//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef IPHELPERS_H #define IPHELPERS_H #include "ichannel.h" // Loops that poll sockets should Sleep for this amount of time between iterations // so they don't hog all the CPU. #define LOOP_POLL_INTERVAL 5 // Useful for putting the arguments into a printf statement. #define EXPAND_ADDR( x ) (x).ip[0], (x).ip[1], (x).ip[2], (x).ip[3], (x).port // This is a simple wrapper layer for UDP sockets. class CIPAddr { public: CIPAddr(); CIPAddr( const int inputIP[4], const int inputPort ); CIPAddr( int ip0, int ip1, int ip2, int ip3, int ipPort ); void Init( int ip0, int ip1, int ip2, int ip3, int ipPort ); bool operator==( const CIPAddr &o ) const; bool operator!=( const CIPAddr &o ) const; // Setup to send to the local machine on the specified port. void SetupLocal( int inPort ); public: unsigned char ip[4]; unsigned short port; }; // The chunk walker provides an easy way to copy data out of the chunks as though it were a // single contiguous chunk of memory.s class CChunkWalker { public: CChunkWalker( void const * const *pChunks, const int *pChunkLengths, int nChunks ); int GetTotalLength() const; void CopyTo( void *pOut, int nBytes ); private: void const * const *m_pChunks; const int *m_pChunkLengths; int m_nChunks; int m_iCurChunk; int m_iCurChunkPos; int m_TotalLength; }; // This class makes loop that wait on something look nicer. ALL loops using this class // should follow this pattern, or they can wind up with unforeseen delays that add a whole // lot of lag. // // CWaitTimer waitTimer( 5.0 ); // while ( 1 ) // { // do your thing here like Recv() from a socket. // // if ( waitTimer.ShouldKeepWaiting() ) // Sleep() for some time interval like 5ms so you don't hog the CPU // else // BREAK HERE // } class CWaitTimer { public: CWaitTimer( double flSeconds ); bool ShouldKeepWaiting(); private: unsigned long m_StartTime; unsigned long m_WaitMS; }; // Helper function to get time in milliseconds. unsigned long SampleMilliseconds(); class ISocket { public: // Call this when you're done. virtual void Release() = 0; // Bind the socket so you can send and receive with it. // If you bind to port 0, then the system will select the port for you. virtual bool Bind( const CIPAddr *pAddr ) = 0; virtual bool BindToAny( const unsigned short port ) = 0; // Broadcast some data. virtual bool Broadcast( const void *pData, const int len, const unsigned short port ) = 0; // Send a packet. virtual bool SendTo( const CIPAddr *pAddr, const void *pData, const int len ) = 0; virtual bool SendChunksTo( const CIPAddr *pAddr, void const * const *pChunks, const int *pChunkLengths, int nChunks ) = 0; // Receive a packet. Returns the length received or -1 if no data came in. // If pFrom is set, then it is filled in with the sender's IP address. virtual int RecvFrom( void *pData, int maxDataLen, CIPAddr *pFrom ) = 0; // How long has it been since we successfully received a packet? virtual double GetRecvTimeout() = 0; }; // Create a connectionless socket that you can send packets out of. ISocket* CreateIPSocket(); // This sets up the socket to receive multicast data on the specified group. // By default, localInterface is INADDR_ANY, but if you want to specify a specific interface // the data should come in through, you can. ISocket* CreateMulticastListenSocket( const CIPAddr &addr, const CIPAddr &localInterface = CIPAddr() ); // Setup a CIPAddr from the string. The string can be a dotted IP address or // a hostname, and it can be followed by a colon and a port number like "1.2.3.4:3443" // or "myhostname.valvesoftware.com:2342". // // Note: if the string does not contain a port, then pOut->port will be left alone. bool ConvertStringToIPAddr( const char *pStr, CIPAddr *pOut ); // Do a DNS lookup on the IP. // You can optionally get a service name back too. bool ConvertIPAddrToString( const CIPAddr *pIn, char *pOut, int outLen ); void IP_GetLastErrorString( char *pStr, int maxLen ); void SockAddrToIPAddr( const struct sockaddr_in *pIn, CIPAddr *pOut ); void IPAddrToSockAddr( const CIPAddr *pIn, struct sockaddr_in *pOut ); #endif
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |