/* * Copyright 1993, 1995 Christopher Seiwald. * * This file is part of Jam - see jam.c for Copyright information. */ /* * make1.c - execute command to bring targets up to date * * This module contains make1(), the entry point called by make() to * recursively decend the dependency graph executing update actions as * marked by make0(). * * External routines: * * make1() - execute commands to update a TARGET and all its dependents * * Internal routines, the recursive/asynchronous command executors: * * make1a() - recursively traverse target tree, calling make1b() * make1b() - dependents of target built, now build target with make1c() * make1c() - launch target's next command, call make1b() when done * make1d() - handle command execution completion and call back make1c() * * Internal support routines: * * make1cmds() - turn ACTIONS into CMDs, grouping, splitting, etc * make1chunk() - compute number of source that can fit on cmd line * make1list() - turn a list of targets into a LIST, for $(<) and $(>) * make1settings() - for vars that get bound values, build up replacement lists * make1bind() - bind targets that weren't bound in dependency analysis * * 04/16/94 (seiwald) - Split from make.c. * 04/21/94 (seiwald) - Handle empty "updated" actions. * 05/04/94 (seiwald) - async multiprocess (-j) support * 06/01/94 (seiwald) - new 'actions existing' does existing sources * 12/20/94 (seiwald) - NOTIME renamed NOTFILE. * 01/19/95 (seiwald) - distinguish between CANTFIND/CANTMAKE targets. * 01/22/94 (seiwald) - pass per-target JAMSHELL down to execcmd(). * 02/28/95 (seiwald) - Handle empty "existing" actions. * 03/10/95 (seiwald) - Fancy counts. */ # include "jam.h" # include "lists.h" # include "parse.h" # include "variable.h" # include "rules.h" # include "search.h" # include "newstr.h" # include "make.h" # include "command.h" # include "execcmd.h" static void make1a(); static void make1b(); static void make1c(); static void make1d(); static CMD *make1cmds(); static int make1chunk(); static LIST *make1list(); static SETTINGS *make1settings(); static void make1bind(); /* Ugly static - it's too hard to carry it through the callbacks. */ static struct { int failed; int skipped; int total; int made; } counts[1] ; /* * make1() - execute commands to update a TARGET and all its dependents */ static int intr = 0; int make1( t ) TARGET *t; { memset( (char *)counts, 0, sizeof( *counts ) ); /* Recursively make the target and its dependents */ make1a( t, (TARGET *)0 ); /* Wait for any outstanding commands to finish running. */ while( execwait() ) ; /* Talk about it */ if( DEBUG_MAKE && counts->failed ) printf( "...failed updating %d target(s)...\n", counts->failed ); if( DEBUG_MAKE && counts->skipped ) printf( "...skipped %d target(s)...\n", counts->skipped ); if( DEBUG_MAKE && counts->made ) printf( "...updated %d target(s)...\n", counts->made ); return counts->total != counts->made; } /* * make1a() - recursively traverse target tree, calling make1b() */ static void make1a( t, parent ) TARGET *t; TARGET *parent; { TARGETS *c; int i; /* If the parent is the first to try to build this target */ /* or this target is in the make1c() quagmire, arrange for the */ /* parent to be notified when this target is built. */ if( parent ) switch( t->progress ) { case T_MAKE_INIT: case T_MAKE_ACTIVE: case T_MAKE_RUNNING: t->parents = targetentry( t->parents, parent ); parent->asynccnt++; } if( t->progress != T_MAKE_INIT ) return; /* Asynccnt counts the dependents preventing this target from */ /* proceeding to make1b() for actual building. We start off with */ /* a count of 1 to prevent anything from happening until we can */ /* call all dependents. This 1 is accounted for when we call */ /* make1b() ourselves, below. */ t->asynccnt = 1; /* Recurse on our dependents, manipulating progress to guard */ /* against circular dependency. */ t->progress = T_MAKE_ONSTACK; for( i = T_DEPS_DEPENDS; i <= T_DEPS_INCLUDES; i++ ) for( c = t->deps[i]; c && !intr; c = c->next ) make1a( c->target, t ); t->progress = T_MAKE_ACTIVE; /* Now that all dependents have bumped asynccnt, we now allow */ /* decrement our reference to asynccnt. */ make1b( t ); } /* * make1b() - dependents of target built, now build target with make1c() */ static void make1b( t ) TARGET *t; { TARGETS *c; int i; char *failed = "dependents"; /* If any dependents are still outstanding, wait until they */ /* call make1b() to signal their completion. */ if( --t->asynccnt ) return; /* Now ready to build target 't'... if dependents built ok. */ /* Collect status from dependents */ for( i = T_DEPS_DEPENDS; i <= T_DEPS_INCLUDES; i++ ) for( c = t->deps[i]; c; c = c->next ) if( c->target->status > t->status ) { failed = c->target->name; t->status = c->target->status; } /* If actions on deps have failed, bail. */ /* Otherwise, execute all actions to make target */ if( t->status == EXEC_CMD_FAIL && t->actions ) { ++counts->skipped; printf( "...skipped %s for lack of %s...\n", t->name, failed ); } if( t->status == EXEC_CMD_OK ) switch( t->fate ) { case T_FATE_INIT: case T_FATE_MAKING: /* shouldn't happen */ case T_FATE_STABLE: case T_FATE_NEWER: break; case T_FATE_CANTFIND: case T_FATE_CANTMAKE: t->status = EXEC_CMD_FAIL; break; case T_FATE_ISTMP: if( DEBUG_MAKE ) printf( "...using %s...\n", t->name ); break; case T_FATE_TOUCHED: case T_FATE_MISSING: case T_FATE_OUTDATED: case T_FATE_UPDATE: /* Set "on target" vars, build actions, unset vars */ /* Set "progress" so that make1c() counts this target among */ /* the successes/failures. */ if( t->actions ) { if( DEBUG_MAKE && !( ++counts->total % 100 ) ) printf( "...on %dth target...\n", counts->total ); pushsettings( t->settings ); t->cmds = (char *)make1cmds( t->actions ); popsettings( t->settings ); t->progress = T_MAKE_RUNNING; } break; } /* Call make1c() to begin the execution of the chain of commands */ /* needed to build target. If we're not going to build target */ /* (because of dependency failures or because no commands need to */ /* be run) the chain will be empty and make1c() will directly */ /* signal the completion of target. */ make1c( t ); } /* * make1c() - launch target's next command, call make1b() when done */ static void make1c( t ) TARGET *t; { CMD *cmd = (CMD *)t->cmds; /* If there are (more) commands to run to build this target */ /* (and we haven't hit an error running earlier comands) we */ /* launch the command with execcmd(). */ /* If there are no more commands to run, we collect the status */ /* from all the actions then report our completion to all the */ /* parents. */ if( cmd && t->status == EXEC_CMD_OK ) { if( DEBUG_MAKE ) if( DEBUG_MAKEQ || ! ( cmd->rule->flags & RULE_QUIETLY ) ) { printf( "%s ", cmd->rule->name ); list_print( lol_get( &cmd->args, 0 ) ); printf( "\n" ); } if( DEBUG_EXEC ) printf( "%s\n", cmd->buf ); if( globs.noexec ) { make1d( t, EXEC_CMD_OK ); } else { fflush( stdout ); execcmd( cmd->buf, make1d, t, cmd->shell ); } } else { TARGETS *c; ACTIONS *actions; /* Collect status from actions, and distribute it as well */ for( actions = t->actions; actions; actions = actions->next ) if( actions->action->status > t->status ) t->status = actions->action->status; for( actions = t->actions; actions; actions = actions->next ) if( t->status > actions->action->status ) actions->action->status = t->status; /* Tally success/failure for those we tried to update. */ if( t->progress == T_MAKE_RUNNING ) switch( t->status ) { case EXEC_CMD_OK: ++counts->made; break; case EXEC_CMD_FAIL: ++counts->failed; break; } /* Tell parents dependent has been built */ t->progress = T_MAKE_DONE; for( c = t->parents; c; c = c->next ) make1b( c->target ); } } /* * make1d() - handle command execution completion and call back make1c() */ static void make1d( t, status ) TARGET *t; int status; { CMD *cmd = (CMD *)t->cmds; /* Execcmd() has completed. All we need to do is fiddle with the */ /* status and signal our completion so make1c() can run the next */ /* command. On interrupts, we bail heavily. */ if( status == EXEC_CMD_FAIL && ( cmd->rule->flags & RULE_IGNORE ) ) status = EXEC_CMD_OK; /* On interrupt, set intr so _everything_ fails */ if( status == EXEC_CMD_INTR ) ++intr; if( status == EXEC_CMD_FAIL && DEBUG_MAKE ) { /* Print command text on failure */ if( !DEBUG_EXEC ) printf( "%s\n", cmd->buf ); printf( "...failed %s ", cmd->rule->name ); list_print( lol_get( &cmd->args, 0 ) ); printf( "...\n" ); } /* If the command was interrupted or failed and the target */ /* is not "precious", remove the targets */ if( status != EXEC_CMD_OK && !( cmd->rule->flags & RULE_TOGETHER ) ) { LIST *targets = lol_get( &cmd->args, 0 ); for( ; targets; targets = list_next( targets ) ) if( !unlink( targets->string ) ) printf( "...removing %s\n", targets->string ); } /* Free this command and call make1c() to move onto next command. */ t->status = status; t->cmds = (char *)cmd_next( cmd ); cmd_free( cmd ); make1c( t ); } /* * make1cmds() - turn ACTIONS into CMDs, grouping, splitting, etc * * Essentially copies a chain of ACTIONs to a chain of CMDs, * grouping RULE_TOGETHER actions, splitting RULE_PIECEMEAL actions, * and handling RULE_NEWSRCS actions. The result is a chain of * CMDs which can be expanded by var_string() and executed with * execcmd(). */ static CMD * make1cmds( a0 ) ACTIONS *a0; { CMD *cmds = 0; CMD *cmdlast = 0; LIST *shell = var_get( "JAMSHELL" ); /* shell is per-target */ /* Step through actions */ /* Actions may be shared with other targets or grouped with */ /* RULE_TOGETHER, so actions already seen are skipped. */ for( ; a0; a0 = a0->next ) { RULE *rule = a0->action->rule; SETTINGS *boundvars; int chunk = 0; LIST *nt, *ns; ACTIONS *a1; /* Only do rules with commands to execute. */ /* If this action has already been executed, use saved status */ if( !rule->actions || a0->action->running ) continue; a0->action->running = 1; /* Make LISTS of targets and sources */ /* If `execute together` has been specified for this rule, tack */ /* on sources from each instance of this rule for this target. */ nt = make1list( L0, a0->action->targets, 0 ); ns = make1list( L0, a0->action->sources, rule->flags ); if( rule->flags & RULE_TOGETHER ) for( a1 = a0->next; a1; a1 = a1->next ) if( a1->action->rule == rule && !a1->action->running ) { ns = make1list( ns, a1->action->sources, rule->flags ); a1->action->running = 1; } /* If doing only updated (or existing) sources, but none have */ /* been updated (or exist), skip this action. */ if( !ns && ( rule->flags & ( RULE_NEWSRCS | RULE_EXISTING ) ) ) { list_free( nt ); continue; } /* If we had 'actions xxx bind vars' we bind the vars now */ boundvars = make1settings( rule->bindlist ); pushsettings( boundvars ); /* If rule is to be cut into (at most) MAXLINE pieces, estimate */ /* bytes per $(>) element and aim for using MAXLINE minus a */ /* fudgefactor. */ if( rule->flags & RULE_PIECEMEAL ) chunk = make1chunk( rule->actions, nt, ns ); /* Either cut the actions into pieces, or do it whole. */ if( chunk < 0 ) { printf( "fatal error: %s command line too long (max %d)\n", rule->name, MAXLINE ); exit( EXITBAD ); } if( chunk ) { int start; LIST *somes; if( DEBUG_EXECCMD ) printf( "%s: %d args per exec\n", rule->name, chunk ); for( start = 0; somes = list_sublist( ns, start, chunk ); start += chunk ) { cmdlast = cmds; cmds = cmd_new( cmds, rule, list_copy( L0, nt ), somes, list_copy( L0, shell ), chunk ); if ( cmds == NULL ) { cmds = cmdlast; /* remember where we were */ chunk = chunk >> 1; /* adjust chunk size */ if ( DEBUG_EXECCMD ) printf( "warning: adjusted chunk size to %d\n", chunk ); if ( chunk == 0 ) chunk = 1; start -= chunk; /* back up */ } } list_free( nt ); list_free( ns ); } else { cmds = cmd_new( cmds, rule, nt, ns, list_copy( L0, shell ), 1 ); } /* Free the variables whose values were bound by */ /* 'actions xxx bind vars' */ popsettings( boundvars ); freesettings( boundvars ); } return cmds; } /* * make1chunk() - compute number of source that can fit on cmd line */ static int make1chunk( cmd, targets, sources ) char *cmd; LIST *targets; LIST *sources; { int onesize; int twosize; int chunk = 0; char buf[ MAXLINE ]; LOL lol; /* XXX -- egregious manipulation of lol */ /* a) we set items directly, b) we don't free it */ lol_init( &lol ); lol.count = 2; lol.list[0] = targets; lol.list[1] = list_sublist( sources, 0, 1 ); onesize = var_string( cmd, buf, MAXLINE, &lol ); list_free( lol.list[1] ); if( onesize < 0 ) return -1; lol.list[1] = list_sublist( sources, 0, 2 ); twosize = var_string( cmd, buf, MAXLINE, &lol ); list_free( lol.list[1] ); if( twosize < 0 ) return -1; if( twosize > onesize ) chunk = 3 * ( MAXLINE - onesize ) / 5 / ( twosize - onesize ) + 1; return chunk; } /* * make1list() - turn a list of targets into a LIST, for $(<) and $(>) */ static LIST * make1list( l, targets, flags ) LIST *l; TARGETS *targets; int flags; { for( ; targets; targets = targets->next ) { TARGET *t = targets->target; /* Sources to 'actions existing' are never in the dependency */ /* graph (if they were, they'd get built and 'existing' would */ /* be superfluous, so throttle warning message about independent */ /* targets. */ if( t->binding == T_BIND_UNBOUND ) make1bind( t, !( flags & RULE_EXISTING ) ); if( ( flags & RULE_EXISTING ) && t->binding != T_BIND_EXISTS ) continue; if( ( flags & RULE_NEWSRCS ) && t->fate <= T_FATE_STABLE ) continue; /* Prohibit duplicates for RULE_TOGETHER */ if( flags & RULE_TOGETHER ) { LIST *m; for( m = l; m; m = m->next ) if( !strcmp( m->string, t->boundname ) ) break; if( m ) continue; } /* Build new list */ l = list_new( l, copystr( t->boundname ) ); } return l; } /* * make1settings() - for vars that get bound values, build up replacement lists */ static SETTINGS * make1settings( vars ) LIST *vars; { SETTINGS *settings = 0; for( ; vars; vars = list_next( vars ) ) { LIST *l = var_get( vars->string ); LIST *nl = 0; for( ; l; l = list_next( l ) ) { TARGET *t = bindtarget( l->string ); /* Make sure the target is bound, warning if it is not in the */ /* dependency graph. */ if( t->binding == T_BIND_UNBOUND ) make1bind( t, 1 ); /* Build new list */ nl = list_new( nl, copystr( t->boundname ) ); } /* Add to settings chain */ settings = addsettings( settings, 0, vars->string, nl ); } return settings; } /* * make1bind() - bind targets that weren't bound in dependency analysis * * Spot the kludge! If a target is not in the dependency tree, it didn't * get bound by make0(), so we have to do it here. Ugly. */ static void make1bind( t, warn ) TARGET *t; int warn; { if( t->flags & T_FLAG_NOTFILE ) return; /* Sources to 'actions existing' are never in the dependency */ /* graph (if they were, they'd get built and 'existing' would */ /* be superfluous, so throttle warning message about independent */ /* targets. */ if( warn ) printf( "warning: using independent target %s\n", t->name ); pushsettings( t->settings ); t->boundname = search( t->name, &t->time ); t->binding = t->time ? T_BIND_EXISTS : T_BIND_MISSING; popsettings( t->settings ); }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#2 | 72 | Laura Wingerd |
Mark Baushke's fix for command block too long. In Mark's words: "Due to a deep tree hierarchy, I was running into the 'fatal error: Clean command block too long (max 10240)' in cmd_new(). "I do not believe there should be a fatal error just because the guess at a chunk size was not a good guess, so I have created a patch to cmd_new() to return NULL in the event that the text will not fit into the CMDBUF sized buffer. I have also changed make1cmds() to notice that cmd_new() returned a NULL and if possible to adjust the value of chunk until it finds a value that works. If the smallest possible value (chunk=1) fails, then it will still generate the fatal error. If chunk starts out as zero, then no attempt is made to adjust the chunk value to different sizes, it will just generate a fatal error." |
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#1 | 58 | Laura Wingerd | Branching jam @jam2.2.4 | ||
//guest/perforce_software/jam/src/make1.c | |||||
#1 | 2 | laura | Add Jam/MR 2.2 source |