//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // // MessageBuffer - handy for packing and upacking // structures to be sent as messages // #ifndef _MESSAGEBUFFER #define _MESSAGEBUFFER #include <stdio.h> #define DEFAULT_MESSAGE_BUFFER_SIZE 2048 class MessageBuffer { public: char * data; MessageBuffer(); MessageBuffer(int size); ~MessageBuffer(); int getSize(); int getLen(); int setLen(int len); int getOffset(); int setOffset(int offset); int write(void * p, int bytes); int update(int loc, void * p, int bytes); int extract(int loc, void * p, int bytes); int read(void * p, int bytes); void clear(); void clear(int minsize); void reset(int minsize); void print(FILE * ofile, int num); private: void resize(int minsize); int size; int offset; int len; }; #endif
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |