//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include <assert.h> #define PROTECTED_THINGS_DISABLE #include <vgui/Cursor.h> #include <vgui/IScheme.h> #include <vgui/IInput.h> #include <vgui/IPanel.h> #include <vgui/ISurface.h> #include <vgui/KeyCode.h> #include <KeyValues.h> #include <vgui/MouseCode.h> #include <vgui/IBorder.h> #include <vgui_controls/TreeViewListControl.h> #include <vgui_controls/ScrollBar.h> #include <vgui_controls/TextEntry.h> #include <vgui_controls/TreeView.h> #include <vgui_controls/Label.h> #include <vgui_controls/Button.h> #include <vgui_controls/TextImage.h> #include <vgui_controls/ImageList.h> #include <vgui_controls/ImagePanel.h> // memdbgon must be the last include file in a .cpp file!!! #include <tier0/memdbgon.h> using namespace vgui; DECLARE_BUILD_FACTORY( CTreeViewListControl ); CTreeViewListControl::CTreeViewListControl( vgui::Panel *pParent, const char *pName ) : BaseClass( pParent, pName ) { m_pTree = NULL; m_BorderColor.SetColor( 255, 255, 255, 255 ); m_TitleBarFont = NULL; m_TitleBarHeight = 20; SetPostChildPaintEnabled( true ); } void CTreeViewListControl::SetTreeView( vgui::TreeView *pTree ) { m_pTree = pTree; if ( m_pTree ) { m_pTree->SetParent( this ); m_pTree->SetPaintBackgroundEnabled( false ); } InvalidateLayout(); } vgui::TreeView *CTreeViewListControl::GetTree() { return m_pTree; } int CTreeViewListControl::GetTitleBarHeight() { return m_TitleBarHeight; } void CTreeViewListControl::SetTitleBarInfo( vgui::HFont hFont, int titleBarHeight ) { m_TitleBarFont = hFont; m_TitleBarHeight = titleBarHeight; InvalidateLayout(); } void CTreeViewListControl::SetBorderColor( Color clr ) { m_BorderColor = clr; } void CTreeViewListControl::SetNumColumns( int nColumns ) { m_Columns.Purge(); m_Columns.SetSize( nColumns ); InvalidateLayout(); } int CTreeViewListControl::GetNumColumns() const { return m_Columns.Count(); } void CTreeViewListControl::SetColumnInfo( int iColumn, const char *pTitle, int width, int ciFlags ) { if ( iColumn < 0 || iColumn >= m_Columns.Count() ) { Assert( false ); return; } CColumnInfo *pInfo = &m_Columns[iColumn]; pInfo->m_Title = pTitle; pInfo->m_Width = width; pInfo->m_ciFlags = ciFlags; InvalidateLayout(); } int CTreeViewListControl::GetNumRows() { return m_Rows.Count(); } int CTreeViewListControl::GetTreeItemAtRow( int iRow ) { if ( iRow < 0 || iRow >= m_Rows.Count() ) return -1; else return m_Rows[iRow]; } void CTreeViewListControl::GetGridElementBounds( int iColumn, int iRow, int &left, int &top, int &right, int &bottom ) { left = m_Columns[iColumn].m_Left; right = m_Columns[iColumn].m_Right; // vgui doesn't seem to be drawing things exactly right. Like it you draw a line at (0,0) to (100,0), // then a rectangle from (1,1) to (100,100), it'll overwrite the line at the top. int treeTopBorder = 0; IBorder *treeBorder = m_pTree->GetBorder(); if ( treeBorder ) { int l, t, r, b; treeBorder->GetInset( l, t, r, b ); treeTopBorder = t; } if ( iRow == -1 ) { top = 1; bottom = m_TitleBarHeight - 2; } else if ( m_pTree ) { int x, y; m_pTree->GetPos( x, y ); top = treeTopBorder + m_TitleBarHeight + ( iRow * m_pTree->GetRowHeight() ); bottom = top + m_pTree->GetRowHeight(); } else { left = top = right = bottom = 