//
// FXC vertex shaders
//
SDK_VertexLit_and_unlit_Generic_vs20.fxc
SDK_VertexLit_and_unlit_Generic_bump_vs20.fxc
//
// FXC pixel shaders
//
SDK_flashlight_ps11.fxc
SDK_flashlight_ps20.fxc
//
// Vertex shaders
//
SDK_UnlitGeneric_LightingOnly.vsh
//
// Pixel shaders
//
SDK_LightmappedGeneric_LightingOnly_Overbright2.psh
SDK_unlitgeneric.psh
SDK_UnlitGeneric_NoTexture.psh
SDK_vertexlitgeneric_lightingonly_overbright2.psh
// Vertex shaders
SDK_lightmappedgeneric_vs11.vsh
SDK_LightmappedGeneric_BaseTexture.vsh
SDK_lightmappedgeneric_basetextureblend.vsh
SDK_lightmappedgeneric_bumpmappedlightmap.vsh
SDK_lightmappedgeneric_bumpmappedenvmap_ps14.vsh
SDK_lightmappedgeneric_bumpmappedenvmap.vsh
SDK_UnlitGeneric_vs11.vsh
SDK_VertexLitGeneric_vs11.vsh
SDK_VertexLitGeneric_EnvmappedBumpmap_NoLighting.vsh
SDK_VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14.vsh
SDK_vertexlitgeneric_flashlight_vs11.vsh
SDK_VertexLitGeneric_SelfIllumOnly.vsh
SDK_Water_vs11.vsh
SDK_Water_ps14.vsh
SDK_Refract_model_vs11.vsh
SDK_Refract_world_vs11.vsh
SDK_WaterCheap_vs11.vsh
SDK_WaterCheapPerVertexFresnel_vs11.vsh
SDK_WaterCheap_vs14.vsh
// GR: new stuff...
SDK_LightmappedGeneric_BumpmappedLightmap_Base_ps14.vsh
SDK_LightmappedGeneric_BumpmappedLightmap_Blend_ps14.vsh
//
// Pixel shaders
//
SDK_Refract_ps11.psh
SDK_WaterCheap_ps11.psh
SDK_WaterCheapOpaque_ps11.psh
SDK_WaterCheapNoFresnel_ps11.psh
SDK_WaterCheapNoFresnelOpaque_ps11.psh
SDK_WaterCheap_ps14.psh
SDK_WaterCheapOpaque_ps14.psh
SDK_WaterCheapFresnel_ps14.psh
SDK_WaterCheapFresnelOpaque_ps14.psh
SDK_LightmappedGeneric.psh
SDK_LightmappedGeneric_BaseAlphaMaskedEnvMapV2.psh
SDK_LightmappedGeneric_BaseTexture.psh
SDK_lightmappedgeneric_basetextureblend.psh
SDK_LightmappedGeneric_BumpmappedEnvmap.psh
SDK_LightmappedGeneric_BumpmappedEnvmap_ps14.psh
SDK_LightmappedGeneric_BumpmappedLightmap.psh
SDK_LightmappedGeneric_Detail.psh
SDK_LightmappedGeneric_DetailNoTexture.psh
SDK_LightmappedGeneric_DetailSelfIlluminated.psh
SDK_LightmappedGeneric_EnvMapNoTexture.psh
SDK_LightmappedGeneric_EnvMapV2.psh
SDK_LightmappedGeneric_MaskedEnvMapNoTexture.psh
SDK_LightmappedGeneric_MaskedEnvMapV2.psh
SDK_LightmappedGeneric_MultiplyByLighting.psh
SDK_LightmappedGeneric_MultiplyByLightingNoTexture.psh
SDK_LightmappedGeneric_MultiplyByLightingSelfIllum.psh
SDK_LightmappedGeneric_NoTexture.psh
SDK_LightmappedGeneric_SelfIlluminated.psh
SDK_LightmappedGeneric_SelfIlluminatedEnvMapV2.psh
SDK_LightmappedGeneric_SelfIlluminatedMaskedEnvMapV2.psh
SDK_LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh
SDK_LightmappedGeneric_AddEnvMapNoTexture.psh
SDK_LightmappedGeneric_AddEnvMapMaskNoTexture.psh
SDK_UnlitGeneric.psh
SDK_UnlitGeneric_BaseAlphaMaskedEnvMap.psh
SDK_UnlitGeneric_Detail.psh
SDK_UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh
SDK_UnlitGeneric_DetailEnvMap.psh
SDK_UnlitGeneric_DetailEnvMapMask.psh
SDK_UnlitGeneric_DetailEnvMapMaskNoTexture.psh
SDK_UnlitGeneric_DetailEnvMapNoTexture.psh
SDK_UnlitGeneric_DetailNoTexture.psh
SDK_UnlitGeneric_EnvMap.psh
SDK_UnlitGeneric_EnvMapMask.psh
SDK_UnlitGeneric_EnvMapMaskNoTexture.psh
SDK_UnlitGeneric_EnvMapNoTexture.psh
SDK_UnlitGeneric_NoTexture.psh
SDK_VertexLitGeneric.psh
SDK_VertexLitGeneric_BaseAlphaMaskedEnvMapV2.psh
SDK_VertexLitGeneric_Detail.psh
SDK_VertexLitGeneric_DetailBaseAlphaMaskedEnvMapV2.psh
SDK_VertexLitGeneric_DetailEnvMapV2.psh
SDK_VertexLitGeneric_DetailMaskedEnvMapV2.psh
SDK_VertexLitGeneric_DetailNoTexture.psh
SDK_VertexLitGeneric_DetailSelfIlluminated.psh
SDK_VertexLitGeneric_DetailSelfIlluminatedEnvMapV2.psh
SDK_VertexLitGeneric_DetailSelfIlluminatedMaskedEnvMapV2.psh
SDK_VertexLitGeneric_EnvMapNoTexture.psh
SDK_VertexLitGeneric_EnvmappedBumpmapV2.psh
SDK_VertexLitGeneric_EnvmappedBumpmapV2_MultByAlpha.psh
SDK_VertexLitGeneric_EnvmappedBumpmapV2_MultByAlpha_ps14.psh
SDK_VertexLitGeneric_EnvmappedBumpmapV2_ps14.psh
SDK_VertexLitGeneric_EnvMapV2.psh
SDK_VertexLitGeneric_MaskedEnvMapNoTexture.psh
SDK_VertexLitGeneric_MaskedEnvMapV2.psh
SDK_VertexLitGeneric_NoTexture.psh
SDK_VertexLitGeneric_SelfIlluminated.psh
SDK_VertexLitGeneric_SelfIlluminatedEnvMapV2.psh
SDK_VertexLitGeneric_SelfIlluminatedMaskedEnvMapV2.psh
SDK_VertexLitGeneric_SelfIllumOnly.psh
SDK_WaterReflect_ps11.psh
SDK_WaterRefract_ps11.psh
SDK_WaterRefractFresnel_ps11.psh
SDK_Water_ps14.psh
// GR: new stuff...
SDK_LightmappedGeneric_BumpmappedLightmap_Base_ps14.psh
SDK_LightmappedGeneric_BumpmappedLightmap_Blend_ps14.psh
SDK_lightmappedgeneric_flashlight_vs11.fxc
SDK_flashlight_ps11.fxc
SDK_LightmappedGeneric_Decal.vsh
SDK_LightmappedGeneric_Decal.psh
SDK_core_vs11.fxc
SDK_core_ps11.psh
# |
Change |
User |
Description |
Committed |
|
#1
|
5817 |
Knut Wikstrom |
Added base Valve SDK code to start modding. |
|
|