STUDIO_X; if (stricmp(string,"Y")==0) return STUDIO_Y; if (stricmp(string,"Z")==0) return STUDIO_Z; if (stricmp(string,"XR")==0) return STUDIO_XR; if (stricmp(string,"YR")==0) return STUDIO_YR; if (stricmp(string,"ZR")==0) return STUDIO_ZR; if (stricmp(string,"LX")==0) return STUDIO_LX; if (stricmp(string,"LY")==0) return STUDIO_LY; if (stricmp(string,"LZ")==0) return STUDIO_LZ; if (stricmp(string,"LXR")==0) return STUDIO_LXR; if (stricmp(string,"LYR")==0) return STUDIO_LYR; if (stricmp(string,"LZR")==0) return STUDIO_LZR; if (stricmp(string,"LM")==0) return STUDIO_LINEAR; if (stricmp(string,"LQ")==0) return STUDIO_QUADRATIC_MOTION; return -1; } /* ================= ================= */ int LookupPoseParameter( char *name ) { int i; for ( i = 0; i < g_numposeparameters; i++) { if (!stricmp( name, g_pose[i].name)) { return i; } } strcpyn( g_pose[i].name, name ); g_numposeparameters = i + 1; if (g_numposeparameters > MAXSTUDIOPOSEPARAM) { TokenError( "too many pose parameters (max %d)\n", MAXSTUDIOPOSEPARAM ); } return i; } void Cmd_PoseParameter( ) { if (g_numposeparameters >= MAXSTUDIOPOSEPARAM) { TokenError( "too many pose parameters (max %d)\n", MAXSTUDIOPOSEPARAM ); } int i = LookupPoseParameter( token ); // name GetToken (false); strcpyn( g_pose[i].name, token ); if (TokenAvailable()) { // min GetToken (false); g_pose[i].min = verify_atof (token); } if (TokenAvailable()) { // max GetToken (false); g_pose[i].max = verify_atof (token); } while (TokenAvailable()) { GetToken (false); if (!stricmp( token, "wrap" )) { g_pose[i].flags |= STUDIO_LOOPING; g_pose[i].loop = g_pose[i].max - g_pose[i].min; } else if (!stricmp( token, "loop" )) { g_pose[i].flags |= STUDIO_LOOPING; GetToken (false); g_pose[i].loop = verify_atof( token ); } } } /* ================= ================= */ // search case-insensitive for string2 in string char *stristr( const char *string, const char *string2 ) { int c, len; c = tolower( *string2 ); len = strlen( string2 ); while (string) { for (; *string && tolower( *string ) != c; string++); if (*string) { if (strnicmp( string, string2, len ) == 0) { break; } string++; } else { return NULL; } } return (char *)string; } /* ================= ================= */ int lookup_texture( char *texturename, int maxlen ) { int i; Q_StripExtension( texturename, texturename, maxlen ); for (i = 0; i < g_numtextures; i++) { if (stricmp( g_texture[i].name, texturename ) == 0) { return i; } } if (i >= MAXSTUDIOSKINS) MdlError("Too many materials used, max %d\n", ( int )MAXSTUDIOSKINS ); // printf( "texture %d = %s\n", i, texturename ); strcpyn( g_texture[i].name, texturename ); g_texture[i].material = -1; /* if (stristr( texturename, "chrome" ) != NULL) { texture[i].flags = STUDIO_NF_FLATSHADE | STUDIO_NF_CHROME; } else { texture[i].flags = 0; } */ g_numtextures++; return i; } void Cmd_RenameMaterial( void ) { char from[256]; char to[256]; GetToken( false ); strcpy( from, token ); GetToken( false ); strcpy( to, token ); int i; for (i = 0; i < g_numtextures; i++) { if (stricmp( g_texture[i].name, from ) == 0) { strcpy( g_texture[i].name, to ); return; } } MdlError( "unknown material \"%s\" in rename\n", from ); } int use_texture_as_material( int textureindex ) { if (g_texture[textureindex].material == -1) { // printf("%d %d %s\n", textureindex, g_nummaterials, g_texture[textureindex].name ); g_material[g_nummaterials] = textureindex; g_texture[textureindex].material = g_nummaterials++; } return g_texture[textureindex].material; } int material_to_texture( int material ) { int i; for (i = 0; i < g_numtextures; i++) { if (g_texture[i].material == material) { return i; } } return -1; } //Wrong name for the use of it. void scale_vertex( Vector &org ) { org[0] = org[0] * g_currentscale; org[1] = org[1] * g_currentscale; org[2] = org[2] * g_currentscale; } void SetSkinValues( ) { int i, j; int index; if (numcdtextures == 0) { char szName[256]; // strip down till it finds "models" strcpyn( szName, fullpath ); while (szName[0] != '\0' && strnicmp( "models", szName, 6 ) != 0) { strcpy( &szName[0], &szName[1] ); } if (szName[0] != '\0') { Q_StripFilename( szName ); strcat( szName, "/" ); } else { // if( *g_pPlatformName ) // { // strcat( szName, "platform_" ); // strcat( szName, g_pPlatformName ); // strcat( szName, "/" ); // } strcpy( szName, "models/" ); strcat( szName, outname ); Q_StripExtension( szName, szName, sizeof( szName ) ); strcat( szName, "/" ); } cdtextures[0] = strdup( szName ); numcdtextures = 1; } for (i = 0; i < g_numtextures; i++) { char szName[256]; Q_StripExtension( g_texture[i].name, szName, sizeof( szName ) ); Q_strncpy( g_texture[i].name, szName, sizeof( g_texture[i].name ) ); } // build texture groups for (i = 0; i < MAXSTUDIOSKINS; i++) { for (j = 0; j < MAXSTUDIOSKINS; j++) { g_skinref[i][j] = j; } } index = 0; for (i = 0; i < g_numtexturelayers[0]; i++) { for (j = 0; j < g_numtexturereps[0]; j++) { g_skinref[i][g_texturegroup[0][0][j]] = g_texturegroup[0][i][j]; } } if (i != 0) { g_numskinfamilies = i; } else { g_numskinfamilies = 1; } g_numskinref = g_numtextures; // printf ("width: %i height: %i\n",width, height); /* printf ("adjusted width: %i height: %i top : %i left: %i\n", pmesh->skinwidth, pmesh->skinheight, pmesh->skintop, pmesh->skinleft ); */ } /* ================= ================= */ int LookupXNode( char *name ) { int i; for ( i = 1; i <= g_numxnodes; i++) { if (stricmp( name, g_xnodename[i] ) == 0) { return i; } } g_xnodename[i] = strdup( name ); g_numxnodes = i; return i; } /* ================= ================= */ char g_szFilename[1024]; FILE *g_fpInput; char g_szLine[4096]; int g_iLinecount; void Build_Reference( s_source_t *psource) { int i, parent; Vector angle; for (i = 0; i < psource->numbones; i++) { matrix3x4_t m; AngleMatrix( psource->rawanim[0][i].rot, m ); m[0][3] = psource->rawanim[0][i].pos[0]; m[1][3] = psource->rawanim[0][i].pos[1]; m[2][3] = psource->rawanim[0][i].pos[2]; parent = psource->localBone[i].parent; if (parent == -1) { // scale the done pos. // calc rotational matrices MatrixCopy( m, psource->boneToPose[i] ); } else { // calc compound rotational matrices // FIXME : Hey, it's orthogical so inv(A) == transpose(A) ConcatTransforms( psource->boneToPose[parent], m, psource->boneToPose[i] ); } // printf("%3d %f %f %f\n", i, psource->bonefixup[i].worldorg[0], psource->bonefixup[i].worldorg[1], psource->bonefixup[i].worldorg[2] ); /* AngleMatrix( angle, m ); printf("%8.4f %8.4f %8.4f\n", m[0][0], m[1][0], m[2][0] ); printf("%8.4f %8.4f %8.4f\n", m[0][1], m[1][1], m[2][1] ); printf("%8.4f %8.4f %8.4f\n", m[0][2], m[1][2], m[2][2] ); */ } } int Grab_Nodes( s_node_t *pnodes ) { int index; char name[1024]; int parent; int numbones = 0; for (index = 0; index < MAXSTUDIOSRCBONES; index++) { pnodes[index].parent = -1; } while (fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) != NULL) { g_iLinecount++; if (sscanf( g_szLine, "%d \"%[^\"]\" %d", &index, name, &parent ) == 3) { // check for duplicated bones /* if (strlen(pnodes[index].name) != 0) { MdlError( "bone \"%s\" exists more than once\n", name ); } */ strcpyn( pnodes[index].name, name ); pnodes[index].parent = parent; if (index > numbones) { numbones = index; } } else { return numbones + 1; } } MdlError( "Unexpected EOF at line %d\n", g_iLinecount ); return 0; } void clip_rotations( RadianEuler& rot ) { int j; // clip everything to : -M_PI <= x < M_PI for (j = 0; j < 3; j++) { while (rot[j] >= M_PI) rot[j] -= M_PI*2; while (rot[j] < -M_PI) rot[j] += M_PI*2; } } void clip_rotations( Vector& rot ) { int j; // clip everything to : -180 <= x < 180 for (j = 0; j < 3; j++) { while (rot[j] >= 180) rot[j] -= 180*2; while (rot[j] < -180) rot[j] += 180*2; } } /* ================= Cmd_Eyeposition ================= */ void Cmd_Eyeposition (void) { // rotate points into frame of reference so g_model points down the positive x // axis // FIXME: these coords are bogus GetToken (false); eyeposition[1] = verify_atof (token); GetToken (false); eyeposition[0] = -verify_atof (token); GetToken (false); eyeposition[2] = verify_atof (token); } /* ================= Cmd_Eyeposition ================= */ void Cmd_Illumposition (void) { // rotate points into frame of reference so g_model points down the positive x // axis // FIXME: these coords are bogus GetToken (false); illumposition[1] = verify_atof (token); GetToken (false); illumposition[0] = -verify_atof (token); GetToken (false); illumposition[2] = verify_atof (token); illumpositionset = true; } /* ================= Cmd_Modelname ================= */ void Cmd_Modelname (void) { g_bHasModelName = true; GetToken (false); if ( token[0] == '/' || token[0] == '\\' ) { MdlWarning( "$modelname key has slash as first character. Removing.\n" ); Q_strncpy( outname, &token[1], sizeof( outname ) ); } else { Q_strncpy( outname, token, sizeof( outname ) ); } } void Cmd_Autocenter() { g_centerstaticprop = true; } /* =============== =============== */ void Option_Studio( s_model_t *pmodel ) { if (!GetToken (false)) return; strcpyn( pmodel->filename, token ); // pmodel = (s_model_t *)kalloc( 1, sizeof( s_model_t ) ); // g_bodypart[g_numbodyparts].pmodel[g_bodypart[g_numbodyparts].nummodels] = pmodel; flip_triangles = 1; pmodel->scale = g_currentscale = g_defaultscale; while (TokenAvailable()) { GetToken(false); if (stricmp( "reverse", token ) == 0) { flip_triangles = 0; } else if (stricmp( "scale", token ) == 0) { GetToken(false); pmodel->scale = g_currentscale = verify_atof( token ); } else if (stricmp( "faces", token ) == 0) { GetToken( false ); GetToken( false ); } else if (stricmp( "bias", token ) == 0) { GetToken( false ); } else if (stricmp("{", token ) == 0) { UnGetToken( ); break; } else { MdlError("unknown command \"%s\"\n", token ); } } // load source pmodel->source = Load_Source( pmodel->filename, "", false, true ); //Reset currentscale to whatever global we currently have set //g_defaultscale gets set in Cmd_ScaleUp everytime the $scale command is used. g_currentscale = g_defaultscale; } int Option_Blank( ) { g_model[g_nummodels] = (s_model_t *)kalloc( 1, sizeof( s_model_t ) ); g_source[g_numsources] = (s_source_t *)kalloc( 1, sizeof( s_source_t ) ); g_model[g_nummodels]->source = g_source[g_numsources]; g_numsources++; g_bodypart[g_numbodyparts].pmodel[g_bodypart[g_numbodyparts].nummodels] = g_model[g_nummodels]; strcpyn( g_model[g_nummodels]->name, "blank" ); g_bodypart[g_numbodyparts].nummodels++; g_nummodels++; return 0; } void Cmd_Bodygroup( ) { int is_started = 0; if (!GetToken(false)) return; if (g_numbodyparts == 0) { g_bodypart[g_numbodyparts].base = 1; } else { g_bodypart[g_numbodyparts].base = g_bodypart[g_numbodyparts-1].base * g_bodypart[g_numbodyparts-1].nummodels; } strcpyn( g_bodypart[g_numbodyparts].name, token ); do { GetToken (true); if (endofscript) return; else if (token[0] == '{') is_started = 1; else if (token[0] == '}') break; else if (stricmp("studio", token ) == 0) { g_model[g_nummodels] = (s_model_t *)kalloc( 1, sizeof( s_model_t ) ); g_bodypart[g_numbodyparts].pmodel[g_bodypart[g_numbodyparts].nummodels] = g_model[g_nummodels]; g_bodypart[g_numbodyparts].nummodels++; Option_Studio( g_model[g_nummodels] ); g_nummodels++; } else if (stricmp("blank", token ) == 0) Option_Blank( ); else { MdlError("unknown bodygroup option: \"%s\"\n", token ); } } while (1); g_numbodyparts++; return; } void Cmd_Body( ) { int is_started = 0; if (!GetToken(false)) return; if (g_numbodyparts == 0) { g_bodypart[g_numbodyparts].base = 1; } else { g_bodypart[g_numbodyparts].base = g_bodypart[g_numbodyparts-1].base * g_bodypart[g_numbodyparts-1].nummodels; } strcpyn(g_bodypart[g_numbodyparts].name, token ); g_model[g_nummodels] = (s_model_t *)kalloc( 1, sizeof( s_model_t ) ); g_bodypart[g_numbodyparts].pmodel[g_bodypart[g_numbodyparts].nummodels] = g_model[g_nummodels]; g_bodypart[g_numbodyparts].nummodels = 1; Option_Studio( g_model[g_nummodels] ); g_nummodels++; g_numbodyparts++; } /* =============== =============== */ void Grab_Animation( s_source_t *psource ) { Vector pos; RadianEuler rot; char cmd[1024]; int index; int t = -99999999; int size; psource->startframe = -1; size = psource->numbones * sizeof( s_bone_t ); while (fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) != NULL) { g_iLinecount++; if (sscanf( g_szLine, "%d %f %f %f %f %f %f", &index, &pos[0], &pos[1], &pos[2], &rot[0], &rot[1], &rot[2] ) == 7) { if (psource->startframe < 0) { MdlError( "Missing frame start(%d) : %s", g_iLinecount, g_szLine ); } scale_vertex( pos ); VectorCopy( pos, psource->rawanim[t][index].pos ); VectorCopy( rot, psource->rawanim[t][index].rot ); clip_rotations( rot ); // !!! } else if (sscanf( g_szLine, "%1023s %d", cmd, &index )) { if (stricmp( cmd, "time" ) == 0) { t = index; if (psource->startframe == -1) { psource->startframe = t; } if (t < psource->startframe) { MdlError( "Frame MdlError(%d) : %s", g_iLinecount, g_szLine ); } if (t > psource->endframe) { psource->endframe = t; } t -= psource->startframe; if (psource->rawanim[t] == NULL) { psource->rawanim[t] = (s_bone_t *)kalloc( 1, size ); // duplicate previous frames keys if (t > 0 && psource->rawanim[t-1]) { for (int j = 0; j < psource->numbones; j++) { VectorCopy( psource->rawanim[t-1][j].pos, psource->rawanim[t][j].pos ); VectorCopy( psource->rawanim[t-1][j].rot, psource->rawanim[t][j].rot ); } } } else { // MdlError( "%s has duplicated frame %d\n", psource->filename, t ); } } else if (stricmp( cmd, "end") == 0) { psource->numframes = psource->endframe - psource->startframe + 1; for (t = 0; t < psource->numframes; t++) { if (psource->rawanim[t] == NULL) { MdlError( "%s is missing frame %d\n", psource->filename, t + psource->startframe ); } } Build_Reference( psource ); return; } else { MdlError( "MdlError(%d) : %s", g_iLinecount, g_szLine ); } } else { MdlError( "MdlError(%d) : %s", g_iLinecount, g_szLine ); } } MdlError( "unexpected EOF: %s\n", psource->filename ); } int Option_Activity( s_sequence_t *psequence ) { qboolean found; found = false; GetToken(false); strcpy( psequence->activityname, token ); GetToken(false); psequence->actweight = verify_atoi(token); return 0; } /* =============== =============== */ int Option_Event ( s_sequence_t *psequence ) { if (psequence->numevents + 1 >= MAXSTUDIOEVENTS) { TokenError("too many events\n"); } GetToken (false); strcpy( psequence->event[psequence->numevents].eventname, token ); GetToken( false ); psequence->event[psequence->numevents].frame = verify_atoi( token ); psequence->numevents++; // option token if (TokenAvailable()) { GetToken( false ); if (token[0] == '}') // opps, hit the end return 1; // found an option strcpyn( psequence->event[psequence->numevents-1].options, token ); } return 0; } void Option_IKRule( s_ikrule_t *pRule ) { // chain GetToken( false ); int i; for ( i = 0; i < g_numikchains; i++) { if (stricmp( token, g_ikchain[i].name ) == 0) { break; } } if (i >= g_numikchains) { TokenError( "unknown chain \"%s\" in ikrule\n", token ); } pRule->chain = i; // default slot pRule->slot = i; // type GetToken( false ); if (stricmp( token, "touch" ) == 0) { pRule->type = IK_SELF; // bone GetToken( false ); strcpyn( pRule->bonename, token ); } else if (stricmp( token, "footstep" ) == 0) { pRule->type = IK_GROUND; pRule->height = g_ikchain[pRule->chain].height; pRule->floor = g_ikchain[pRule->chain].floor; pRule->radius = g_ikchain[pRule->chain].radius; } else if (stricmp( token, "attachment" ) == 0) { pRule->type = IK_ATTACHMENT; // name of attachment GetToken( false ); strcpyn( pRule->attachment, token ); } else if (stricmp( token, "release" ) == 0) { pRule->type = IK_RELEASE; } else if (stricmp( token, "unlatch" ) == 0) { pRule->type = IK_UNLATCH; } pRule->contact = -1; while (TokenAvailable()) { GetToken( false ); if (stricmp( token, "height" ) == 0) { GetToken( false ); pRule->height = verify_atof( token ); } else if (stricmp( token, "target" ) == 0) { // slot GetToken( false ); pRule->slot = verify_atoi( token ); } else if (stricmp( token, "range" ) == 0) { // ramp GetToken( false ); if (token[0] == '.') pRule->start = -1; else pRule->start = verify_atoi( token ); GetToken( false ); if (token[0] == '.') pRule->peak = -1; else pRule->peak = verify_atoi( token ); GetToken( false ); if (token[0] == '.') pRule->tail = -1; else pRule->tail = verify_atoi( token ); GetToken( false ); if (token[0] == '.') pRule->end = -1; else pRule->end = verify_atoi( token ); } else if (stricmp( token, "floor" ) == 0) { GetToken( false ); pRule->floor = verify_atof( token ); } else if (stricmp( token, "pad" ) == 0) { GetToken( false ); pRule->radius = verify_atof( token ) / 2.0f; } else if (stricmp( token, "radius" ) == 0) { GetToken( false ); pRule->radius = verify_atof( token ); } else if (stricmp( token, "contact" ) == 0) { GetToken( false ); pRule->contact = verify_atoi( token ); } else if (stricmp( token, "usesequence" ) == 0) { pRule->usesequence = true; pRule->usesource = false; } else if (stricmp( token, "usesource" ) == 0) { pRule->usesequence = false; pRule->usesource = true; } else if (stricmp( token, "fakeorigin" ) == 0) { GetToken( false ); pRule->pos.x = verify_atof( token ); GetToken( false ); pRule->pos.y = verify_atof( token ); GetToken( false ); pRule->pos.z = verify_atof( token ); pRule->bone = -1; } else if (stricmp( token, "fakerotate" ) == 0) { QAngle ang; GetToken( false ); ang.x = verify_atof( token ); GetToken( false ); ang.y = verify_atof( token ); GetToken( false ); ang.z = verify_atof( token ); AngleQuaternion( ang, pRule->q ); pRule->bone = -1; } else if (stricmp( token, "bone" ) == 0) { strcpy( pRule->bonename, token ); } else { UnGetToken(); return; } } } /* ================= Cmd_Origin ================= */ void Cmd_Origin (void) { GetToken (false); g_defaultadjust.x = verify_atof (token); GetToken (false); g_defaultadjust.y = verify_atof (token); GetToken (false); g_defaultadjust.z = verify_atof (token); if (TokenAvailable()) { GetToken (false); g_defaultrotation.z = DEG2RAD( verify_atof( token ) + 90); } } //----------------------------------------------------------------------------- // Purpose: Set the default root rotation so that the Y axis is up instead of the Z axis (for Maya) //----------------------------------------------------------------------------- void Cmd_UpAxis( void ) { // We want to create a rotation that rotates from the art space // (specified by the up direction) to a z up space // Note: x, -x, -y are untested GetToken (false); if (!stricmp( token, "x" )) { // rotate 90 degrees around y to move x into z g_defaultrotation.x = 0.0f; g_defaultrotation.y = M_PI / 2.0f; } else if (!stricmp( token, "-x" )) { // untested g_defaultrotation.x = 0.0f; g_defaultrotation.y = -M_PI / 2.0f; } else if (!stricmp( token, "y" )) { // rotate 90 degrees around x to move y into z g_defaultrotation.x = M_PI / 2.0f; g_defaultrotation.y = 0.0f; } else if (!stricmp( token, "-y" )) { // untested g_defaultrotation.x = -M_PI / 2.0f; g_defaultrotation.y = 0.0f; } else if (!stricmp( token, "z" )) { // there's still a built in 90 degree Z rotation :( g_defaultrotation.x = 0.0f; g_defaultrotation.y = 0.0f; } else if (!stricmp( token, "-z" )) { // there's still a built in 90 degree Z rotation :( g_defaultrotation.x = 0.0f; g_defaultrotation.y = 0.0f; } else { TokenError( "unknown $upaxis option: \"%s\"\n", token ); } } /* ================= ================= */ void Cmd_ScaleUp (void) { GetToken (false); g_defaultscale = verify_atof (token); g_currentscale = g_defaultscale; } //----------------------------------------------------------------------------- // Purpose: Sets how what size chunks to cut the animations into //----------------------------------------------------------------------------- void Cmd_AnimBlockSize( void ) { GetToken( false ); g_animblocksize = verify_atoi( token ); if (g_animblocksize < 1024) { g_animblocksize *= 1024; } } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- static void FlipFacing( s_source_t *pSrc ) { unsigned short tmp; int i, j; for( i = 0; i < pSrc->nummeshes; i++ ) { s_mesh_t *pMesh = &pSrc->mesh[i]; for( j = 0; j < pMesh->numfaces; j++ ) { s_face_t &f = pSrc->face[pMesh->faceoffset + j]; tmp = f.b; f.b = f.c; f.c = tmp; } } } //----------------------------------------------------------------------------- // Checks to see if the model source was already loaded //----------------------------------------------------------------------------- static s_source_t *FindCachedSource( char const* name, char const* xext ) { int i; if( xext[0] ) { // we know what extension is necessary. . look for it. sprintf (g_szFilename, "%s%s.%s", cddir[numdirs], name, xext ); for (i = 0; i < g_numsources; i++) { if (stricmp( g_szFilename, g_source[i]->filename ) == 0) return g_source[i]; } } else { // we don't know what extension to use, so look for all of 'em. sprintf (g_szFilename, "%s%s.vrm", cddir[numdirs], name ); for (i = 0; i < g_numsources; i++) { if (stricmp( g_szFilename, g_source[i]->filename ) == 0) return g_source[i]; } sprintf (g_szFilename, "%s%s.smd", cddir[numdirs], name ); for (i = 0; i < g_numsources; i++) { if (stricmp( g_szFilename, g_source[i]->filename ) == 0) return g_source[i]; } /* sprintf (g_szFilename, "%s%s.vta", cddir[numdirs], name ); for (i = 0; i < g_numsources; i++) { if (stricmp( g_szFilename, g_source[i]->filename ) == 0) return g_source[i]; } */ } // Not found return 0; } //----------------------------------------------------------------------------- // Loads an animation/model source //----------------------------------------------------------------------------- s_source_t *Load_Source( char const *name, const char *ext, bool reverse, bool isActiveModel ) { if ( g_numsources >= MAXSTUDIOSEQUENCES ) TokenError( "Load_Source( %s ) - overflowed g_numsources.", name ); Assert(name); int namelen = strlen(name) + 1; char* pTempName = (char*)_alloca( namelen ); char xext[32]; int result = false; strcpy( pTempName, name ); Q_ExtractFileExtension( pTempName, xext, sizeof( xext ) ); if (xext[0] == '\0') { strcpyn( xext, ext ); } else { Q_StripExtension( pTempName, pTempName, namelen ); } s_source_t* pSource = FindCachedSource( pTempName, xext ); if (pSource) { if (isActiveModel) pSource->isActiveModel = true; return pSource; } g_source[g_numsources] = (s_source_t *)kalloc( 1, sizeof( s_source_t ) ); strcpyn( g_source[g_numsources]->filename, g_szFilename ); if (isActiveModel) { g_source[g_numsources]->isActiveModel = true; } if ( xext[0] == '\0' || stricmp( xext, "vrm" ) == 0) { sprintf (g_szFilename, "%s%s.vrm", cddir[numdirs], pTempName ); strcpyn( g_source[g_numsources]->filename, g_szFilename ); result = Load_VRM( g_source[g_numsources] ); } if ( ( !result && xext[0] == '\0' ) || stricmp( xext, "smd" ) == 0) { sprintf (g_szFilename, "%s%s.smd", cddir[numdirs], pTempName ); strcpyn( g_source[g_numsources]->filename, g_szFilename ); result = Load_SMD( g_source[g_numsources] ); } if ( ( !result && xext[0] == '\0' ) || stricmp( xext, "sma" ) == 0) { sprintf (g_szFilename, "%s%s.sma", cddir[numdirs], pTempName ); strcpyn( g_source[g_numsources]->filename, g_szFilename ); result = Load_SMD( g_source[g_numsources] ); } if ( ( !result && xext[0] == '\0' ) || stricmp( xext, "phys" ) == 0) { sprintf (g_szFilename, "%s%s.phys", cddir[numdirs], pTempName ); strcpyn( g_source[g_numsources]->filename, g_szFilename ); result = Load_SMD( g_source[g_numsources] ); } if (( !result && xext[0] == '\0' ) || stricmp( xext, "vta" ) == 0) { sprintf (g_szFilename, "%s%s.vta", cddir[numdirs], pTempName ); strcpyn( g_source[g_numsources]->filename, g_szFilename ); result = Load_VTA( g_source[g_numsources] ); } if (( !result && xext[0] == '\0' ) || stricmp( xext, "obj" ) == 0) { sprintf (g_szFilename, "%s%s.obj", cddir[numdirs], pTempName ); strcpyn( g_source[g_numsources]->filename, g_szFilename ); result = Load_OBJ( g_source[g_numsources] ); } if (!g_bCreateMakefile && !result) { TokenError( "could not load file '%s'\n", g_source[g_numsources]->filename ); } if ( g_source[g_numsources]->numbones == 0 ) { TokenError( "missing all bones in file '%s'\n", g_source[g_numsources]->filename ); } g_numsources++; if( reverse ) { FlipFacing( g_source[g_numsources-1] ); } return g_source[g_numsources-1]; } s_sequence_t *LookupSequence( char *name ) { int i; for (i = 0; i < g_sequence.Count(); i++) { if (stricmp( g_sequence[i].name, token ) == 0) { return &g_sequence[i]; } } return NULL; } s_animation_t *LookupAnimation( char *name ) { int i; for ( i = 0; i < g_numani; i++) { if (stricmp( g_panimation[i]->name, token ) == 0) { return g_panimation[i]; } } s_sequence_t *pseq = LookupSequence( name ); if (pseq) { return pseq->panim[0][0]; } return NULL; } //----------------------------------------------------------------------------- // Purpose: parse order dependant s_animcmd_t token for $animations //----------------------------------------------------------------------------- int ParseCmdlistToken( int &numcmds, s_animcmd_t *cmds ) { if (numcmds >= MAXSTUDIOCMDS) { return false; } s_animcmd_t *pcmd = &cmds[numcmds]; if (stricmp("fixuploop", token ) == 0) { pcmd->cmd = CMD_FIXUP; GetToken( false ); pcmd->u.fixuploop.start = verify_atoi( token ); GetToken( false ); pcmd->u.fixuploop.end = verify_atoi( token ); } else if (strnicmp("weightlist", token, 6 ) == 0) { GetToken( false ); int i; for ( i = 1; i < g_numweightlist; i++) { if (stricmp( g_weightlist[i].name, token ) == 0) { break; } } if (i == g_numweightlist) { TokenError( "unknown weightlist '%s\'\n", token ); } pcmd->cmd = CMD_WEIGHTS; pcmd->u.weightlist.index = i; } else if (stricmp("subtract", token ) == 0) { pcmd->cmd = CMD_SUBTRACT; GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown subtract animation '%s\'\n", token ); } pcmd->u.subtract.ref = extanim; GetToken( false ); pcmd->u.subtract.frame = verify_atoi( token ); pcmd->u.subtract.flags |= STUDIO_POST; } else if (stricmp("presubtract", token ) == 0) // FIXME: rename this to something better { pcmd->cmd = CMD_SUBTRACT; GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown presubtract animation '%s\'\n", token ); } pcmd->u.subtract.ref = extanim; GetToken( false ); pcmd->u.subtract.frame = verify_atoi( token ); } else if (stricmp( "alignto", token ) == 0) { pcmd->cmd = CMD_AO; pcmd->u.ao.pBonename = NULL; GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown alignto animation '%s\'\n", token ); } pcmd->u.ao.ref = extanim; pcmd->u.ao.motiontype = STUDIO_X | STUDIO_Y; pcmd->u.ao.srcframe = 0; pcmd->u.ao.destframe = 0; } else if (stricmp( "align", token ) == 0) { pcmd->cmd = CMD_AO; pcmd->u.ao.pBonename = NULL; GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown align animation '%s\'\n", token ); } pcmd->u.ao.ref = extanim; // motion type to match pcmd->u.ao.motiontype = 0; GetToken( false ); int ctrl; while ((ctrl = lookupControl( token )) != -1) { pcmd->u.ao.motiontype |= ctrl; GetToken( false ); } if (pcmd->u.ao.motiontype == 0) { TokenError( "missing controls on align\n" ); } // frame of reference animation to match pcmd->u.ao.srcframe = verify_atoi( token ); // against what frame of the current animation GetToken( false ); pcmd->u.ao.destframe = verify_atoi( token ); } else if (stricmp( "alignboneto", token ) == 0) { pcmd->cmd = CMD_AO; GetToken( false ); pcmd->u.ao.pBonename = strdup( token ); GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown alignboneto animation '%s\'\n", token ); } pcmd->u.ao.ref = extanim; pcmd->u.ao.motiontype = STUDIO_X | STUDIO_Y; pcmd->u.ao.srcframe = 0; pcmd->u.ao.destframe = 0; } else if (stricmp( "match", token ) == 0) { pcmd->cmd = CMD_MATCH; GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown match animation '%s\'\n", token ); } pcmd->u.match.ref = extanim; } else if (stricmp( "matchblend", token ) == 0) { pcmd->cmd = CMD_MATCHBLEND; GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { MdlError( "unknown match animation '%s\'\n", token ); } pcmd->u.match.ref = extanim; // frame of reference animation to match GetToken( false ); pcmd->u.match.srcframe = verify_atoi( token ); // against what frame of the current animation GetToken( false ); pcmd->u.match.destframe = verify_atoi( token ); // backup and starting match in here GetToken( false ); pcmd->u.match.destpre = verify_atoi( token ); // continue blending match till here GetToken( false ); pcmd->u.match.destpost = verify_atoi( token ); } else if (stricmp( "worldspaceblend", token ) == 0) { pcmd->cmd = CMD_WORLDSPACEBLEND; GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown worldspaceblend animation '%s\'\n", token ); } pcmd->u.world.ref = extanim; pcmd->u.world.startframe = 0; pcmd->u.world.loops = false; } else if (stricmp( "worldspaceblendloop", token ) == 0) { pcmd->cmd = CMD_WORLDSPACEBLEND; GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown worldspaceblend animation '%s\'\n", token ); } pcmd->u.world.ref = extanim; GetToken( false ); pcmd->u.world.startframe = atoi( token ); pcmd->u.world.loops = true; } else if (stricmp( "rotateto", token ) == 0) { pcmd->cmd = CMD_ANGLE; GetToken( false ); pcmd->u.angle.angle = verify_atof( token ); } else if (stricmp( "ikrule", token ) == 0) { pcmd->cmd = CMD_IKRULE; pcmd->u.ikrule.pRule = (s_ikrule_t *)kalloc( 1, sizeof( s_ikrule_t ) ); Option_IKRule( pcmd->u.ikrule.pRule ); } else if (stricmp( "ikfixup", token ) == 0) { pcmd->cmd = CMD_IKFIXUP; pcmd->u.ikfixup.pRule = (s_ikrule_t *)kalloc( 1, sizeof( s_ikrule_t ) ); Option_IKRule( pcmd->u.ikrule.pRule ); } else if (stricmp( "walkframe", token ) == 0) { pcmd->cmd = CMD_MOTION; // frame GetToken( false ); pcmd->u.motion.iEndFrame = verify_atoi( token ); // motion type to match pcmd->u.motion.motiontype = 0; while (TokenAvailable()) { GetToken( false ); int ctrl = lookupControl( token ); if (ctrl != -1) { pcmd->u.motion.motiontype |= ctrl; } else { UnGetToken(); break; } } /* GetToken( false ); // X pcmd->u.motion.x = verify_atof( token ); GetToken( false ); // Y pcmd->u.motion.y = verify_atof( token ); GetToken( false ); // A pcmd->u.motion.zr = verify_atof( token ); */ } else if (stricmp( "walkalignto", token ) == 0) { pcmd->cmd = CMD_REFMOTION; GetToken( false ); pcmd->u.motion.iEndFrame = verify_atoi( token ); pcmd->u.motion.iSrcFrame = pcmd->u.motion.iEndFrame; GetToken( false ); // reference animation s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown alignto animation '%s\'\n", token ); } pcmd->u.motion.pRefAnim = extanim; pcmd->u.motion.iRefFrame = 0; // motion type to match pcmd->u.motion.motiontype = 0; while (TokenAvailable()) { GetToken( false ); int ctrl = lookupControl( token ); if (ctrl != -1) { pcmd->u.motion.motiontype |= ctrl; } else { UnGetToken(); break; } } /* GetToken( false ); // X pcmd->u.motion.x = verify_atof( token ); GetToken( false ); // Y pcmd->u.motion.y = verify_atof( token ); GetToken( false ); // A pcmd->u.motion.zr = verify_atof( token ); */ } else if (stricmp( "walkalign", token ) == 0) { pcmd->cmd = CMD_REFMOTION; // end frame to apply motion over GetToken( false ); pcmd->u.motion.iEndFrame = verify_atoi( token ); // reference animation GetToken( false ); s_animation_t *extanim = LookupAnimation( token ); if (extanim == NULL) { TokenError( "unknown alignto animation '%s\'\n", token ); } pcmd->u.motion.pRefAnim = extanim; // motion type to match pcmd->u.motion.motiontype = 0; while (TokenAvailable()) { GetToken( false ); int ctrl = lookupControl( token ); if (ctrl != -1) { pcmd->u.motion.motiontype |= ctrl; } else { break; } } if (pcmd->u.motion.motiontype == 0) { TokenError( "missing controls on walkalign\n" ); } // frame of reference animation to match pcmd->u.motion.iRefFrame = verify_atoi( token ); // against what frame of the current animation GetToken( false ); pcmd->u.motion.iSrcFrame = verify_atoi( token ); } else if (stricmp("derivative", token ) == 0) { pcmd->cmd = CMD_DERIVATIVE; // get scale GetToken( false ); pcmd->u.derivative.scale = verify_atof( token ); } else if (stricmp("noanimation", token ) == 0) { pcmd->cmd = CMD_NOANIMATION; } else if (stricmp("lineardelta", token ) == 0) { pcmd->cmd = CMD_LINEARDELTA; pcmd->u.linear.flags |= STUDIO_AL_POST; } else if (stricmp("splinedelta", token ) == 0) { pcmd->cmd = CMD_LINEARDELTA; pcmd->u.linear.flags |= STUDIO_AL_POST; pcmd->u.linear.flags |= STUDIO_AL_SPLINE; } else if (stricmp("compress", token ) == 0) { pcmd->cmd = CMD_COMPRESS; // get frames to skip GetToken( false ); pcmd->u.compress.frames = verify_atoi( token ); } else if (stricmp("numframes", token ) == 0) { pcmd->cmd = CMD_NUMFRAMES; // get frames to force GetToken( false ); pcmd->u.compress.frames = verify_atoi( token ); } else if (stricmp("counterrotate", token ) == 0) { pcmd->cmd = CMD_COUNTERROTATE; // get bone name GetToken( false ); pcmd->u.counterrotate.pBonename = strdup( token ); } else if (stricmp("counterrotateto", token ) == 0) { pcmd->cmd = CMD_COUNTERROTATE; pcmd->u.counterrotate.bHasTarget = true; // get pitch GetToken( false ); pcmd->u.counterrotate.targetAngle[0] = verify_atof( token ); // get yaw GetToken( false ); pcmd->u.counterrotate.targetAngle[1] = verify_atof( token ); // get roll GetToken( false ); pcmd->u.counterrotate.targetAngle[2] = verify_atof( token ); // get bone name GetToken( false ); pcmd->u.counterrotate.pBonename = strdup( token ); } else { return false; } numcmds++; return true; } //----------------------------------------------------------------------------- // Purpose: parse order independant s_animation_t token for $animations //----------------------------------------------------------------------------- int ParseAnimationToken( s_animation_t *panim ) { if (stricmp("if", token ) == 0) { // fixme: add expression evaluation GetToken( false ); if (atoi( token ) == 0 && stricmp( token, "true" ) != 0) { GetToken(true); if (token[0] == '{') { int depth = 1; while (TokenAvailable() && depth > 0) { GetToken( true ); if (stricmp("{", token ) == 0) { depth++; } else if (stricmp("}", token ) == 0) { depth--; } } } } } else if (stricmp("fps", token ) == 0) { GetToken( false ); panim->fps = verify_atof( token ); if ( panim->fps <= 0.0f ) { TokenError( "ParseAnimationToken: fps (%f from '%s') <= 0.0\n", panim->fps, token ); } } else if (stricmp("origin", token ) == 0) { GetToken (false); panim->adjust.x = verify_atof (token); GetToken (false); panim->adjust.y = verify_atof (token); GetToken (false); panim->adjust.z = verify_atof (token); } else if (stricmp("rotate", token ) == 0) { GetToken( false ); // FIXME: broken for Maya panim->rotation.z = DEG2RAD( verify_atof( token ) + 90 ); } else if (stricmp("angles", token ) == 0) { GetToken( false ); panim->rotation.x = DEG2RAD( verify_atof( token ) ); GetToken( false ); panim->rotation.y = DEG2RAD( verify_atof( token ) ); GetToken( false ); panim->rotation.z = DEG2RAD( verify_atof( token ) + 90.0); } else if (stricmp("scale", token ) == 0) { GetToken( false ); panim->scale = verify_atof( token ); } else if (strnicmp("loop", token, 4 ) == 0) { panim->flags |= STUDIO_LOOPING; } else if (strnicmp("startloop", token, 5 ) == 0) { GetToken( false ); panim->looprestart = verify_atoi( token ); panim->flags |= STUDIO_LOOPING; } else if (stricmp("fudgeloop", token ) == 0) { panim->fudgeloop = true; panim->flags |= STUDIO_LOOPING; } else if (strnicmp("snap", token, 4 ) == 0) { panim->flags |= STUDIO_SNAP; } else if (strnicmp("frame", token, 5 ) == 0) { GetToken( false ); panim->startframe = verify_atoi( token ); GetToken( false ); panim->endframe = verify_atoi( token ); if (panim->startframe < panim->source->startframe) panim->startframe = panim->source->startframe; if (panim->endframe > panim->source->endframe) panim->endframe = panim->source->endframe; if (!g_bCreateMakefile && panim->endframe < panim->startframe) TokenError( "end frame before start frame in %s", panim->name ); panim->numframes = panim->endframe - panim->startframe + 1; } else if (stricmp("post", token) == 0) { panim->flags |= STUDIO_POST; } else if (stricmp("noautoik", token) == 0) { panim->noAutoIK = true; } else if (stricmp("autoik", token) == 0) { panim->noAutoIK = false; } else if (ParseCmdlistToken( panim->numcmds, panim->cmds )) { } else if (stricmp("cmdlist", token) == 0) { GetToken( false ); // A int i; for ( i = 0; i < g_numcmdlists; i++) { if (stricmp( g_cmdlist[i].name, token) == 0) { break; } } if (i == g_numcmdlists) TokenError( "unknown cmdlist %s\n", token ); for (int j = 0; j < g_cmdlist[i].numcmds; j++) { if (panim->numcmds >= MAXSTUDIOCMDS) { TokenError("Too many cmds in %s\n", panim->name ); } panim->cmds[panim->numcmds++] = g_cmdlist[i].cmds[j]; } } else if (lookupControl( token ) != -1) { panim->motiontype |= lookupControl( token ); } else { return false; } return true; } //----------------------------------------------------------------------------- // Purpose: create named order dependant s_animcmd_t blocks, used as replicated token list for $animations //----------------------------------------------------------------------------- void Cmd_Cmdlist( ) { int depth = 0; // name GetToken(false); strcpyn( g_cmdlist[g_numcmdlists].name, token ); while (1) { if (depth > 0) { if(!GetToken(true)) { break; } } else { if (!TokenAvailable()) { break; } else { GetToken (false); } } if (endofscript) { if (depth != 0) { TokenError("missing }\n" ); } return; } if (stricmp("{", token ) == 0) { depth++; } else if (stricmp("}", token ) == 0) { depth--; } else if (ParseCmdlistToken( g_cmdlist[g_numcmdlists].numcmds, g_cmdlist[g_numcmdlists].cmds )) { } else { TokenError( "unknown command: %s\n", token ); } if (depth < 0) { TokenError("missing {\n"); } }; g_numcmdlists++; } int ParseAnimation( s_animation_t *panim, bool isAppend ); int ParseEmpty( void ); //----------------------------------------------------------------------------- // Purpose: allocate an entry for $animation //----------------------------------------------------------------------------- void Cmd_Animation( ) { // name GetToken(false); s_animation_t *panim = LookupAnimation( token ); if (panim != NULL) { if (!panim->isOverride) { TokenError( "Duplicate animation name \"%s\"\n", token ); } else { panim->doesOverride = true; ParseEmpty(); return; } } // allocate animation entry g_panimation[g_numani] = (s_animation_t *)kalloc( 1, sizeof( s_animation_t ) ); g_panimation[g_numani]->index = g_numani; panim = g_panimation[g_numani]; strcpyn( panim->name, token ); g_numani++; // filename GetToken(false); strcpyn( panim->filename, token ); // panim->animgroup = g_currentanimgroup; //panim->source = Load_Source( panim->filename, "smd" ); panim->source = Load_Source( panim->filename, "" ); panim->startframe = panim->source->startframe; panim->endframe = panim->source->endframe; VectorCopy( g_defaultadjust, panim->adjust ); panim->rotation = g_defaultrotation; panim->scale = 1.0f; panim->fps = 30.0; ParseAnimation( panim, false ); panim->numframes = panim->endframe - panim->startframe + 1; //CheckAutoShareAnimationGroup( panim->name ); } //----------------------------------------------------------------------------- // Purpose: wrapper for parsing $animation tokens //----------------------------------------------------------------------------- int ParseAnimation( s_animation_t *panim, bool isAppend ) { int depth = 0; while (1) { if (depth > 0) { if(!GetToken(true)) { break; } } else { if (!TokenAvailable()) { break; } else { GetToken (false); } } if (endofscript) { if (depth != 0) { TokenError("missing }\n" ); } return 1; } if (stricmp("{", token ) == 0) { depth++; } else if (stricmp("}", token ) == 0) { depth--; } else if (ParseAnimationToken( panim )) { } else { TokenError( "Unknown animation option\'%s\'\n", token ); } if (depth < 0) { TokenError("missing {\n"); } }; return 0; } //----------------------------------------------------------------------------- // Purpose: create a virtual $animation command from a $sequence reference //----------------------------------------------------------------------------- s_animation_t *Cmd_ImpliedAnimation( s_sequence_t *psequence, char *filename ) { // allocate animation entry g_panimation[g_numani] = (s_animation_t *)kalloc( 1, sizeof( s_animation_t ) ); g_panimation[g_numani]->index = g_numani; s_animation_t *panim = g_panimation[g_numani]; g_numani++; panim->isimplied = true; // panim->animgroup = g_currentanimgroup; panim->startframe = 0; panim->endframe = MAXSTUDIOANIMFRAMES - 1; strcpy( panim->name, "@" ); strcat( panim->name, psequence->name ); strcpyn( panim->filename, filename ); VectorCopy( g_defaultadjust, panim->adjust ); panim->scale = 1.0f; panim->rotation = g_defaultrotation; panim->fps = 30; //panim->source = Load_Source( panim->filename, "smd" ); panim->source = Load_Source( panim->filename, "" ); if (panim->startframe < panim->source->startframe) panim->startframe = panim->source->startframe; if (panim->endframe > panim->source->endframe) panim->endframe = panim->source->endframe; if (!g_bCreateMakefile && panim->endframe < panim->startframe) TokenError( "end frame before start frame in %s", panim->name ); panim->numframes = panim->endframe - panim->startframe + 1; //CheckAutoShareAnimationGroup( panim->name ); return panim; } //----------------------------------------------------------------------------- // Purpose: copy globally reavent $animation options from one $animation to another //----------------------------------------------------------------------------- void CopyAnimationSettings( s_animation_t *pdest, s_animation_t *psrc ) { pdest->fps = psrc->fps; VectorCopy( psrc->adjust, pdest->adjust ); pdest->scale = psrc->scale; pdest->rotation = psrc->rotation; pdest->motiontype = psrc->motiontype; //Adrian - Hey! Revisit me later. /*if (pdest->startframe < psrc->startframe) pdest->startframe = psrc->startframe; if (pdest->endframe > psrc->endframe) pdest->endframe = psrc->endframe; if (pdest->endframe < pdest->startframe) TokenError( "fixedup end frame before start frame in %s", pdest->name ); pdest->numframes = pdest->endframe - pdest->startframe + 1;*/ for (int i = 0; i < psrc->numcmds; i++) { if (pdest->numcmds >= MAXSTUDIOCMDS) { TokenError("Too many cmds in %s\n", pdest->name ); } pdest->cmds[pdest->numcmds++] = psrc->cmds[i]; } } int ParseSequence( s_sequence_t *pseq, bool isAppend ); //----------------------------------------------------------------------------- // Purpose: allocate an entry for $sequence //----------------------------------------------------------------------------- void Cmd_Sequence( ) { int depth = 0; int numblends = 0; if (!GetToken(false)) return; s_animation_t *panim = LookupAnimation( token ); // allocate sequence if (panim != NULL) { if (!panim->isOverride) { TokenError( "Duplicate sequence name \"%s\"\n", token ); } else { panim->doesOverride = true; ParseEmpty( ); return; } } if (g_sequence.Count() >= MAXSTUDIOSEQUENCES) { TokenError("Too many sequences (%d max)\n", MAXSTUDIOSEQUENCES ); } s_sequence_t *pseq = &g_sequence[ g_sequence.AddToTail() ]; memset( pseq, 0, sizeof( s_sequence_t ) ); // initialize sequence strcpyn( pseq->name, token ); pseq->actweight = 0; pseq->activityname[0] = '\0'; pseq->activity = -1; // -1 is the default for 'no activity' pseq->paramindex[0] = -1; pseq->paramindex[1] = -1; pseq->groupsize[0] = 0; pseq->groupsize[1] = 0; pseq->fadeintime = 0.2; pseq->fadeouttime = 0.2; ParseSequence( pseq, false ); } //----------------------------------------------------------------------------- // Purpose: parse options unique to $sequence //----------------------------------------------------------------------------- int ParseSequence( s_sequence_t *pseq, bool isAppend ) { int depth = 0; s_animation_t *animations[64]; int i, j, k, n; int numblends = 0; if (isAppend) { animations[0] = pseq->panim[0][0]; } while (1) { if (depth > 0) { if(!GetToken(true)) { break; } } else { if (!TokenAvailable()) { break; } else { GetToken (false); } } if (endofscript) { if (depth != 0) { TokenError("missing }\n" ); } return 1; } if (stricmp("{", token ) == 0) { depth++; } else if (stricmp("}", token ) == 0) { depth--; } /* else if (stricmp("deform", token ) == 0) { Option_Deform( pseq ); } */ else if (stricmp("event", token ) == 0) { depth -= Option_Event( pseq ); } else if (stricmp("activity", token ) == 0) { Option_Activity( pseq ); } else if (strnicmp( token, "ACT_", 4 ) == 0) { UnGetToken( ); Option_Activity( pseq ); } else if (stricmp("snap", token ) == 0) { pseq->flags |= STUDIO_SNAP; } else if (stricmp("blendwidth", token ) == 0) { GetToken( false ); pseq->groupsize[0] = verify_atoi( token ); } else if (stricmp("blend", token ) == 0) { i = 0; if (pseq->paramindex[0] != -1) { i = 1; } GetToken( false ); j = LookupPoseParameter( token ); pseq->paramindex[i] = j; pseq->paramattachment[i] = -1; GetToken( false ); pseq->paramstart[i] = verify_atof( token ); GetToken( false ); pseq->paramend[i] = verify_atof( token ); g_pose[j].min = min( g_pose[j].min, pseq->paramstart[i] ); g_pose[j].min = min( g_pose[j].min, pseq->paramend[i] ); g_pose[j].max = max( g_pose[j].max, pseq->paramstart[i] ); g_pose[j].max = max( g_pose[j].max, pseq->paramend[i] ); } else if (stricmp("calcblend", token ) == 0) { i = 0; if (pseq->paramindex[0] != -1) { i = 1; } GetToken( false ); j = LookupPoseParameter( token ); pseq->paramindex[i] = j; GetToken( false ); pseq->paramattachment[i] = LookupAttachment( token ); if (pseq->paramattachment[i] == -1) { TokenError( "Unknown calcblend attachment \"%s\"\n", token ); } GetToken( false ); pseq->paramcontrol[i] = lookupControl( token ); } else if (stricmp("blendref", token ) == 0) { GetToken( false ); pseq->paramanim = LookupAnimation( token ); if (pseq->paramanim == NULL) { TokenError( "Unknown blendref animation \"%s\"\n", token ); } } else if (stricmp("blendcomp", token ) == 0) { GetToken( false ); pseq->paramcompanim = LookupAnimation( token ); if (pseq->paramcompanim == NULL) { TokenError( "Unknown blendcomp animation \"%s\"\n", token ); } } else if (stricmp("blendcenter", token ) == 0) { GetToken( false ); pseq->paramcenter = LookupAnimation( token ); if (pseq->paramcenter == NULL) { TokenError( "Unknown blendcenter animation \"%s\"\n", token ); } } else if (stricmp("node", token ) == 0) { GetToken( false ); pseq->entrynode = pseq->exitnode = LookupXNode( token ); } else if (stricmp("transition", token ) == 0) { GetToken( false ); pseq->entrynode = LookupXNode( token ); GetToken( false ); pseq->exitnode = LookupXNode( token ); } else if (stricmp("rtransition", token ) == 0) { GetToken( false ); pseq->entrynode = LookupXNode( token ); GetToken( false ); pseq->exitnode = LookupXNode( token ); pseq->nodeflags |= 1; } else if (stricmp("exitphase", token ) == 0) { GetToken( false ); pseq->exitphase = verify_atof( token ); } else if (stricmp("delta", token) == 0) { pseq->flags |= STUDIO_DELTA; pseq->flags |= STUDIO_POST; } else if (stricmp("worldspace", token) == 0) { pseq->flags |= STUDIO_WORLD; pseq->flags |= STUDIO_POST; } else if (stricmp("post", token) == 0) // remove { pseq->flags |= STUDIO_POST; } else if (stricmp("predelta", token) == 0) { pseq->flags |= STUDIO_DELTA; } else if (stricmp("autoplay", token) == 0) { pseq->flags |= STUDIO_AUTOPLAY; } else if (stricmp( "fadein", token ) == 0) { GetToken( false ); pseq->fadeintime = verify_atof( token ); } else if (stricmp( "fadeout", token ) == 0) { GetToken( false ); pseq->fadeouttime = verify_atof( token ); } else if (stricmp( "realtime", token ) == 0) { pseq->flags |= STUDIO_REALTIME; } else if (stricmp( "hidden", token ) == 0) { pseq->flags |= STUDIO_HIDDEN; } else if (stricmp( "addlayer", token ) == 0) { GetToken( false ); strcpyn( pseq->autolayer[pseq->numautolayers].name, token ); pseq->numautolayers++; } else if (stricmp( "iklock", token ) == 0) { GetToken(false); strcpyn( pseq->iklock[pseq->numiklocks].name, token ); GetToken(false); pseq->iklock[pseq->numiklocks].flPosWeight = verify_atof( token ); GetToken(false); pseq->iklock[pseq->numiklocks].flLocalQWeight = verify_atof( token ); pseq->numiklocks++; } else if (stricmp( "keyvalues", token ) == 0) { Option_KeyValues( &pseq->KeyValue ); } else if (stricmp( "blendlayer", token ) == 0) { pseq->autolayer[pseq->numautolayers].flags = 0; GetToken( false ); strcpyn( pseq->autolayer[pseq->numautolayers].name, token ); GetToken( false ); pseq->autolayer[pseq->numautolayers].start = verify_atoi( token ); GetToken( false ); pseq->autolayer[pseq->numautolayers].peak = verify_atoi( token ); GetToken( false ); pseq->autolayer[pseq->numautolayers].tail = verify_atoi( token ); GetToken( false ); pseq->autolayer[pseq->numautolayers].end = verify_atoi( token ); while (TokenAvailable( )) { GetToken( false ); if (stricmp( "xfade", token ) == 0) { pseq->autolayer[pseq->numautolayers].flags |= STUDIO_AL_XFADE; } else if (stricmp( "spline", token ) == 0) { pseq->autolayer[pseq->numautolayers].flags |= STUDIO_AL_SPLINE; } else if (stricmp( "noblend", token ) == 0) { pseq->autolayer[pseq->numautolayers].flags |= STUDIO_AL_NOBLEND; } else if (stricmp( "poseparameter", token ) == 0) { pseq->autolayer[pseq->numautolayers].flags |= STUDIO_AL_POSE; GetToken( false ); pseq->autolayer[pseq->numautolayers].pose = LookupPoseParameter( token ); } else if (stricmp( "local", token ) == 0) { pseq->autolayer[pseq->numautolayers].flags |= STUDIO_AL_LOCAL; pseq->flags |= STUDIO_LOCAL; } else { UnGetToken(); break; } } pseq->numautolayers++; } else if ((numblends || isAppend) && ParseAnimationToken( animations[0] )) { } else if (!isAppend) { // assume it's an animation reference // first look up an existing animation for (n = 0; n < g_numani; n++) { if (stricmp( token, g_panimation[n]->name ) == 0) { animations[numblends++] = g_panimation[n]; break; } } if (n >= g_numani) { // assume it's an implied animation animations[numblends++] = Cmd_ImpliedAnimation( pseq, token ); } // hack to allow animation commands to refer to same sequence if (numblends == 1) { pseq->panim[0][0] = animations[0]; } } else { TokenError( "unknown command \"%s\"\n", token ); } if (depth < 0) { TokenError("missing {\n"); } }; if (isAppend) { return 0; } if (numblends == 0) { TokenError("no animations found\n"); } if (pseq->groupsize[0] == 0) { if (numblends < 4) { pseq->groupsize[0] = numblends; pseq->groupsize[1] = 1; } else { i = sqrt( (float) numblends ); if (i * i == numblends) { pseq->groupsize[0] = i; pseq->groupsize[1] = i; } else { TokenError( "non-square (%d) number of blends without \"blendwidth\" set\n", numblends ); } } } else { pseq->groupsize[1] = numblends / pseq->groupsize[0]; if (pseq->groupsize[0] * pseq->groupsize[1] != numblends) { TokenError( "missing animation blends. Expected %d, found %d\n", pseq->groupsize[0] * pseq->groupsize[1], numblends ); } } for (i = 0; i < numblends; i++) { j = i % pseq->groupsize[0]; k = i / pseq->groupsize[0]; pseq->panim[j][k] = animations[i]; if (i > 0 && animations[i]->isimplied) { CopyAnimationSettings( animations[i], animations[0] ); } pseq->flags |= animations[i]->flags; } pseq->numblends = numblends; return 0; } //----------------------------------------------------------------------------- // Purpose: throw away all the options for a specific sequence or animation //----------------------------------------------------------------------------- int ParseEmpty( ) { int depth = 0; while (1) { if (depth > 0) { if(!GetToken(true)) { break; } } else { if (!TokenAvailable()) { break; } else { GetToken (false); } } if (endofscript) { if (depth != 0) { TokenError("missing }\n" ); } return 1; } if (stricmp("{", token ) == 0) { depth++; } else if (stricmp("}", token ) == 0) { depth--; } if (depth < 0) { TokenError("missing {\n"); } }; return 0; } //----------------------------------------------------------------------------- // Purpose: append commands to either a sequence or an animation //----------------------------------------------------------------------------- void Cmd_Append( ) { GetToken(false); s_sequence_t *pseq = LookupSequence( token ); if (pseq) { ParseSequence( pseq, true ); return; } else { s_animation_t *panim = LookupAnimation( token ); if (panim) { ParseAnimation( panim, true ); return; } } TokenError( "unknown append animation %s\n", token ); } void Cmd_Prepend( ) { GetToken(false); s_sequence_t *pseq = LookupSequence( token ); int count = 0; s_animation_t *panim = NULL; int iRet = false; if (pseq) { panim = pseq->panim[0][0]; count = panim->numcmds; iRet = ParseSequence( pseq, true ); } else { panim = LookupAnimation( token ); if (panim) { count = panim->numcmds; iRet = ParseAnimation( panim, true ); } } if (panim && count != panim->numcmds) { s_animcmd_t tmp; tmp = panim->cmds[panim->numcmds - 1]; int i; for (i = panim->numcmds - 1; i > 0; i--) { panim->cmds[i] = panim->cmds[i-1]; } panim->cmds[0] = tmp; return; } TokenError( "unknown prepend animation \"%s\"\n", token ); } void Cmd_Continue( ) { GetToken(false); s_sequence_t *pseq = LookupSequence( token ); if (pseq) { GetToken(true); UnGetToken(); if (token[0] != '$') ParseSequence( pseq, true ); return; } else { s_animation_t *panim = LookupAnimation( token ); if (panim) { GetToken(true); UnGetToken(); if (token[0] != '$') ParseAnimation( panim, true ); return; } } TokenError( "unknown continue animation %s\n", token ); } //----------------------------------------------------------------------------- // Purpose: foward declare an empty sequence //----------------------------------------------------------------------------- void Cmd_DeclareSequence( void ) { if (g_sequence.Count() >= MAXSTUDIOSEQUENCES) { TokenError("Too many sequences (%d max)\n", MAXSTUDIOSEQUENCES ); } s_sequence_t *pseq = &g_sequence[ g_sequence.AddToTail() ]; memset( pseq, 0, sizeof( s_sequence_t ) ); pseq->flags = STUDIO_OVERRIDE; // initialize sequence GetToken( false ); strcpyn( pseq->name, token ); } //----------------------------------------------------------------------------- // Purpose: foward declare an empty sequence //----------------------------------------------------------------------------- void Cmd_DeclareAnimation( void ) { if (g_numani >= MAXSTUDIOANIMS) { TokenError("Too many animations (%d max)\n", MAXSTUDIOANIMS ); } // allocate animation entry s_animation_t *panim = (s_animation_t *)kalloc( 1, sizeof( s_animation_t ) ); g_panimation[g_numani] = panim; panim->index = g_numani; panim->flags = STUDIO_OVERRIDE; g_numani++; // initialize animation GetToken( false ); strcpyn( panim->name, token ); } //----------------------------------------------------------------------------- // Purpose: create named list of boneweights //----------------------------------------------------------------------------- void Option_Weightlist( s_weightlist_t *pweightlist ) { int depth = 0; int i; pweightlist->numbones = 0; while (1) { if (depth > 0) { if(!GetToken(true)) { break; } } else { if (!TokenAvailable()) { break; } else { GetToken (false); } } if (endofscript) { if (depth != 0) { TokenError("missing }\n" ); } return; } if (stricmp("{", token ) == 0) { depth++; } else if (stricmp("}", token ) == 0) { depth--; } else if (stricmp("posweight", token ) == 0) { i = pweightlist->numbones - 1; if (i < 0) { MdlError( "Error with specifing bone Position weight \'%s:%s\'\n", pweightlist->name, pweightlist->bonename[i] ); } GetToken( false ); pweightlist->boneposweight[i] = verify_atof( token ); if (pweightlist->boneweight[i] == 0 && pweightlist->boneposweight[i] > 0) { MdlError( "Non-zero Position weight with zero Rotation weight not allowed \'%s:%s %f %f\'\n", pweightlist->name, pweightlist->bonename[i], pweightlist->boneweight[i], pweightlist->boneposweight[i] ); } } else { i = pweightlist->numbones++; if (i >= MAXWEIGHTSPERLIST) { TokenError("Too many bones (%d) in weightlist '%s'\n", i, pweightlist->name ); } strcpyn( pweightlist->bonename[i], token ); GetToken( false ); pweightlist->boneweight[i] = verify_atof( token ); pweightlist->boneposweight[i] = pweightlist->boneweight[i]; } if (depth < 0) { TokenError("missing {\n"); } }; } void Cmd_Weightlist( ) { int i; if (!GetToken(false)) return; if (g_numweightlist >= MAXWEIGHTLISTS) { TokenError( "Too many weightlist commands (%d)\n", MAXWEIGHTLISTS ); } for (i = 1; i < g_numweightlist; i++) { if (stricmp( g_weightlist[i].name, token ) == 0) { TokenError( "Duplicate weightlist '%s'\n", token ); } } strcpyn( g_weightlist[i].name, token ); Option_Weightlist( &g_weightlist[g_numweightlist] ); g_numweightlist++; } void Cmd_DefaultWeightlist( ) { Option_Weightlist( &g_weightlist[0] ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Option_Eyeball( s_model_t *pmodel ) { Vector tmp; int i, j; int mesh_material; char szMeshMaterial[256]; s_eyeball_t *eyeball = &(pmodel->eyeball[pmodel->numeyeballs++]); // name GetToken (false); strcpyn( eyeball->name, token ); // bone name GetToken (false); for (i = 0; i < pmodel->source->numbones; i++) { if (stricmp( pmodel->source->localBone[i].name, token ) == 0) { eyeball->bone = i; break; } } if (!g_bCreateMakefile && i >= pmodel->source->numbones) { TokenError( "unknown eyeball bone \"%s\"\n", token ); } // X GetToken (false); tmp[0] = verify_atof (token); // Y GetToken (false); tmp[1] = verify_atof (token); // Z GetToken (false); tmp[2] = verify_atof (token); // mesh material GetToken (false); strcpyn( szMeshMaterial, token ); mesh_material = use_texture_as_material( lookup_texture( token, sizeof( token ) ) ); // diameter GetToken (false); eyeball->radius = verify_atof (token) / 2.0; // Z angle offset GetToken (false); eyeball->zoffset = tan( DEG2RAD( verify_atof (token) ) ); // iris material GetToken (false); eyeball->iris_material = use_texture_as_material( lookup_texture( token, sizeof( token ) ) ); // pupil scale GetToken (false); eyeball->iris_scale = 1.0 / verify_atof( token ); eyeball->glint_material = use_texture_as_material( lookup_texture( "glint", Q_strlen( "glint" ) + 1 ) ); VectorCopy( tmp, eyeball->org ); for (i = 0; i < pmodel->source->nummeshes; i++) { j = pmodel->source->meshindex[i]; // meshes are internally stored by material index if (j == mesh_material) { eyeball->mesh = i; // FIXME: should this be pre-adjusted? break; } } if (!g_bCreateMakefile && i >= pmodel->source->nummeshes) { TokenError("can't find eyeball texture \"%s\" on model\n", szMeshMaterial ); } // translate eyeball into bone space VectorITransform( tmp, pmodel->source->boneToPose[eyeball->bone], eyeball->org ); tmp[0] = 0; tmp[1] = 0; tmp[2] = 1; VectorIRotate( tmp, pmodel->source->boneToPose[eyeball->bone], eyeball->up ); tmp[0] = 0; tmp[1] = 1; tmp[2] = 0; // FIXME: this is backwards VectorIRotate( tmp, pmodel->source->boneToPose[eyeball->bone], eyeball->forward ); // these get overwritten by "eyelid" data eyeball->upperlidflexdesc = 0; eyeball->lowerlidflexdesc = 0; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Option_Spherenormals( s_source_t *psource ) { Vector pos; int i, j; int mesh_material; char szMeshMaterial[256]; // mesh material GetToken (false); strcpyn( szMeshMaterial, token ); mesh_material = use_texture_as_material( lookup_texture( token, sizeof( token ) ) ); // X GetToken (false); pos[0] = verify_atof (token); // Y GetToken (false); pos[1] = verify_atof (token); // Z GetToken (false); pos[2] = verify_atof (token); for (i = 0; i < psource->nummeshes; i++) { j = psource->meshindex[i]; // meshes are internally stored by material index if (j == mesh_material) { s_vertexinfo_t *vertex = &psource->vertex[psource->mesh[i].vertexoffset]; for (int k = 0; k < psource->mesh[i].numvertices; k++) { Vector n = vertex[k].position - pos; VectorNormalize( n ); if (DotProduct( n, vertex[k].normal ) < 0.0) { vertex[k].normal = -1 * n; } else { vertex[k].normal = n; } #if 0 vertex[k].normal[0] += 0.5f * ( 2.0f * ( ( float )rand() ) / ( float )RAND_MAX ) - 1.0f; vertex[k].normal[1] += 0.5f * ( 2.0f * ( ( float )rand() ) / ( float )RAND_MAX ) - 1.0f; vertex[k].normal[2] += 0.5f * ( 2.0f * ( ( float )rand() ) / ( float )RAND_MAX ) - 1.0f; VectorNormalize( vertex[k].normal ); #endif } break; } } if (i >= psource->nummeshes) { TokenError("can't find spherenormal texture \"%s\" on model\n", szMeshMaterial ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int Add_Flexdesc( const char *name ) { int flexdesc; for ( flexdesc = 0; flexdesc < g_numflexdesc; flexdesc++) { if (stricmp( name, g_flexdesc[flexdesc].FACS ) == 0) { break; } } if (flexdesc >= MAXSTUDIOFLEXDESC) { TokenError( "Too many flex types, max %d\n", MAXSTUDIOFLEXDESC ); } if (flexdesc == g_numflexdesc) { strcpyn( g_flexdesc[flexdesc].FACS, name ); g_numflexdesc++; } return flexdesc; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Option_Flex( char *name, char *vtafile, int imodel, float pairsplit ) { if (g_numflexkeys >= MAXSTUDIOFLEXKEYS) { TokenError( "Too many flexes, max %d\n", MAXSTUDIOFLEXKEYS ); } int flexdesc, flexpair; if (pairsplit != 0) { char mod[256]; sprintf( mod, "%sR", name ); flexdesc = Add_Flexdesc( mod ); sprintf( mod, "%sL", name ); flexpair = Add_Flexdesc( mod ); } else { flexdesc = Add_Flexdesc( name ); flexpair = 0; } // initialize g_flexkey[g_numflexkeys].imodel = imodel; g_flexkey[g_numflexkeys].flexdesc = flexdesc; g_flexkey[g_numflexkeys].target0 = 0.0; g_flexkey[g_numflexkeys].target1 = 1.0; g_flexkey[g_numflexkeys].target2 = 10; g_flexkey[g_numflexkeys].target3 = 11; g_flexkey[g_numflexkeys].split = pairsplit; g_flexkey[g_numflexkeys].flexpair = flexpair; g_flexkey[g_numflexkeys].decay = 1.0; while (TokenAvailable()) { GetToken(false); if (stricmp( token, "frame") == 0) { GetToken (false); g_flexkey[g_numflexkeys].frame = verify_atoi( token ); } else if (stricmp( token, "position") == 0) { GetToken (false); g_flexkey[g_numflexkeys].target1 = verify_atof( token ); } else if (stricmp( token, "split") == 0) { GetToken (false); g_flexkey[g_numflexkeys].split = verify_atof( token ); } else if (stricmp( token, "decay") == 0) { GetToken (false); g_flexkey[g_numflexkeys].decay = verify_atof( token ); } else { TokenError( "unknown option: %s", token ); } } if (g_numflexkeys > 1) { if (g_flexkey[g_numflexkeys-1].flexdesc == g_flexkey[g_numflexkeys].flexdesc) { g_flexkey[g_numflexkeys-1].target2 = g_flexkey[g_numflexkeys-1].target1; g_flexkey[g_numflexkeys-1].target3 = g_flexkey[g_numflexkeys].target1; g_flexkey[g_numflexkeys].target0 = g_flexkey[g_numflexkeys-1].target1; } } // link to source g_flexkey[g_numflexkeys].source = Load_Source( vtafile, "vta" ); g_numflexkeys++; // this needs to be per model. } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Option_Eyelid( int imodel ) { char type[256]; char vtafile[256]; // type GetToken (false); strcpyn( type, token ); // source GetToken (false); strcpyn( vtafile, token ); int lowererframe, neutralframe, raiserframe; float lowerertarget, neutraltarget, raisertarget; int lowererdesc, neutraldesc, raiserdesc; int basedesc; float split = 0; char szEyeball[64] = {""}; basedesc = g_numflexdesc; strcpyn( g_flexdesc[g_numflexdesc++].FACS, type ); while (TokenAvailable()) { GetToken(false); char localdesc[256]; strcpy( localdesc, type ); strcat( localdesc, "_" ); strcat( localdesc, token ); if (stricmp( token, "lowerer") == 0) { GetToken (false); lowererframe = verify_atoi( token ); GetToken (false); lowerertarget = verify_atof( token ); lowererdesc = g_numflexdesc; strcpyn( g_flexdesc[g_numflexdesc++].FACS, localdesc ); } else if (stricmp( token, "neutral") == 0) { GetToken (false); neutralframe = verify_atoi( token ); GetToken (false); neutraltarget = verify_atof( token ); neutraldesc = g_numflexdesc; strcpyn( g_flexdesc[g_numflexdesc++].FACS, localdesc ); } else if (stricmp( token, "raiser") == 0) { GetToken (false); raiserframe = verify_atoi( token ); GetToken (false); raisertarget = verify_atof( token ); raiserdesc = g_numflexdesc; strcpyn( g_flexdesc[g_numflexdesc++].FACS, localdesc ); } else if (stricmp( token, "split") == 0) { GetToken (false); split = verify_atof( token ); } else if (stricmp( token, "eyeball") == 0) { GetToken (false); strcpy( szEyeball, token ); } else { TokenError( "unknown option: %s", token ); } } g_flexkey[g_numflexkeys+0].source = Load_Source( vtafile, "vta" ); g_flexkey[g_numflexkeys+0].frame = lowererframe; g_flexkey[g_numflexkeys+0].flexdesc = basedesc; g_flexkey[g_numflexkeys+0].imodel = imodel; g_flexkey[g_numflexkeys+0].split = split; g_flexkey[g_numflexkeys+0].target0 = -11; g_flexkey[g_numflexkeys+0].target1 = -10; g_flexkey[g_numflexkeys+0].target2 = lowerertarget; g_flexkey[g_numflexkeys+0].target3 = neutraltarget; g_flexkey[g_numflexkeys+0].decay = 0.0; g_flexkey[g_numflexkeys+1].source = g_flexkey[g_numflexkeys+0].source; g_flexkey[g_numflexkeys+1].frame = neutralframe; g_flexkey[g_numflexkeys+1].flexdesc = basedesc; g_flexkey[g_numflexkeys+1].imodel = imodel; g_flexkey[g_numflexkeys+1].split = split; g_flexkey[g_numflexkeys+1].target0 = lowerertarget; g_flexkey[g_numflexkeys+1].target1 = neutraltarget; g_flexkey[g_numflexkeys+1].target2 = neutraltarget; g_flexkey[g_numflexkeys+1].target3 = raisertarget; g_flexkey[g_numflexkeys+1].decay = 0.0; g_flexkey[g_numflexkeys+2].source = g_flexkey[g_numflexkeys+0].source; g_flexkey[g_numflexkeys+2].frame = raiserframe; g_flexkey[g_numflexkeys+2].flexdesc = basedesc; g_flexkey[g_numflexkeys+2].imodel = imodel; g_flexkey[g_numflexkeys+2].split = split; g_flexkey[g_numflexkeys+2].target0 = neutraltarget; g_flexkey[g_numflexkeys+2].target1 = raisertarget; g_flexkey[g_numflexkeys+2].target2 = 10; g_flexkey[g_numflexkeys+2].target3 = 11; g_flexkey[g_numflexkeys+2].decay = 0.0; g_numflexkeys += 3; s_model_t *pmodel = g_model[imodel]; for (int i = 0; i < pmodel->numeyeballs; i++) { s_eyeball_t *peyeball = &(pmodel->eyeball[i]); if (szEyeball[0] != '\0') { if (stricmp( peyeball->name, szEyeball ) != 0) continue; } if (fabs( lowerertarget ) > peyeball->radius) { TokenError( "Eyelid \"%s\" lowerer out of range (+-%.1f)\n", type, peyeball->radius ); } if (fabs( neutraltarget ) > peyeball->radius) { TokenError( "Eyelid \"%s\" neutral out of range (+-%.1f)\n", type, peyeball->radius ); } if (fabs( raisertarget ) > peyeball->radius) { TokenError( "Eyelid \"%s\" raiser out of range (+-%.1f)\n", type, peyeball->radius ); } switch( type[0] ) { case 'u': peyeball->upperlidflexdesc = basedesc; peyeball->upperflexdesc[0] = lowererdesc; peyeball->uppertarget[0] = lowerertarget; peyeball->upperflexdesc[1] = neutraldesc; peyeball->uppertarget[1] = neutraltarget; peyeball->upperflexdesc[2] = raiserdesc; peyeball->uppertarget[2] = raisertarget; break; case 'l': peyeball->lowerlidflexdesc = basedesc; peyeball->lowerflexdesc[0] = lowererdesc; peyeball->lowertarget[0] = lowerertarget; peyeball->lowerflexdesc[1] = neutraldesc; peyeball->lowertarget[1] = neutraltarget; peyeball->lowerflexdesc[2] = raiserdesc; peyeball->lowertarget[2] = raisertarget; break; } } } /* ================= ================= */ int Option_Mouth( s_model_t *pmodel ) { // index GetToken (false); int index = verify_atoi( token ); if (index >= g_nummouths) g_nummouths = index + 1; // flex controller name GetToken (false); g_mouth[index].flexdesc = Add_Flexdesc( token ); // bone name GetToken (false); strcpyn( g_mouth[index].bonename, token ); // vector GetToken (false); g_mouth[index].forward[0] = verify_atof( token ); GetToken (false); g_mouth[index].forward[1] = verify_atof( token ); GetToken (false); g_mouth[index].forward[2] = verify_atof( token ); return 0; } void Option_Flexcontroller( s_model_t *pmodel ) { char type[256]; float range_min = 0.0; float range_max = 1.0; // g_flex GetToken (false); strcpy( type, token ); while (TokenAvailable()) { GetToken(false); if (stricmp( token, "range") == 0) { GetToken(false); range_min = verify_atof( token ); GetToken(false); range_max = verify_atof( token ); } else { if (g_numflexcontrollers >= MAXSTUDIOFLEXCTRL) { TokenError( "Too many flex controllers, max %d\n", MAXSTUDIOFLEXCTRL ); } strcpyn( g_flexcontroller[g_numflexcontrollers].name, token ); strcpyn( g_flexcontroller[g_numflexcontrollers].type, type ); g_flexcontroller[g_numflexcontrollers].min = range_min; g_flexcontroller[g_numflexcontrollers].max = range_max; g_numflexcontrollers++; } } // this needs to be per model. } void Option_Flexrule( s_model_t *pmodel, char *name ) { int precedence[32]; precedence[ STUDIO_CONST ] = 0; precedence[ STUDIO_FETCH1 ] = 0; precedence[ STUDIO_FETCH2 ] = 0; precedence[ STUDIO_ADD ] = 1; precedence[ STUDIO_SUB ] = 1; precedence[ STUDIO_MUL ] = 2; precedence[ STUDIO_DIV ] = 2; precedence[ STUDIO_NEG ] = 4; precedence[ STUDIO_EXP ] = 3; precedence[ STUDIO_OPEN ] = 0; // only used in token parsing precedence[ STUDIO_CLOSE ] = 0; precedence[ STUDIO_COMMA ] = 0; precedence[ STUDIO_MAX ] = 5; precedence[ STUDIO_MIN ] = 5; s_flexop_t stream[MAX_OPS]; int i = 0; s_flexop_t stack[MAX_OPS]; int j = 0; int k = 0; s_flexrule_t *pRule = &g_flexrule[g_numflexrules++]; if (g_numflexrules > MAXSTUDIOFLEXRULES) { TokenError( "Too many flex rules (max %d)\n", MAXSTUDIOFLEXRULES ); } int flexdesc; for ( flexdesc = 0; flexdesc < g_numflexdesc; flexdesc++) { if (stricmp( name, g_flexdesc[flexdesc].FACS ) == 0) { break; } } if (flexdesc >= g_numflexdesc) { TokenError( "Rule for unknown flex %s\n", g_flexdesc[flexdesc].FACS ); } pRule->flex = flexdesc; pRule->numops = 0; // = GetToken(false); // parse all the tokens bool linecontinue = false; while ( linecontinue || TokenAvailable()) { GetExprToken(linecontinue); linecontinue = false; if ( token[0] == '\\' ) { if (!GetToken(false) || token[0] != '\\') { TokenError( "unknown expression token '\\%s\n", token ); } linecontinue = true; } else if ( token[0] == '(' ) { stream[i++].op = STUDIO_OPEN; } else if ( token[0] == ')' ) { stream[i++].op = STUDIO_CLOSE; } else if ( token[0] == '+' ) { stream[i++].op = STUDIO_ADD; } else if ( token[0] == '-' ) { stream[i].op = STUDIO_SUB; if (i > 0) { switch( stream[i-1].op ) { case STUDIO_OPEN: case STUDIO_ADD: case STUDIO_SUB: case STUDIO_MUL: case STUDIO_DIV: case STUDIO_COMMA: // it's a unary if it's preceded by a "(+-*/,"? stream[i].op = STUDIO_NEG; break; } } i++; } else if ( token[0] == '*' ) { stream[i++].op = STUDIO_MUL; } else if ( token[0] == '/' ) { stream[i++].op = STUDIO_DIV; } else if ( isdigit( token[0] )) { stream[i].op = STUDIO_CONST; stream[i++].d.value = verify_atof( token ); } else if ( token[0] == ',' ) { stream[i++].op = STUDIO_COMMA; } else if ( stricmp( token, "max" ) == 0) { stream[i++].op = STUDIO_MAX; } else if ( stricmp( token, "min" ) == 0) { stream[i++].op = STUDIO_MIN; } else { if (token[0] == '%') { GetExprToken(false); for (k = 0; k < g_numflexdesc; k++) { if (stricmp( token, g_flexdesc[k].FACS ) == 0) { stream[i].op = STUDIO_FETCH2; stream[i++].d.index = k; break; } } if (k >= g_numflexdesc) { TokenError( "unknown flex %s\n", token ); } } else { for (k = 0; k < g_numflexcontrollers; k++) { if (stricmp( token, g_flexcontroller[k].name ) == 0) { stream[i].op = STUDIO_FETCH1; stream[i++].d.index = k; break; } } if (k >= g_numflexcontrollers) { TokenError( "unknown controller %s\n", token ); } } } } if (i > MAX_OPS) { TokenError("expression %s too complicated\n", g_flexdesc[pRule->flex].FACS ); } if (0) { printf("%s = ", g_flexdesc[pRule->flex].FACS ); for ( k = 0; k < i; k++) { switch( stream[k].op ) { case STUDIO_CONST: printf("%f ", stream[k].d.value ); break; case STUDIO_FETCH1: printf("%s ", g_flexcontroller[stream[k].d.index].name ); break; case STUDIO_FETCH2: printf("[%d] ", stream[k].d.index ); break; case STUDIO_ADD: printf("+ "); break; case STUDIO_SUB: printf("- "); break; case STUDIO_MUL: printf("* "); break; case STUDIO_DIV: printf("/ "); break; case STUDIO_NEG: printf("neg "); break; case STUDIO_MAX: printf("max "); break; case STUDIO_MIN: printf("min "); break; case STUDIO_COMMA: printf(", "); break; // error case STUDIO_OPEN: printf("( " ); break; // error case STUDIO_CLOSE: printf(") " ); break; // error default: printf("err%d ", stream[k].op ); break; } } printf("\n"); // exit(1); } j = 0; for (k = 0; k < i; k++) { if (j >= MAX_OPS) { TokenError("expression %s too complicated\n", g_flexdesc[pRule->flex].FACS ); } switch( stream[k].op ) { case STUDIO_CONST: case STUDIO_FETCH1: case STUDIO_FETCH2: pRule->op[pRule->numops++] = stream[k]; break; case STUDIO_OPEN: stack[j++] = stream[k]; break; case STUDIO_CLOSE: // pop all operators off of the stack until an open paren while (j > 0 && stack[j-1].op != STUDIO_OPEN) { pRule->op[pRule->numops++] = stack[j-1]; j--; } if (j == 0) { TokenError( "unmatched closed parentheses\n" ); } if (j > 0) j--; break; case STUDIO_COMMA: // pop all operators off of the stack until an open paren while (j > 0 && stack[j-1].op != STUDIO_OPEN) { pRule->op[pRule->numops++] = stack[j-1]; j--; } // push operator onto the stack stack[j++] = stream[k]; break; case STUDIO_ADD: case STUDIO_SUB: case STUDIO_MUL: case STUDIO_DIV: // pop all operators off of the stack that have equal or higher precedence while (j > 0 && precedence[stream[k].op] <= precedence[stack[j-1].op]) { pRule->op[pRule->numops++] = stack[j-1]; j--; } // push operator onto the stack stack[j++] = stream[k]; break; case STUDIO_NEG: if (stream[k+1].op == STUDIO_CONST) { // change sign of constant, skip op stream[k+1].d.value = -stream[k+1].d.value; } else { // push operator onto the stack stack[j++] = stream[k]; } break; case STUDIO_MAX: case STUDIO_MIN: // push operator onto the stack stack[j++] = stream[k]; break; } if (pRule->numops >= MAX_OPS) TokenError("expression for \"%s\" too complicated\n", g_flexdesc[pRule->flex].FACS ); } // pop all operators off of the stack while (j > 0) { pRule->op[pRule->numops++] = stack[j-1]; j--; if (pRule->numops >= MAX_OPS) TokenError("expression for \"%s\" too complicated\n", g_flexdesc[pRule->flex].FACS ); } // reprocess the operands, eating commas for all functions int numCommas = 0; j = 0; for (k = 0; k < pRule->numops; k++) { switch( pRule->op[k].op ) { case STUDIO_MAX: case STUDIO_MIN: if (pRule->op[j-1].op != STUDIO_COMMA) { TokenError( "missing comma\n"); } // eat the comma operator numCommas--; pRule->op[j-1] = pRule->op[k]; break; case STUDIO_COMMA: numCommas++; pRule->op[j++] = pRule->op[k]; break; default: pRule->op[j++] = pRule->op[k]; break; } } pRule->numops = j; if (numCommas != 0) { TokenError( "too many comma's\n" ); } if (pRule->numops > MAX_OPS) { TokenError("expression %s too complicated\n", g_flexdesc[pRule->flex].FACS ); } if (0) { printf("%s = ", g_flexdesc[pRule->flex].FACS ); for ( i = 0; i < pRule->numops; i++) { switch( pRule->op[i].op ) { case STUDIO_CONST: printf("%f ", pRule->op[i].d.value ); break; case STUDIO_FETCH1: printf("%s ", g_flexcontroller[pRule->op[i].d.index].name ); break; case STUDIO_FETCH2: printf("[%d] ", pRule->op[i].d.index ); break; case STUDIO_ADD: printf("+ "); break; case STUDIO_SUB: printf("- "); break; case STUDIO_MUL: printf("* "); break; case STUDIO_DIV: printf("/ "); break; case STUDIO_NEG: printf("neg "); break; case STUDIO_MAX: printf("max "); break; case STUDIO_MIN: printf("min "); break; case STUDIO_COMMA: printf(", "); break; // error case STUDIO_OPEN: printf("( " ); break; // error case STUDIO_CLOSE: printf(") " ); break; // error default: printf("err%d ", pRule->op[i].op ); break; } } printf("\n"); // exit(1); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_Model( ) { g_model[g_nummodels] = (s_model_t *)kalloc( 1, sizeof( s_model_t ) ); // name if (!GetToken(false)) return; strcpyn( g_model[g_nummodels]->name, token ); // fake g_bodypart stuff if (g_numbodyparts == 0) { g_bodypart[g_numbodyparts].base = 1; } else { g_bodypart[g_numbodyparts].base = g_bodypart[g_numbodyparts-1].base * g_bodypart[g_numbodyparts-1].nummodels; } strcpyn( g_bodypart[g_numbodyparts].name, token ); g_bodypart[g_numbodyparts].pmodel[g_bodypart[g_numbodyparts].nummodels] = g_model[g_nummodels]; g_bodypart[g_numbodyparts].nummodels = 1; g_numbodyparts++; Option_Studio( g_model[g_nummodels] ); int depth = 0; while (1) { char FAC[256], vtafile[256]; if (depth > 0) { if(!GetToken(true)) { break; } } else { if (!TokenAvailable()) { break; } else { GetToken (false); } } if (endofscript) { if (depth != 0) { TokenError("missing }\n" ); } return; } if (stricmp("{", token ) == 0) { depth++; } else if (stricmp("}", token ) == 0) { depth--; } else if (stricmp("eyeball", token ) == 0) { Option_Eyeball( g_model[g_nummodels] ); } else if (stricmp("eyelid", token ) == 0) { Option_Eyelid( g_nummodels ); } else if (stricmp("flex", token ) == 0) { // g_flex GetToken (false); strcpy( FAC, token ); if (depth == 0) { // file GetToken (false); strcpy( vtafile, token ); } Option_Flex( FAC, vtafile, g_nummodels, 0.0 ); // FIXME: this needs to point to a model used, not loaded!!! } else if (stricmp("flexpair", token ) == 0) { // g_flex GetToken (false); strcpy( FAC, token ); GetToken( false ); float split = atof( token ); if (depth == 0) { // file GetToken (false); strcpy( vtafile, token ); } Option_Flex( FAC, vtafile, g_nummodels, split ); // FIXME: this needs to point to a model used, not loaded!!! } else if (stricmp("defaultflex", token ) == 0) { if (depth == 0) { // file GetToken (false); strcpy( vtafile, token ); } // g_flex Option_Flex( "default", vtafile, g_nummodels, 0.0 ); // FIXME: this needs to point to a model used, not loaded!!! g_defaultflexkey = &g_flexkey[g_numflexkeys-1]; } else if (stricmp("flexfile", token ) == 0) { // file GetToken (false); strcpy( vtafile, token ); } else if (stricmp("localvar", token ) == 0) { while (TokenAvailable()) { GetToken( false ); Add_Flexdesc( token ); } } else if (stricmp("mouth", token ) == 0) { Option_Mouth( g_model[g_nummodels] ); } else if (stricmp("flexcontroller", token ) == 0) { Option_Flexcontroller( g_model[g_nummodels] ); } else if (token[0] == '%' ) { Option_Flexrule( g_model[g_nummodels], &token[1] ); } else if (stricmp("attachment", token ) == 0) { // Option_Attachment( g_model[g_nummodels] ); } else if (stricmp( token, "spherenormals") == 0) { Option_Spherenormals( g_model[g_nummodels]->source ); } else { TokenError( "unknown model option \"%s\"\n", token ); } if (depth < 0) { TokenError("missing {\n"); } }; g_nummodels++; } void Cmd_FakeVTA( void ) { int depth = 0; GetToken( false ); s_source_t *psource = (s_source_t *)kalloc( 1, sizeof( s_source_t ) ); g_source[g_numsources] = psource; strcpyn( g_source[g_numsources]->filename, token ); g_numsources++; while (1) { if (depth > 0) { if(!GetToken(true)) { break; } } else { if (!TokenAvailable()) { break; } else { GetToken (false); } } if (endofscript) { if (depth != 0) { TokenError("missing }\n" ); } return; } if (stricmp("{", token ) == 0) { depth++; } else if (stricmp("}", token ) == 0) { depth--; } else if (stricmp("appendvta", token ) == 0) { char filename[256]; // file GetToken (false); strcpy( filename, token ); GetToken( false ); int frame = verify_atoi( token ); AppendVTAtoOBJ( psource, filename, frame ); } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_IKChain( ) { if (!GetToken(false)) return; int i; for ( i = 0; i < g_numikchains; i++) { if (stricmp( token, g_ikchain[i].name ) == 0) { break; } } if (i < g_numikchains) { if (!g_quiet) { printf("duplicate ikchain \"%s\" ignored\n", token ); } while (TokenAvailable()) { GetToken(false); } return; } strcpyn( g_ikchain[g_numikchains].name, token ); GetToken(false); strcpyn( g_ikchain[g_numikchains].bonename, token ); g_ikchain[g_numikchains].axis = STUDIO_Z; g_ikchain[g_numikchains].value = 0.0; g_ikchain[g_numikchains].height = 18.0; g_ikchain[g_numikchains].floor = 0.0; g_ikchain[g_numikchains].radius = 0.0; while (TokenAvailable()) { GetToken(false); if (lookupControl( token ) != -1) { g_ikchain[g_numikchains].axis = lookupControl( token ); GetToken(false); g_ikchain[g_numikchains].value = verify_atof( token ); } else if (stricmp( "height", token ) == 0) { GetToken(false); g_ikchain[g_numikchains].height = verify_atof( token ); } else if (stricmp( "pad", token ) == 0) { GetToken(false); g_ikchain[g_numikchains].radius = verify_atof( token ) / 2.0; } else if (stricmp( "floor", token ) == 0) { GetToken(false); g_ikchain[g_numikchains].floor = verify_atof( token ); } else if (stricmp( "knee", token ) == 0) { GetToken(false); g_ikchain[g_numikchains].link[0].kneeDir.x = verify_atof( token ); GetToken(false); g_ikchain[g_numikchains].link[0].kneeDir.y = verify_atof( token ); GetToken(false); g_ikchain[g_numikchains].link[0].kneeDir.z = verify_atof( token ); } else if (stricmp( "center", token ) == 0) { GetToken(false); g_ikchain[g_numikchains].center.x = verify_atof( token ); GetToken(false); g_ikchain[g_numikchains].center.y = verify_atof( token ); GetToken(false); g_ikchain[g_numikchains].center.z = verify_atof( token ); } } g_numikchains++; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_IKAutoplayLock( ) { GetToken(false); strcpyn( g_ikautoplaylock[g_numikautoplaylocks].name, token ); GetToken(false); g_ikautoplaylock[g_numikautoplaylocks].flPosWeight = verify_atof( token ); GetToken(false); g_ikautoplaylock[g_numikautoplaylocks].flLocalQWeight = verify_atof( token ); g_numikautoplaylocks++; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_Root () { if (GetToken (false)) { strcpyn( rootname, token ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_Controller (void) { if (GetToken (false)) { if (!stricmp("mouth",token)) { g_bonecontroller[g_numbonecontrollers].inputfield = 4; } else { g_bonecontroller[g_numbonecontrollers].inputfield = verify_atoi(token); } if (GetToken(false)) { strcpyn( g_bonecontroller[g_numbonecontrollers].name, token ); GetToken(false); if ((g_bonecontroller[g_numbonecontrollers].type = lookupControl(token)) == -1) { MdlWarning("unknown g_bonecontroller type '%s'\n", token ); return; } GetToken(false); g_bonecontroller[g_numbonecontrollers].start = verify_atof( token ); GetToken(false); g_bonecontroller[g_numbonecontrollers].end = verify_atof( token ); if (g_bonecontroller[g_numbonecontrollers].type & (STUDIO_XR | STUDIO_YR | STUDIO_ZR)) { if (((int)(g_bonecontroller[g_numbonecontrollers].start + 360) % 360) == ((int)(g_bonecontroller[g_numbonecontrollers].end + 360) % 360)) { g_bonecontroller[g_numbonecontrollers].type |= STUDIO_RLOOP; } } g_numbonecontrollers++; } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- // Debugging function that enumerate all a models bones to stdout. static void SpewBones() { MdlWarning("g_numbones %i\n",g_numbones); for ( int i = g_numbones; --i >= 0; ) { printf("%s\n",g_bonetable[i].name); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_ScreenAlign ( void ) { if (GetToken (false)) { Assert( g_numscreenalignedbones < MAXSTUDIOSRCBONES ); strcpyn( g_screenalignedbone[g_numscreenalignedbones].name, token ); g_screenalignedbone[g_numscreenalignedbones].flags = BONE_SCREEN_ALIGN_SPHERE; if( GetToken( false ) ) { if( !stricmp( "sphere", token ) ) { g_screenalignedbone[g_numscreenalignedbones].flags = BONE_SCREEN_ALIGN_SPHERE; } else if( !stricmp( "cylinder", token ) ) { g_screenalignedbone[g_numscreenalignedbones].flags = BONE_SCREEN_ALIGN_CYLINDER; } } g_numscreenalignedbones++; } else { TokenError( "$screenalign: expected bone name\n" ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_BBox (void) { GetToken (false); bbox[0][0] = verify_atof( token ); GetToken (false); bbox[0][1] = verify_atof( token ); GetToken (false); bbox[0][2] = verify_atof( token ); GetToken (false); bbox[1][0] = verify_atof( token ); GetToken (false); bbox[1][1] = verify_atof( token ); GetToken (false); bbox[1][2] = verify_atof( token ); g_wrotebbox = true; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_CBox (void) { GetToken (false); cbox[0][0] = verify_atof( token ); GetToken (false); cbox[0][1] = verify_atof( token ); GetToken (false); cbox[0][2] = verify_atof( token ); GetToken (false); cbox[1][0] = verify_atof( token ); GetToken (false); cbox[1][1] = verify_atof( token ); GetToken (false); cbox[1][2] = verify_atof( token ); g_wrotecbox = true; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_Gamma (void) { GetToken (false); g_gamma = verify_atof( token ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_TextureGroup( ) { if( g_bCreateMakefile ) { return; } int i; int depth = 0; int index = 0; int group = 0; if (g_numtextures == 0) TokenError( "texturegroups must follow model loading\n"); if (!GetToken(false)) return; if (g_numskinref == 0) g_numskinref = g_numtextures; while (1) { if(!GetToken(true)) { break; } if (endofscript) { if (depth != 0) { TokenError("missing }\n" ); } return; } if (token[0] == '{') { depth++; } else if (token[0] == '}') { depth--; if (depth == 0) break; group++; index = 0; } else if (depth == 2) { i = use_texture_as_material( lookup_texture( token, sizeof( token ) ) ); g_texturegroup[g_numtexturegroups][group][index] = i; if (group != 0) g_texture[i].parent = g_texturegroup[g_numtexturegroups][0][index]; index++; g_numtexturereps[g_numtexturegroups] = index; g_numtexturelayers[g_numtexturegroups] = group + 1; } } g_numtexturegroups++; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_Hitgroup( ) { GetToken (false); g_hitgroup[g_numhitgroups].group = verify_atoi( token ); GetToken (false); strcpyn( g_hitgroup[g_numhitgroups].name, token ); g_numhitgroups++; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_Hitbox( ) { bool autogenerated = false; if ( g_hitboxsets.Size() == 0 ) { g_hitboxsets.AddToTail(); autogenerated = true; } // Last one s_hitboxset *set = &g_hitboxsets[ g_hitboxsets.Size() - 1 ]; if ( autogenerated ) { memset( set, 0, sizeof( *set ) ); // fill in name if it wasn't specified in the .qc strcpy( set->hitboxsetname, "default" ); } GetToken (false); set->hitbox[set->numhitboxes].group = verify_atoi( token ); // Grab the bone name: GetToken (false); strcpyn( set->hitbox[set->numhitboxes].name, token ); GetToken (false); set->hitbox[set->numhitboxes].bmin[0] = verify_atof( token ); GetToken (false); set->hitbox[set->numhitboxes].bmin[1] = verify_atof( token ); GetToken (false); set->hitbox[set->numhitboxes].bmin[2] = verify_atof( token ); GetToken (false); set->hitbox[set->numhitboxes].bmax[0] = verify_atof( token ); GetToken (false); set->hitbox[set->numhitboxes].bmax[1] = verify_atof( token ); GetToken (false); set->hitbox[set->numhitboxes].bmax[2] = verify_atof( token ); //Scale hitboxes scale_vertex( set->hitbox[set->numhitboxes].bmin ); scale_vertex( set->hitbox[set->numhitboxes].bmax ); // clear out the hitboxname: memset( set->hitbox[set->numhitboxes].hitboxname, 0, sizeof( set->hitbox[set->numhitboxes].hitboxname ) ); // Grab the hit box name if present: if( TokenAvailable() ) { GetToken (false); strcpyn( set->hitbox[set->numhitboxes].hitboxname, token ); } set->numhitboxes++; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_HitboxSet( void ) { // Add a new hitboxset s_hitboxset *set = &g_hitboxsets[ g_hitboxsets.AddToTail() ]; GetToken( false ); memset( set, 0, sizeof( *set ) ); strcpy( set->hitboxsetname, token ); } //----------------------------------------------------------------------------- // Assigns a default surface property to the entire model //----------------------------------------------------------------------------- struct SurfacePropName_t { char m_pJointName[128]; char m_pSurfaceProp[128]; }; static char s_pDefaultSurfaceProp[128] = {"default"}; static CUtlVector<SurfacePropName_t> s_JointSurfaceProp; //----------------------------------------------------------------------------- // Assigns a default surface property to the entire model //----------------------------------------------------------------------------- void Cmd_SurfaceProp () { GetToken (false); strcpyn( s_pDefaultSurfaceProp, token ); } //----------------------------------------------------------------------------- // Assigns a surface property to a particular joint //----------------------------------------------------------------------------- void Cmd_JointSurfaceProp () { // Get joint name... GetToken (false); // Search for the name in our list int i; for ( i = s_JointSurfaceProp.Count(); --i >= 0; ) { if (!stricmp(s_JointSurfaceProp[i].m_pJointName, token)) { break; } } // Add new entry if we haven't seen this name before if (i < 0) { i = s_JointSurfaceProp.AddToTail(); strcpyn( s_JointSurfaceProp[i].m_pJointName, token ); } // surface property name GetToken(false); strcpyn( s_JointSurfaceProp[i].m_pSurfaceProp, token ); } //----------------------------------------------------------------------------- // Returns the default surface prop name //----------------------------------------------------------------------------- char* GetDefaultSurfaceProp ( ) { return s_pDefaultSurfaceProp; } //----------------------------------------------------------------------------- // Returns surface property for a given joint //----------------------------------------------------------------------------- static char* FindSurfaceProp ( char const* pJointName ) { for ( int i = s_JointSurfaceProp.Count(); --i >= 0; ) { if (!stricmp(s_JointSurfaceProp[i].m_pJointName, pJointName)) { return s_JointSurfaceProp[i].m_pSurfaceProp; } } return 0; } //----------------------------------------------------------------------------- // Returns surface property for a given joint //----------------------------------------------------------------------------- char* GetSurfaceProp ( char const* pJointName ) { while( pJointName ) { // First try to find this joint char* pSurfaceProp = FindSurfaceProp( pJointName ); if (pSurfaceProp) return pSurfaceProp; // If we can't find the joint, then find it's parent... if (!g_numbones) return s_pDefaultSurfaceProp; int i = findGlobalBone( pJointName ); if ((i >= 0) && (g_bonetable[i].parent >= 0)) { pJointName = g_bonetable[g_bonetable[i].parent].name; } else { pJointName = 0; } } // No match, return the default one return s_pDefaultSurfaceProp; } //----------------------------------------------------------------------------- // Returns surface property for a given joint //----------------------------------------------------------------------------- void ConsistencyCheckSurfaceProp ( ) { for ( int i = s_JointSurfaceProp.Count(); --i >= 0; ) { int j = findGlobalBone( s_JointSurfaceProp[i].m_pJointName ); if (j < 0) { MdlWarning("You specified a joint surface property for joint\n" " \"%s\" which either doesn't exist or was optimized out.\n", s_JointSurfaceProp[i].m_pJointName ); } } } //----------------------------------------------------------------------------- // Assigns a default contents to the entire model //----------------------------------------------------------------------------- struct ContentsName_t { char m_pJointName[128]; int m_nContents; }; static int s_nDefaultContents = CONTENTS_SOLID; static CUtlVector<ContentsName_t> s_JointContents; //----------------------------------------------------------------------------- // Parse contents flags //----------------------------------------------------------------------------- static void ParseContents( int *pAddFlags, int *pRemoveFlags ) { *pAddFlags = 0; *pRemoveFlags = 0; do { GetToken (false); if ( !stricmp( token, "grate" ) ) { *pAddFlags |= CONTENTS_GRATE; *pRemoveFlags |= CONTENTS_SOLID; } else if ( !stricmp( token, "ladder" ) ) { *pAddFlags |= CONTENTS_LADDER; } else if ( !stricmp( token, "solid" ) ) { *pAddFlags |= CONTENTS_SOLID; } else if ( !stricmp( token, "monster" ) ) { *pAddFlags |= CONTENTS_MONSTER; } else if ( !stricmp( token, "notsolid" ) ) { *pRemoveFlags |= CONTENTS_SOLID; } } while (TokenAvailable()); } //----------------------------------------------------------------------------- // Assigns a default contents to the entire model //----------------------------------------------------------------------------- void Cmd_Contents() { int nAddFlags, nRemoveFlags; ParseContents( &nAddFlags, &nRemoveFlags ); s_nDefaultContents |= nAddFlags; s_nDefaultContents &= ~nRemoveFlags; } //----------------------------------------------------------------------------- // Assigns contents to a particular joint //----------------------------------------------------------------------------- void Cmd_JointContents () { // Get joint name... GetToken (false); // Search for the name in our list int i; for ( i = s_JointContents.Count(); --i >= 0; ) { if (!stricmp(s_JointContents[i].m_pJointName, token)) { break; } } // Add new entry if we haven't seen this name before if (i < 0) { i = s_JointContents.AddToTail(); strcpyn( s_JointContents[i].m_pJointName, token ); } int nAddFlags, nRemoveFlags; ParseContents( &nAddFlags, &nRemoveFlags ); s_JointContents[i].m_nContents = CONTENTS_SOLID; s_JointContents[i].m_nContents |= nAddFlags; s_JointContents[i].m_nContents &= ~nRemoveFlags; } //----------------------------------------------------------------------------- // Returns the default contents //----------------------------------------------------------------------------- int GetDefaultContents( ) { return s_nDefaultContents; } //----------------------------------------------------------------------------- // Returns contents for a given joint //----------------------------------------------------------------------------- static int FindContents( char const* pJointName ) { for ( int i = s_JointContents.Count(); --i >= 0; ) { if (!stricmp(s_JointContents[i].m_pJointName, pJointName)) { return s_JointContents[i].m_nContents; } } return -1; } //----------------------------------------------------------------------------- // Returns contents for a given joint //----------------------------------------------------------------------------- int GetContents( char const* pJointName ) { while( pJointName ) { // First try to find this joint int nContents = FindContents( pJointName ); if (nContents != -1) return nContents; // If we can't find the joint, then find it's parent... if (!g_numbones) return s_nDefaultContents; int i = findGlobalBone( pJointName ); if ((i >= 0) && (g_bonetable[i].parent >= 0)) { pJointName = g_bonetable[g_bonetable[i].parent].name; } else { pJointName = 0; } } // No match, return the default one return s_nDefaultContents; } //----------------------------------------------------------------------------- // Checks specified contents //----------------------------------------------------------------------------- void ConsistencyCheckContents( ) { for ( int i = s_JointContents.Count(); --i >= 0; ) { int j = findGlobalBone( s_JointContents[i].m_pJointName ); if (j < 0) { MdlWarning("You specified a joint contents for joint\n" " \"%s\" which either doesn't exist or was optimized out.\n", s_JointSurfaceProp[i].m_pJointName ); } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_BoneMerge( ) { if( g_bCreateMakefile ) return; int nIndex = g_BoneMerge.AddToTail(); // bone name GetToken (false); strcpyn( g_BoneMerge[nIndex].bonename, token ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_Attachment( ) { if( g_bCreateMakefile ) return; // name GetToken (false); strcpyn( g_attachment[g_numattachments].name, token ); // bone name GetToken (false); strcpyn( g_attachment[g_numattachments].bonename, token ); Vector tmp; // position GetToken (false); tmp.x = verify_atof( token ); GetToken (false); tmp.y = verify_atof( token ); GetToken (false); tmp.z = verify_atof( token ); scale_vertex( tmp ); // identity matrix AngleMatrix( QAngle( 0, 0, 0 ), g_attachment[g_numattachments].local ); while (TokenAvailable()) { GetToken (false); if (stricmp(token,"absolute") == 0) { g_attachment[g_numattachments].type |= IS_ABSOLUTE; AngleIMatrix( g_defaultrotation, g_attachment[g_numattachments].local ); // AngleIMatrix( Vector( 0, 0, 0 ), g_attachment[g_numattachments].local ); } else if (stricmp(token,"rigid") == 0) { g_attachment[g_numattachments].type |= IS_RIGID; } else if (stricmp(token,"world_align") == 0) { g_attachment[g_numattachments].flags |= ATTACHMENT_FLAG_WORLD_ALIGN; } else if (stricmp(token,"rotate") == 0) { QAngle angles; for (int i = 0; i < 3; ++i) { if (!TokenAvailable()) break; GetToken(false); angles[i] = verify_atof( token ); } AngleMatrix( angles, g_attachment[g_numattachments].local ); } else if (stricmp(token,"x_and_z_axes") == 0) { int i; Vector xaxis, yaxis, zaxis; for (i = 0; i < 3; ++i) { if (!TokenAvailable()) break; GetToken(false); xaxis[i] = verify_atof( token ); } for (i = 0; i < 3; ++i) { if (!TokenAvailable()) break; GetToken(false); zaxis[i] = verify_atof( token ); } VectorNormalize( xaxis ); VectorMA( zaxis, -DotProduct( zaxis, xaxis ), xaxis, zaxis ); VectorNormalize( zaxis ); CrossProduct( zaxis, xaxis, yaxis ); MatrixSetColumn( xaxis, 0, g_attachment[g_numattachments].local ); MatrixSetColumn( yaxis, 1, g_attachment[g_numattachments].local ); MatrixSetColumn( zaxis, 2, g_attachment[g_numattachments].local ); MatrixSetColumn( vec3_origin, 3, g_attachment[g_numattachments].local ); } else { TokenError("unknown attachment (%s) option: ", g_attachment[g_numattachments].name, token ); } } g_attachment[g_numattachments].local[0][3] = tmp.x; g_attachment[g_numattachments].local[1][3] = tmp.y; g_attachment[g_numattachments].local[2][3] = tmp.z; g_numattachments++; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int LookupAttachment( char *name ) { int i; for (i = 0; i < g_numattachments; i++) { if (stricmp( g_attachment[i].name, name ) == 0) { return i; } } return -1; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_Renamebone( ) { // from GetToken (false); strcpyn( g_renamedbone[g_numrenamedbones].from, token ); // to GetToken (false); strcpyn( g_renamedbone[g_numrenamedbones].to, token ); g_numrenamedbones++; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void Cmd_Skiptransition( ) { int nskips = 0; int list[10]; while (TokenAvailable()) { GetToken (false); list[nskips++] = LookupXNode( token ); } for (int i = 0; i < nskips; i++) { for (int j = 0; j < nskips; j++) { if (list[i] != list[j]) { g_xnodeskip[g_numxnodeskips][0] = list[i]; g_xnodeskip[g_numxnodeskips][1] = list[j]; g_numxnodeskips++; } } } } //----------------------------------------------------------------------------- // // The following code is all related to LODs // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Parse replacemodel command, causes an LOD to use a new model //----------------------------------------------------------------------------- static void Cmd_ReplaceModel( LodScriptData_t& lodData ) { int i = lodData.modelReplacements.AddToTail(); CLodScriptReplacement_t& newReplacement = lodData.modelReplacements[i]; // from GetToken( false ); // Strip off extensions for the source... char* pDot = strrchr( token, '.' ); if (pDot) *pDot = 0; if (!FindCachedSource( token, "" )) { // must have prior knowledge of the from TokenError( "Unknown replace model '%s'\n", token ); } newReplacement.SetSrcName( token ); // to GetToken( false ); newReplacement.SetDstName( token ); // check for "reverse" bool reverse = false; if( TokenAvailable() && GetToken( false ) ) { if( stricmp( "reverse", token ) == 0 ) { reverse = true; } else { TokenError( "\"%s\" unexpected\n", token ); } } // If the LOD system tells us to replace "blank", let's forget // we ever read this. Have to do it here so parsing works if( !stricmp( newReplacement.GetSrcName(), "blank" ) ) { lodData.modelReplacements.FastRemove( i ); return; } // Load the source right here baby! That way its bones will get converted newReplacement.m_pSource = Load_Source( newReplacement.GetDstName(), "smd", reverse, false ); } //----------------------------------------------------------------------------- // Parse removemodel command, causes an LOD to stop using a model //----------------------------------------------------------------------------- static void Cmd_RemoveModel( LodScriptData_t& lodData ) { int i = lodData.modelReplacements.AddToTail(); CLodScriptReplacement_t& newReplacement = lodData.modelReplacements[i]; // from GetToken( false ); // Strip off extensions... char* pDot = strrchr( token, '.' ); if (pDot) *pDot = 0; newReplacement.SetSrcName( token ); // to newReplacement.SetDstName( "" ); // If the LOD system tells us to replace "blank", let's forget // we ever read this. Have to do it here so parsing works if( !stricmp( newReplacement.GetSrcName(), "blank" ) ) { lodData.modelReplacements.FastRemove( i ); } } //----------------------------------------------------------------------------- // Parse replacebone command, causes a part of an LOD model to use a different bone //----------------------------------------------------------------------------- static void Cmd_ReplaceBone( LodScriptData_t& lodData ) { int i = lodData.boneReplacements.AddToTail(); CLodScriptReplacement_t& newReplacement = lodData.boneReplacements[i]; // from GetToken( false ); newReplacement.SetSrcName( token ); // to GetToken( false ); newReplacement.SetDstName( token ); } //----------------------------------------------------------------------------- // Parse bonetreecollapse command, causes the entire subtree to use the same bone as the node //----------------------------------------------------------------------------- static void Cmd_BoneTreeCollapse( LodScriptData_t& lodData ) { int i = lodData.boneTreeCollapses.AddToTail(); CLodScriptReplacement_t& newCollapse = lodData.boneTreeCollapses[i]; // from GetToken( false ); newCollapse.SetSrcName( token ); } //----------------------------------------------------------------------------- // Parse replacematerial command, causes a material to be used in place of another //----------------------------------------------------------------------------- static void Cmd_ReplaceMaterial( LodScriptData_t& lodData ) { int i = lodData.materialReplacements.AddToTail(); CLodScriptReplacement_t& newReplacement = lodData.materialReplacements[i]; // from GetToken( false ); newReplacement.SetSrcName( token ); // to GetToken( false ); newReplacement.SetDstName( token ); // make sure it goes into the master list use_texture_as_material( lookup_texture( token, sizeof( token ) ) ); } //----------------------------------------------------------------------------- // Parse removemesh command, causes a mesh to not be used anymore //----------------------------------------------------------------------------- static void Cmd_RemoveMesh( LodScriptData_t& lodData ) { int i = lodData.meshRemovals.AddToTail(); CLodScriptReplacement_t& newReplacement = lodData.meshRemovals[i]; // from GetToken( false ); Q_FixSlashes( token ); newReplacement.SetSrcName( token ); } static void Cmd_LOD( char const *cmdname ) { if ( gflags & STUDIOHDR_FLAGS_HASSHADOWLOD ) { MdlError( "Model can only have one $shadowlod and it must be the last lod in the .qc (%d) : %s\n", g_iLinecount, g_szLine ); } int i = g_ScriptLODs.AddToTail(); LodScriptData_t& newLOD = g_ScriptLODs[i]; if( g_ScriptLODs.Count() > MAX_NUM_LODS ) { MdlError( "Too many LODs (MAX_NUM_LODS==%d)\n", ( int )MAX_NUM_LODS ); } // Shadow lod reserves -1 as switch value // which uniquely identifies a shadow lod newLOD.switchValue = -1.0f; bool isShadowCall = ( !stricmp( cmdname, "$shadowlod" ) ) ? true : false; if ( isShadowCall ) { if ( TokenAvailable() ) { GetToken( false ); MdlWarning( "(%d) : %s: Ignoring switch value on %s command line\n", cmdname, g_iLinecount, g_szLine ); } // Disable facial animation by default newLOD.EnableFacialAnimation( false ); } else { if ( TokenAvailable() ) { GetToken( false ); newLOD.switchValue = verify_atof( token ); if ( newLOD.switchValue < 0.0f ) { MdlError( "Negative switch value reserved for $shadowlod (%d) : %s\n", g_iLinecount, g_szLine ); } } else { MdlError( "Expected LOD switch value (%d) : %s\n", g_iLinecount, g_szLine ); } } GetToken( true ); if( stricmp( "{", token ) != 0 ) { MdlError( "\"{\" expected while processing %s (%d) : %s", cmdname, g_iLinecount, g_szLine ); } while( 1 ) { GetToken( true ); if( stricmp( "replacemodel", token ) == 0 ) { Cmd_ReplaceModel(newLOD); } else if( stricmp( "removemodel", token ) == 0 ) { Cmd_RemoveModel(newLOD); } else if( stricmp( "replacebone", token ) == 0 ) { Cmd_ReplaceBone( newLOD ); } else if( stricmp( "bonetreecollapse", token ) == 0 ) { Cmd_BoneTreeCollapse( newLOD ); } else if( stricmp( "replacematerial", token ) == 0 ) { Cmd_ReplaceMaterial( newLOD ); } else if( stricmp( "removemesh", token ) == 0 ) { Cmd_RemoveMesh( newLOD ); } else if( stricmp( "nofacial", token ) == 0 ) { newLOD.EnableFacialAnimation( false ); } else if( stricmp( "facial", token ) == 0 ) { if (isShadowCall) { // facial animation has no reasonable purpose on a shadow lod TokenError( "Facial animation is not allowed for $shadowlod\n" ); } newLOD.EnableFacialAnimation( true ); } else if ( stricmp( "use_shadowlod_materials", token ) == 0 ) { if (isShadowCall) { gflags |= STUDIOHDR_FLAGS_USE_SHADOWLOD_MATERIALS; } } else if( stricmp( "}", token ) == 0 ) { break; } else { MdlError( "invalid input while processing %s (%d) : %s", cmdname, g_iLinecount, g_szLine ); } } } void Cmd_ShadowLOD( void ) { if (!g_quiet) { printf( "Processing $shadowlod\n" ); } // Act like it's a regular lod entry Cmd_LOD( "$shadowlod" ); // Mark .mdl as having shadow lod (we also check above that we have only one of these // and that it's the last entered lod ) gflags |= STUDIOHDR_FLAGS_HASSHADOWLOD; } //----------------------------------------------------------------------------- // A couple commands related to translucency sorting //----------------------------------------------------------------------------- void Cmd_Opaque( ) { // Force Opaque has precedence gflags |= STUDIOHDR_FLAGS_FORCE_OPAQUE; gflags &= ~STUDIOHDR_FLAGS_TRANSLUCENT_TWOPASS; } void Cmd_TranslucentTwoPass( ) { // Force Opaque has precedence if ((gflags & STUDIOHDR_FLAGS_FORCE_OPAQUE) == 0) { gflags |= STUDIOHDR_FLAGS_TRANSLUCENT_TWOPASS; } } //----------------------------------------------------------------------------- // Indicates the model be rendered with ambient boost heuristic (first used on Alyx in Episode 1) //----------------------------------------------------------------------------- void Cmd_AmbientBoost() { gflags |= STUDIOHDR_FLAGS_AMBIENT_BOOST; } //----------------------------------------------------------------------------- // Indicates the model should not fade out even if the level or fallback settings say to //----------------------------------------------------------------------------- void Cmd_NoForcedFade() { gflags |= STUDIOHDR_FLAGS_NO_FORCED_FADE; } //----------------------------------------------------------------------------- // Indicates the model should not use the bone origin when calculating bboxes, sequence boxes, etc. //----------------------------------------------------------------------------- void Cmd_SkipBoneInBBox() { g_bUseBoneInBBox = false; } //----------------------------------------------------------------------------- // Indicates the model will lengthen the viseme check to always include two phonemes //----------------------------------------------------------------------------- void Cmd_ForcePhonemeCrossfade() { gflags |= STUDIOHDR_FLAGS_FORCE_PHONEME_CROSSFADE; } //----------------------------------------------------------------------------- // Indicates the model should keep pre-defined bone lengths regardless of animation changes //----------------------------------------------------------------------------- void Cmd_LockBoneLengths() { g_bLockBoneLengths = true; } //----------------------------------------------------------------------------- // Indicates the model should keep pre-defined bone lengths regardless of animation changes //----------------------------------------------------------------------------- void Cmd_LockDefineBones() { g_bOverridePreDefinedBones = false; } //----------------------------------------------------------------------------- // Mark this model as obsolete so that it'll show the obsolete material in game. //----------------------------------------------------------------------------- void Cmd_Obsolete( ) { // Force Opaque has precedence gflags |= STUDIOHDR_FLAGS_OBSOLETE; } //----------------------------------------------------------------------------- // Key value block! //----------------------------------------------------------------------------- void Option_KeyValues( CUtlVector< char > *pKeyValue ) { // Simply read in the block between { }s as text // and plop it out unchanged into the .mdl file. // Make sure to respect the fact that we may have nested {}s int nLevel = 1; if ( !GetToken( true ) ) return; if ( token[0] != '{' ) return; AppendKeyValueText( pKeyValue, "mdlkeyvalue\n{\n" ); while ( GetToken(true) ) { if ( !stricmp( token, "}" ) ) { nLevel--; if ( nLevel <= 0 ) break; AppendKeyValueText( pKeyValue, " }\n" ); } else if ( !stricmp( token, "{" ) ) { AppendKeyValueText( pKeyValue, "{\n" ); nLevel++; } else { // tokens inside braces are quoted if ( nLevel > 1 ) { AppendKeyValueText( pKeyValue, "\"" ); AppendKeyValueText( pKeyValue, token ); AppendKeyValueText( pKeyValue, "\" " ); } else { AppendKeyValueText( pKeyValue, token ); AppendKeyValueText( pKeyValue, " " ); } } } if ( nLevel >= 1 ) { TokenError( "Keyvalue block missing matching braces.\n" ); } AppendKeyValueText( pKeyValue, "}\n" ); } //----------------------------------------------------------------------------- // Purpose: force a specific parent child relationship //----------------------------------------------------------------------------- void Cmd_ForcedHierarchy( ) { // child name GetToken (false); strcpyn( g_forcedhierarchy[g_numforcedhierarchy].childname, token ); // parent name GetToken (false); strcpyn( g_forcedhierarchy[g_numforcedhierarchy].parentname, token ); g_numforcedhierarchy++; } //----------------------------------------------------------------------------- // Purpose: insert a virtual bone between a child and parent (currently unsupported) //----------------------------------------------------------------------------- void Cmd_InsertHierarchy( ) { // child name GetToken (false); strcpyn( g_forcedhierarchy[g_numforcedhierarchy].childname, token ); // subparent name GetToken (false); strcpyn( g_forcedhierarchy[g_numforcedhierarchy].subparentname, token ); // parent name GetToken (false); strcpyn( g_forcedhierarchy[g_numforcedhierarchy].parentname, token ); g_numforcedhierarchy++; } //----------------------------------------------------------------------------- // Purpose: rotate a specific bone //----------------------------------------------------------------------------- void Cmd_ForceRealign( ) { // bone name GetToken (false); strcpyn( g_forcedrealign[g_numforcedrealign].name, token ); // skip GetToken (false); // X axis GetToken (false); g_forcedrealign[g_numforcedrealign].rot.x = DEG2RAD( verify_atof( token ) ); // Y axis GetToken (false); g_forcedrealign[g_numforcedrealign].rot.y = DEG2RAD( verify_atof( token ) ); // Z axis GetToken (false); g_forcedrealign[g_numforcedrealign].rot.z = DEG2RAD( verify_atof( token ) ); g_numforcedrealign++; } //----------------------------------------------------------------------------- // Purpose: specify a bone to allow > 180 but < 360 rotation (forces a calculated "mid point" to rotation) //----------------------------------------------------------------------------- void Cmd_LimitRotation( ) { // bone name GetToken (false); strcpyn( g_limitrotation[g_numlimitrotation].name, token ); while (TokenAvailable()) { // sequence name GetToken (false); strcpyn( g_limitrotation[g_numlimitrotation].sequencename[g_limitrotation[g_numlimitrotation].numseq++], token ); } g_numlimitrotation++; } //----------------------------------------------------------------------------- // Purpose: specify bones to store, even if nothing references them //----------------------------------------------------------------------------- void Cmd_DefineBone( ) { // bone name GetToken (false); strcpyn( g_importbone[g_numimportbones].name, token ); // parent name GetToken (false); strcpyn( g_importbone[g_numimportbones].parent, token ); Vector pos; QAngle angles; // default pos GetToken (false); pos.x = verify_atof( token ); GetToken (false); pos.y = verify_atof( token ); GetToken (false); pos.z = verify_atof( token ); GetToken (false); angles.x = verify_atof( token ); GetToken (false); angles.y = verify_atof( token ); GetToken (false); angles.z = verify_atof( token ); AngleMatrix( angles, pos, g_importbone[g_numimportbones].rawLocal ); if (TokenAvailable()) { g_importbone[g_numimportbones].bPreAligned = true; // realign pos GetToken (false); pos.x = verify_atof( token ); GetToken (false); pos.y = verify_atof( token ); GetToken (false); pos.z = verify_atof( token ); GetToken (false); angles.x = verify_atof( token ); GetToken (false); angles.y = verify_atof( token ); GetToken (false); angles.z = verify_atof( token ); AngleMatrix( angles, pos, g_importbone[g_numimportbones].srcRealign ); } else { SetIdentityMatrix( g_importbone[g_numimportbones].srcRealign ); } g_numimportbones++; } //----------------------------------------------------------------------------- // Purpose: specify bones to store, even if nothing references them //----------------------------------------------------------------------------- void Cmd_IncludeModel( ) { GetToken( false ); strcpyn( g_includemodel[g_numincludemodels].name, "models/" ); strcat( g_includemodel[g_numincludemodels].name, token ); g_numincludemodels++; } /* ================= ================= */ void Grab_Vertexanimation( s_source_t *psource ) { char cmd[1024]; int index; Vector pos; Vector normal; int t = -1; int count = 0; static s_vertanim_t tmpvanim[MAXSTUDIOVERTS*4]; while (fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) != NULL) { g_iLinecount++; if (sscanf( g_szLine, "%d %f %f %f %f %f %f", &index, &pos[0], &pos[1], &pos[2], &normal[0], &normal[1], &normal[2] ) == 7) { if (psource->startframe < 0) { MdlError( "Missing frame start(%d) : %s", g_iLinecount, g_szLine ); } if (t < 0) { MdlError( "VTA Frame Sync (%d) : %s", g_iLinecount, g_szLine ); } tmpvanim[count].vertex = index; VectorCopy( pos, tmpvanim[count].pos ); VectorCopy( normal, tmpvanim[count].normal ); count++; if (index >= psource->numvertices) psource->numvertices = index + 1; } else { // flush data if (count) { psource->numvanims[t] = count; psource->vanim[t] = (s_vertanim_t *)kalloc( count, sizeof( s_vertanim_t ) ); memcpy( psource->vanim[t], tmpvanim, count * sizeof( s_vertanim_t ) ); } else if (t > 0) { psource->numvanims[t] = 0; } // next command if (sscanf( g_szLine, "%1023s %d", cmd, &index )) { if (stricmp( cmd, "time" ) == 0) { t = index; count = 0; if (t < psource->startframe) { MdlError( "Frame MdlError(%d) : %s", g_iLinecount, g_szLine ); } if (t > psource->endframe) { MdlError( "Frame MdlError(%d) : %s", g_iLinecount, g_szLine ); } t -= psource->startframe; } else if (stricmp( cmd, "end") == 0) { psource->numframes = psource->endframe - psource->startframe + 1; return; } else { MdlError( "MdlError(%d) : %s", g_iLinecount, g_szLine ); } } else { MdlError( "MdlError(%d) : %s", g_iLinecount, g_szLine ); } } } MdlError( "unexpected EOF: %s\n", psource->filename ); } int OpenGlobalFile( char *src ) { int time1; char filename[1024]; strcpy( filename, ExpandPath( src ) ); int pathLength; int numBasePaths = CmdLib_GetNumBasePaths(); // This is kinda gross. . . doing the same work in cmdlib on SafeOpenRead. if( CmdLib_HasBasePath( filename, pathLength ) ) { char tmp[1024]; int i; for( i = 0; i < numBasePaths; i++ ) { strcpy( tmp, CmdLib_GetBasePath( i ) ); strcat( tmp, filename + pathLength ); if( g_bCreateMakefile ) { CreateMakefile_AddDependency( tmp ); return 0; } time1 = FileTime( tmp ); if( time1 != -1 ) { if ((g_fpInput = fopen(tmp, "r")) == 0) { MdlWarning( "reader: could not open file '%s'\n", src ); return 0; } else { return 1; } } } return 0; } else { time1 = FileTime (filename); if (time1 == -1) return 0; if( g_bCreateMakefile ) { CreateMakefile_AddDependency( filename ); return 0; } if ((g_fpInput = fopen(filename, "r")) == 0) { MdlWarning( "reader: could not open file '%s'\n", src ); return 0; } return 1; } } int Load_VTA( s_source_t *psource ) { char cmd[1024]; int option; if (!OpenGlobalFile( psource->filename )) return 0; if (!g_quiet) printf ("VTA MODEL %s\n", psource->filename); g_iLinecount = 0; while (fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) != NULL) { g_iLinecount++; sscanf( g_szLine, "%s %d", cmd, &option ); if (stricmp( cmd, "version" ) == 0) { if (option != 1) { MdlError("bad version\n"); } } else if (stricmp( cmd, "nodes" ) == 0) { psource->numbones = Grab_Nodes( psource->localBone ); } else if (stricmp( cmd, "skeleton" ) == 0) { Grab_Animation( psource ); } else if (stricmp( cmd, "vertexanimation" ) == 0) { Grab_Vertexanimation( psource ); } else { MdlWarning("unknown studio command \"%s\"\n", cmd ); } } fclose( g_fpInput ); is_v1support = true; return 1; } void Grab_AxisInterpBones( ) { char cmd[1024], tmp[1025]; Vector basepos; s_axisinterpbone_t *pAxis = NULL; s_axisinterpbone_t *pBone = &g_axisinterpbones[g_numaxisinterpbones]; while (fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) != NULL) { g_iLinecount++; if (IsEnd( g_szLine )) { return; } int i = sscanf( g_szLine, "%1023s \"%[^\"]\" \"%[^\"]\" \"%[^\"]\" \"%[^\"]\" %d", cmd, pBone->bonename, tmp, pBone->controlname, tmp, &pBone->axis ); if (i == 6 && stricmp( cmd, "bone") == 0) { // printf( "\"%s\" \"%s\" \"%s\" \"%s\"\n", cmd, pBone->bonename, tmp, pBone->controlname ); pAxis = pBone; pBone->axis = pBone->axis - 1; // MAX uses 1..3, engine 0..2 g_numaxisinterpbones++; pBone = &g_axisinterpbones[g_numaxisinterpbones]; } else if (stricmp( cmd, "display" ) == 0) { // skip all display info } else if (stricmp( cmd, "type" ) == 0) { // skip all type info } else if (stricmp( cmd, "basepos" ) == 0) { i = sscanf( g_szLine, "basepos %f %f %f", &basepos.x, &basepos.y, &basepos.z ); // skip all type info } else if (stricmp( cmd, "axis" ) == 0) { Vector pos; QAngle rot; int j; i = sscanf( g_szLine, "axis %d %f %f %f %f %f %f", &j, &pos[0], &pos[1], &pos[2], &rot[2], &rot[0], &rot[1] ); if (i == 7) { VectorAdd( basepos, pos, pAxis->pos[j] ); AngleQuaternion( rot, pAxis->quat[j] ); } } } } bool Grab_AimAtBones( ) { s_aimatbone_t *pAimAtBone( &g_aimatbones[g_numaimatbones] ); // Already know it's <aimconstraint> in the first string, otherwise wouldn't be here if ( sscanf( g_szLine, "%*s %127s %127s %127s", pAimAtBone->bonename, pAimAtBone->parentname, pAimAtBone->aimname ) == 3 ) { g_numaimatbones++; char cmd[1024]; Vector vector; while ( fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) != NULL) { g_iLinecount++; if (IsEnd( g_szLine )) { return false; } if ( sscanf( g_szLine, "%1024s %f %f %f", cmd, &vector[0], &vector[1], &vector[2] ) != 4 ) { // Allow blank lines to be skipped without error bool allSpace( true ); for ( const char *pC( g_szLine ); *pC != '\0' && pC < ( g_szLine + 4096 ); ++pC ) { if ( !isspace( *pC ) ) { allSpace = false; break; } } if ( allSpace ) { continue; } return true; } if ( stricmp( cmd, "<aimvector>" ) == 0) { // Make sure these are unit length on read VectorNormalize( vector ); pAimAtBone->aimvector = vector; } else if ( stricmp( cmd, "<upvector>" ) == 0) { // Make sure these are unit length on read VectorNormalize( vector ); pAimAtBone->upvector = vector; } else if ( stricmp( cmd, "<basepos>" ) == 0) { pAimAtBone->basepos = vector; } else { return true; } } } // If we get here, we're at EOF return false; } void Grab_QuatInterpBones( ) { char cmd[1024]; Vector basepos; s_quatinterpbone_t *pAxis = NULL; s_quatinterpbone_t *pBone = &g_quatinterpbones[g_numquatinterpbones]; while (fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) != NULL) { g_iLinecount++; if (IsEnd( g_szLine )) { return; } int i = sscanf( g_szLine, "%s %s %s %s %s", cmd, pBone->bonename, pBone->parentname, pBone->controlparentname, pBone->controlname ); while ( i == 4 && stricmp( cmd, "<aimconstraint>" ) == 0 ) { // If Grab_AimAtBones() returns false, there file is at EOF if ( !Grab_AimAtBones() ) { return; } // Grab_AimAtBones will read input into g_szLine same as here until it gets a line it doesn't understand, at which point // it will exit leaving that line in g_szLine, so check for the end and scan the current buffer again and continue on with // the normal QuatInterpBones process i = sscanf( g_szLine, "%s %s %s %s %s", cmd, pBone->bonename, pBone->parentname, pBone->controlparentname, pBone->controlname ); } if (i == 5 && stricmp( cmd, "<helper>") == 0) { // printf( "\"%s\" \"%s\" \"%s\" \"%s\"\n", cmd, pBone->bonename, tmp, pBone->controlname ); pAxis = pBone; g_numquatinterpbones++; pBone = &g_quatinterpbones[g_numquatinterpbones]; } else if ( i > 0 ) { // There was a bug before which could cause the same command to be parsed twice // because if the sscanf above completely fails, it will return 0 and not // change the contents of cmd, so i should be greater than 0 in order for // any of these checks to be valid... Still kind of buggy as these checks // do case insensitive stricmp but then the sscanf does case sensitive // matching afterwards... Should probably change those to // sscanf( g_szLine, "%*s %f ... ) etc... if ( stricmp( cmd, "<display>" ) == 0) { // skip all display info Vector size; float distance; i = sscanf( g_szLine, "<display> %f %f %f %f", &size[0], &size[1], &size[2], &distance ); if (i == 4) { pAxis->percentage = distance / 100.0; pAxis->size = size; } else { MdlError( "Line %d: Unable to parse procedual <display> bone: %s", g_iLinecount, g_szLine ); } } else if ( stricmp( cmd, "<basepos>" ) == 0) { i = sscanf( g_szLine, "<basepos> %f %f %f", &basepos.x, &basepos.y, &basepos.z ); // skip all type info } else if ( stricmp( cmd, "<trigger>" ) == 0) { float tolerance; RadianEuler trigger; Vector pos; RadianEuler ang; QAngle rot; int j; i = sscanf( g_szLine, "<trigger> %f %f %f %f %f %f %f %f %f %f", &tolerance, &trigger.x, &trigger.y, &trigger.z, &ang.x, &ang.y, &ang.z, &pos.x, &pos.y, &pos.z ); if (i == 10) { trigger.x = DEG2RAD( trigger.x ); trigger.y = DEG2RAD( trigger.y ); trigger.z = DEG2RAD( trigger.z ); ang.x = DEG2RAD( ang.x ); ang.y = DEG2RAD( ang.y ); ang.z = DEG2RAD( ang.z ); j = pAxis->numtriggers++; pAxis->tolerance[j] = DEG2RAD( tolerance ); AngleQuaternion( trigger, pAxis->trigger[j] ); VectorAdd( basepos, pos, pAxis->pos[j] ); AngleQuaternion( ang, pAxis->quat[j] ); } else { MdlError( "Line %d: Unable to parse procedual <trigger> bone: %s", g_iLinecount, g_szLine ); } } else { MdlError( "Line %d: Unable to parse procedual bone data: %s", g_iLinecount, g_szLine ); } } else { // Allow blank lines to be skipped without error bool allSpace( true ); for ( const char *pC( g_szLine ); *pC != '\0' && pC < ( g_szLine + 4096 ); ++pC ) { if ( !isspace( *pC ) ) { allSpace = false; break; } } if ( !allSpace ) { MdlError( "Line %d: Unable to parse procedual bone data: %s", g_iLinecount, g_szLine ); } } } } void Load_ProceduralBones( ) { char filename[256]; char cmd[1024]; int option; GetToken( false ); strcpy( filename, token ); if (!OpenGlobalFile( filename )) return; g_iLinecount = 0; char ext[32]; Q_ExtractFileExtension( filename, ext, sizeof( ext ) ); if (stricmp( ext, "vrd") == 0) { Grab_QuatInterpBones( ); } else { while (fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) != NULL) { g_iLinecount++; sscanf( g_szLine, "%s", cmd, &option ); if (stricmp( cmd, "version" ) == 0) { if (option != 1) { MdlError("bad version\n"); } } else if (stricmp( cmd, "proceduralbones" ) == 0) { Grab_AxisInterpBones( ); } } } fclose( g_fpInput ); } void Cmd_CD() { if (cdset) MdlError ("Two $cd in one model"); cdset = true; GetToken (false); strcpy (cddir[0], token); strcat (cddir[0], "/" ); numdirs = 0; } void Cmd_CDMaterials() { while (TokenAvailable()) { GetToken (false); char szPath[512]; Q_strncpy( szPath, token, sizeof( szPath ) ); int len = strlen( szPath ); if ( len > 0 && szPath[len-1] != '/' && szPath[len-1] != '\\' ) { Q_strncat( szPath, "/", sizeof( szPath ), COPY_ALL_CHARACTERS ); } Q_FixSlashes( szPath ); cdtextures[numcdtextures] = strdup( szPath ); numcdtextures++; } } void Cmd_Pushd() { GetToken(false); strcpy( cddir[numdirs+1], cddir[numdirs] ); strcat( cddir[numdirs+1], token ); strcat( cddir[numdirs+1], "/" ); numdirs++; } void Cmd_Popd() { if (numdirs > 0) numdirs--; } void Cmd_CollisionModel() { DoCollisionModel( false ); } void Cmd_CollisionJoints() { DoCollisionModel( true ); } void Cmd_ExternalTextures() { MdlWarning( "ignoring $externaltextures, obsolete..." ); } void Cmd_ClipToTextures() { clip_texcoords = 1; } void Cmd_CollapseBones() { g_collapse_bones = true; } void Cmd_AlwaysCollapse() { g_collapse_bones = true; GetToken(false); g_collapse[g_numcollapse++] = strdup( token ); } void Cmd_CalcTransitions() { g_bMultistageGraph = true; } void Cmd_StaticProp() { g_staticprop = true; gflags |= STUDIOHDR_FLAGS_STATIC_PROP; } void Cmd_ZBrush() { g_bZBrush = true; } void Cmd_RealignBones() { g_realignbones = true; } void Cmd_BaseLOD() { Cmd_LOD( "$lod" ); } void Cmd_KeyValues() { Option_KeyValues( &g_KeyValueText ); } void Cmd_ConstDirectionalLight() { gflags |= STUDIOHDR_FLAGS_CONSTANT_DIRECTIONAL_LIGHT_DOT; GetToken (false); g_constdirectionalightdot = (byte)( verify_atof(token) * 255.0f ); } void Cmd_MinLOD() { GetToken( false ); g_minLod = atoi( token ); } void Cmd_BoneSaveFrame( ) { s_bonesaveframe_t tmp; // bone name GetToken( false ); strcpyn( tmp.name, token ); tmp.bSavePos = false; tmp.bSaveRot = false; while (TokenAvailable( )) { GetToken( false ); if (stricmp( "position", token ) == 0) { tmp.bSavePos = true; } else if (stricmp( "rotation", token ) == 0) { tmp.bSaveRot = true; } else { MdlError( "unknown option \"%s\" on $bonesaveframe : %s\n", token, tmp.name ); } } g_bonesaveframe.AddToTail( tmp ); } // // This is the master list of the commands a QC file supports. // To add a new command to the QC files, add it here. // struct { char *m_pName; void (*m_pCmd)(); } g_Commands[] = { { "$cd", Cmd_CD }, { "$modelname", Cmd_Modelname }, { "$cdmaterials", Cmd_CDMaterials }, { "$pushd", Cmd_Pushd }, { "$popd", Cmd_Popd }, { "$scale", Cmd_ScaleUp }, { "$root", Cmd_Root }, { "$controller", Cmd_Controller }, { "$screenalign", Cmd_ScreenAlign }, { "$model", Cmd_Model }, { "$collisionmodel", Cmd_CollisionModel }, { "$collisionjoints", Cmd_CollisionJoints }, { "$collisiontext", Cmd_CollisionText }, { "$body", Cmd_Body }, { "$bodygroup", Cmd_Bodygroup }, { "$animation", Cmd_Animation }, { "$autocenter", Cmd_Autocenter }, { "$sequence", Cmd_Sequence }, { "$append", Cmd_Append }, { "$prepend", Cmd_Prepend }, { "$continue", Cmd_Continue }, { "$declaresequence", Cmd_DeclareSequence }, { "$declareanimation", Cmd_DeclareAnimation }, { "$cmdlist", Cmd_Cmdlist }, { "$animblocksize", Cmd_AnimBlockSize }, { "$weightlist", Cmd_Weightlist }, { "$defaultweightlist", Cmd_DefaultWeightlist }, { "$ikchain", Cmd_IKChain }, { "$ikautoplaylock", Cmd_IKAutoplayLock }, { "$eyeposition", Cmd_Eyeposition }, { "$illumposition", Cmd_Illumposition }, { "$origin", Cmd_Origin }, { "$upaxis", Cmd_UpAxis }, { "$bbox", Cmd_BBox }, { "$cbox", Cmd_CBox }, { "$gamma", Cmd_Gamma }, { "$texturegroup", Cmd_TextureGroup }, { "$hgroup", Cmd_Hitgroup }, { "$hbox", Cmd_Hitbox }, { "$hboxset", Cmd_HitboxSet }, { "$surfaceprop", Cmd_SurfaceProp }, { "$jointsurfaceprop", Cmd_JointSurfaceProp }, { "$contents", Cmd_Contents }, { "$jointcontents", Cmd_JointContents }, { "$attachment", Cmd_Attachment }, { "$bonemerge", Cmd_BoneMerge }, { "$externaltextures", Cmd_ExternalTextures }, { "$cliptotextures", Cmd_ClipToTextures }, { "$renamebone", Cmd_Renamebone }, { "$collapsebones", Cmd_CollapseBones }, { "$alwayscollapse", Cmd_AlwaysCollapse }, { "$proceduralbones", Load_ProceduralBones }, { "$skiptransition", Cmd_Skiptransition }, { "$calctransitions", Cmd_CalcTransitions }, { "$staticprop", Cmd_StaticProp }, { "$zbrush", Cmd_ZBrush }, { "$realignbones", Cmd_RealignBones }, { "$forcerealign", Cmd_ForceRealign }, { "$lod", Cmd_BaseLOD }, { "$shadowlod", Cmd_ShadowLOD }, { "$poseparameter", Cmd_PoseParameter }, { "$heirarchy", Cmd_ForcedHierarchy }, { "$hierarchy", Cmd_ForcedHierarchy }, { "$insertbone", Cmd_InsertHierarchy }, { "$limitrotation", Cmd_LimitRotation }, { "$definebone", Cmd_DefineBone }, { "$includemodel", Cmd_IncludeModel }, { "$opaque", Cmd_Opaque }, { "$mostlyopaque", Cmd_TranslucentTwoPass }, // { "$platform", Cmd_Platform }, { "$keyvalues", Cmd_KeyValues }, { "$obsolete", Cmd_Obsolete }, { "$renamematerial", Cmd_RenameMaterial }, { "$fakevta", Cmd_FakeVTA }, { "$noforcedfade", Cmd_NoForcedFade }, { "$skipboneinbbox", Cmd_SkipBoneInBBox }, { "$forcephonemecrossfade", Cmd_ForcePhonemeCrossfade }, { "$lockbonelengths", Cmd_LockBoneLengths }, { "$lockdefinebones", Cmd_LockDefineBones }, { "$constantdirectionallight", Cmd_ConstDirectionalLight }, { "$minlod", Cmd_MinLOD }, { "$bonesaveframe", Cmd_BoneSaveFrame }, { "$ambientboost", Cmd_AmbientBoost } }; /* =============== ParseScript =============== */ void ParseScript (void) { while (1) { GetToken (true); if (endofscript) return; // Check all the commands we know about. int i; for ( i=0; i < ARRAYSIZE( g_Commands ); i++ ) { if ( !stricmp( g_Commands[i].m_pName, token ) ) { g_Commands[i].m_pCmd(); break; } } if ( i == ARRAYSIZE( g_Commands ) ) { if( !g_bCreateMakefile ) { TokenError("bad command %s\n", token); } } } } // Used by the CheckSurfaceProps.py script. // They specify the .mdl file and it prints out all the surface props that the model uses. bool HandlePrintSurfaceProps( int &returnValue ) { const char *pFilename = CommandLine()->ParmValue( "-PrintSurfaceProps", (const char*)NULL ); if ( pFilename ) { CUtlVector<char> buf; FILE *fp = fopen( pFilename, "rb" ); if ( fp ) { fseek( fp, 0, SEEK_END ); buf.SetSize( ftell( fp ) ); fseek( fp, 0, SEEK_SET ); fread( buf.Base(), 1, buf.Count(), fp ); fclose( fp ); studiohdr_t *pHdr = (studiohdr_t*)buf.Base(); Studio_ConvertStudioHdrToNewVersion( pHdr ); if ( pHdr->version == STUDIO_VERSION ) { for ( int i=0; i < pHdr->numbones; i++ ) { mstudiobone_t *pBone = pHdr->pBone( i ); printf( "%s\n", pBone->pszSurfaceProp() ); } returnValue = 0; } else { printf( "-PrintSurfaceProps: '%s' is wrong version (%d should be %d).\n", pFilename, pHdr->version, STUDIO_VERSION ); returnValue = 1; } } else { printf( "-PrintSurfaceProps: can't open '%s'\n", pFilename ); returnValue = 1; } return true; } else { return false; } } void UsageAndExit() { MdlError( "Bad or missing options\n" "usage: studiomdl [options] <file.qc>\n" "options:\n" "[-a <normal_blend_angle>]\n" "[-checklengths]\n" "[-d] - dump glview files\n" "[-definebones]\n" "[-f] - flip all triangles\n" "[-fullcollide] - don't truncate really big collisionmodels\n" "[-game <gamedir>]\n" "[-h] - dump hboxes\n" "[-i] - ignore warnings\n" "[-minlod <lod>] - truncate to highest detail <lod>\n" "[-n] - tag bad normals\n" "[-perf]\n" "[-printbones]\n" "[-printgraph]\n" "[-quiet] - operate silently\n" "[-r] - tag reversed\n" "[-t <texture>]\n" "[-xbox] - enable xbox processing(default)\n" "[-notxbox] - disable xbox processing\n" "[-nowarnings] - disable warnings\n" ); } #ifndef _DEBUG LONG __stdcall VExceptionFilter( struct _EXCEPTION_POINTERS *ExceptionInfo ) { MdlExceptionFilter( ExceptionInfo->ExceptionRecord->ExceptionCode ); return EXCEPTION_EXECUTE_HANDLER; // (never gets here anyway) } #endif /* ============== main ============== */ int main (int argc, char **argv) { int i; #ifndef _DEBUG LPTOP_LEVEL_EXCEPTION_FILTER pOldFilter = SetUnhandledExceptionFilter( VExceptionFilter ); #endif CommandLine()->CreateCmdLine( argc, argv ); InstallSpewFunction(); MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false ); int returnValue; if ( HandlePrintSurfaceProps( returnValue ) ) return returnValue; g_currentscale = g_defaultscale = 1.0; g_defaultrotation = RadianEuler( 0, 0, M_PI / 2 ); // skip weightlist 0 g_numweightlist = 1; eyeposition = Vector( 0, 0, 0 ); gflags = 0; numrep = 0; tag_reversed = 0; tag_normals = 0; flip_triangles = 1; normal_blend = cos( DEG2RAD( 2.0 )); g_gamma = 2.2; g_staticprop = false; g_centerstaticprop = false; g_realignbones = false; g_constdirectionalightdot = 0; if (argc == 1) { UsageAndExit(); } g_bDumpGLViewFiles = false; g_quiet = false; for (i = 1; i < argc - 1; i++) { if (argv[i][0] == '-') { if (!stricmp(argv[i], "-allowdebug")) { // Ignore, used by interface system to catch debug builds checked into release tree continue; } if (!stricmp(argv[i], "-ihvtest")) { ++i; g_IHVTest = true; continue; } if (!stricmp(argv[i], "-quiet")) { g_quiet = true; g_verbose = false; continue; } if (!stricmp(argv[i], "-verbose")) { g_quiet = false; g_verbose = true; continue; } if (!stricmp(argv[i], "-fullcollide")) { g_badCollide = true; continue; } if (!stricmp(argv[i], "-checklengths")) { g_bCheckLengths = true; continue; } if (!stricmp(argv[i], "-printbones")) { g_bPrintBones = true; continue; } if (!stricmp(argv[i], "-perf")) { g_bPerf = true; continue; } if (!stricmp(argv[i], "-printgraph")) { g_bDumpGraph = true; continue; } if (!stricmp(argv[i], "-definebones")) { g_definebones = true; continue; } if (!stricmp(argv[i], "-makefile")) { g_bCreateMakefile = true; g_quiet = true; continue; } if (!stricmp(argv[i], "-verify")) { g_bVerifyOnly = true; continue; } if (!stricmp(argv[i], "-minlod")) { g_minLod = atoi( argv[++i] ); continue; } if (!stricmp(argv[i], "-xbox")) { g_bXbox = true; g_minLod = 2; continue; } if (!stricmp(argv[i], "-notxbox")) { g_bXbox = false; g_minLod = 0; continue; } if (!stricmp(argv[i], "-nowarnings")) { g_bNoWarnings = true; continue; } if (argv[i][1] && argv[i][2] == '\0') { switch( argv[i][1] ) { case 't': i++; strcpy ( defaulttexture[numrep], argv[i]); if (i < argc - 2 && argv[i + 1][0] != '-') { i++; strcpy ( sourcetexture[numrep], argv[i]); printf ("Replacing %s with %s\n", sourcetexture[numrep], defaulttexture[numrep] ); } printf ("Using default texture: %s\n", defaulttexture); numrep++; break; case 'r': tag_reversed = 1; break; case 'n': tag_normals = 1; break; case 'f': flip_triangles = 0; break; case 'a': i++; normal_blend = cos( DEG2RAD( verify_atof( argv[i] ) ) ); break; case 'h': dump_hboxes = 1; break; case 'i': ignore_warnings = 1; break; case 'd': g_bDumpGLViewFiles = true; break; // case 'p': // i++; // strcpy( qproject, argv[i] ); // break; } } } } if (i >= argc) { // misformed arguments // otherwise generating unintended results UsageAndExit(); } strcpy( g_path, argv[i] ); CmdLib_InitFileSystem( g_path ); Q_FileBase( g_path, g_path, sizeof( g_path ) ); // look for the "content\hl2x" string in the qdir and add what should be the correct path as an alternate // FIXME: add these to an envvar if folks are using complicated directory mappings instead of defaults char *match = "content\\hl2x\\"; char *sp = strstr( qdir, match ); if (sp) { char temp[1024]; strncpy( temp, qdir, sp - qdir + strlen( match ) ); temp[sp - qdir + strlen( match )] = '\0'; CmdLib_AddBasePath( temp ); strcat( temp, "..\\..\\..\\..\\main\\content\\hl2\\" ); CmdLib_AddBasePath( temp ); } if (!g_quiet) { printf("qdir: \"%s\"\n", qdir ); printf("gamedir: \"%s\"\n", gamedir ); printf("g_path: \"%s\"\n", g_path ); } // load the script Q_DefaultExtension(g_path, ".qc", sizeof( g_path ) ); if (!g_quiet) { printf("Working on \"%s\"\n", g_path); } LoadScriptFile(g_path); strcpy( fullpath, g_path ); strcpy( fullpath, ExpandPath( fullpath ) ); strcpy( fullpath, ExpandArg( fullpath ) ); CreateMakefile_AddDependency( fullpath ); // default to having one entry in the LOD list that doesn't do anything so // that we don't have to do any special cases for the first LOD. g_ScriptLODs.Purge(); g_ScriptLODs.AddToTail(); // add an empty one g_ScriptLODs[0].switchValue = 0.0f; // // parse it // ClearModel(); Q_StripExtension( argv[i], outname, sizeof( outname ) ); // strcpy( g_pPlatformName, "" ); ParseScript(); if ( !g_bCreateMakefile ) { SetSkinValues(); SimplifyModel(); ConsistencyCheckSurfaceProp(); ConsistencyCheckContents(); CollisionModel_Build(); // ValidateSharedAnimationGroups(); WriteModelFiles(); } if ( g_bCreateMakefile ) { CreateMakefile_OutputMakefile(); } if (!g_quiet) { printf("\nCompleted \"%s\"\n", g_path); } return 0; }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |