using UnityEditor;
using UnityEngine;
using System.Collections;
public class PackageIcons
{
[MenuItem("Assets/PackageIcons")]
static void DoPackageIcons()
{
// Build the resource file from the active selection.
string [] assetNames = new string[Selection.objects.Length];
for (int i = 0; i < Selection.objects.Length; ++i)
{
assetNames[i] = System.IO.Path.GetFileName(Selection.objects[i].name);
}
BuildPipeline.BuildAssetBundleExplicitAssetNames(Selection.objects, assetNames, "Assets/P4Connect/Editor/Icons.pack", BuildAssetBundleOptions.UncompressedAssetBundle);
}
}