require 'open-uri' require 'helix_web_services_client/open_model' class HelixWebServicesClient # Array of Label objects stored in the system. Not all fields will be # filled out (e.g., view). def labels arr = execute_method_no_body(:get, hve_path('labels')) arr.map { |a| OpenModel.new(a) } end # Returns the label instance indicated by the label name (or label object) def label(label) label = label.label if label.is_a?(OpenModel) obj = execute_method_no_body(:get, hve_path("labels/#{URI.encode(label)}")) OpenModel.new(obj) end # Creates a new label in the system. def create_label(label) label = OpenModel.new(label) unless label.is_a?(OpenModel) execute_method_with_body(:post, hve_path('labels'), label.marshal_dump) end # Updates the label specification. def update_label(label) label = OpenModel.new(label) unless label.is_a?(OpenModel) execute_method_with_body(:patch, hve_path("labels/#{URI.encode(label.label)}"), label.marshal_dump) end # Deletes the label specification in the system. def delete_label(label) label = label.label if label.is_a?(OpenModel) execute_method_no_body(:delete, hve_path("labels/#{URI.encode(label)}")) end end
# | Change | User | Description | Committed | |
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#4 | 15622 | tjuricek |
Move source code to 'source/' subdirectory of branch. build/ will remain where it is. |
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#3 | 15240 | tjuricek |
Set api level via request path on all Helix Versioning Engine methods. This will allow migration of applications to different P4D versions. Our internal methods (like project API) should attempt to handle backward compatibility similarly. P4WEBAPI-118 |
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#2 | 15211 | tjuricek | Implement tests and documentation for label spec management. | ||
#1 | 13808 | tjuricek | Finish converting most of the core p4d API into the new monolithic system. | ||
//guest/perforce_software/helix-web-services/main/p4_web_api/clients/ruby/p4_web_api_client/lib/p4_web_api_client/client/labels.rb | |||||
#1 | 13412 | tjuricek |
Initial version of the web-services mainline. This is a collection of several projects, that will likely often get released together, though many of them may not always be relevant. See the README for more information. |