0; } } void CTreeViewListControl::PerformLayout() { RecalculateRows(); RecalculateColumns(); // Reposition the tree view. if ( m_pTree && m_Columns.Count() > 0 ) { int left, top, right, bottom; GetGridElementBounds( 0, -1, left, top, right, bottom ); top = m_TitleBarHeight; m_pTree->SetBounds( left, top, right - left, GetTall() - top ); } BaseClass::PerformLayout(); } void CTreeViewListControl::RecalculateRows() { m_Rows.Purge(); if ( !m_pTree || m_pTree->GetRootItemIndex() == -1 ) return; int iRoot = m_pTree->GetRootItemIndex(); RecalculateRows_R( iRoot ); } void CTreeViewListControl::RecalculateRows_R( int index ) { m_Rows.AddToTail( index ); if ( !m_pTree->IsItemExpanded( index ) ) return; int nChildren = m_pTree->GetNumChildren( index ); for ( int i=0; i < nChildren; i++ ) { int iChild = m_pTree->GetChild( index, i ); RecalculateRows_R( iChild ); } } int CTreeViewListControl::GetScrollBarSize() { return 0; } void CTreeViewListControl::RecalculateColumns() { int rightEdge = GetWide()-1 - GetScrollBarSize(); int x = 0; int c = m_Columns.Count(); for ( int i=0; i < c; i++ ) { m_Columns[i].m_Left = x + 1; int cw = m_Columns[i].m_Width; if ( i == c - 1 ) { cw = rightEdge - x - 2; } m_Columns[i].m_Right = x + cw - 2; x += cw; } } void CTreeViewListControl::PostChildPaint() { BaseClass::PostChildPaint(); // Draw the grid lines. vgui::surface()->DrawSetColor( m_BorderColor ); if ( m_Columns.Count() <= 0 ) return; // Draw the horizontal lines. int endX = 0; endX = m_Columns[m_Columns.Count()-1].m_Right + 1; int bottomY = 0; for ( int i=0; i < m_Rows.Count(); i++ ) { int left, top, right, bottom; GetGridElementBounds( 0, i, left, top, right, bottom ); bottomY = bottom; vgui::surface()->DrawLine( 0, bottomY, endX, bottomY ); } // Draw the vertical lines. int curX = 0; for ( i=0; i < m_Columns.Count(); i++ ) { vgui::surface()->DrawLine( curX, 0, curX, bottomY ); curX += m_Columns[i].m_Width; } vgui::surface()->DrawLine( curX, 0, curX, bottomY ); } void CTreeViewListControl::Paint() { BaseClass::Paint(); // Draw the title bars. DrawTitleBars(); } void CTreeViewListControl::DrawTitleBars() { int rightEdge = GetWide(); for ( int i=0; i < m_Columns.Count(); i++ ) { int left, top, right, bottom; GetGridElementBounds( i, -1, left, top, right, bottom ); if ( left >= rightEdge ) continue; vgui::surface()->DrawSetColor( 0, 0, 0, 255 ); vgui::surface()->DrawFilledRect( left, top, right, bottom ); vgui::surface()->DrawSetTextColor( 255, 255, 255, 255 ); const char *pTitleString = m_Columns[i].m_Title.String(); wchar_t unicodeString[1024]; vgui::localize()->ConvertANSIToUnicode( pTitleString, unicodeString, sizeof(unicodeString) ); int wide, tall; surface()->GetTextSize( m_TitleBarFont, unicodeString, wide, tall ); surface()->DrawSetTextFont( m_TitleBarFont ); if ( m_Columns[i].m_ciFlags & CTreeViewListControl::CI_HEADER_LEFTALIGN ) { int midy = (top+bottom)/2; surface()->DrawSetTextPos( left, midy ); } else { int textRight = min( right, rightEdge ); int midx = (left+textRight)/2; int midy = (top+bottom)/2; surface()->DrawSetTextPos( midx - wide/2, midy - tall/2 ); } surface()->DrawPrintText( unicodeString, strlen( pTitleString ) ); } }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |