#include "StdAfx.h"
#include "UnitTestFrameWork.h"
#include "TestP4Base.h"
#include "..\p4bridge\p4Base.h"
CREATE_TEST_SUITE(TestP4Base)
TestP4Base::TestP4Base(void)
{
UnitTestSuite::RegisterTest(&p4BaseSmokeTest, "p4BaseSmokeTest");
}
TestP4Base::~TestP4Base(void)
{
}
bool TestP4Base::Setup()
{
return true;
}
bool TestP4Base::TearDown(char* testName)
{
p4base::PrintMemoryState(testName);
return true;
}
class class0 : public p4base
{
public:
class0() : p4base(0) {};
int Type(void) { return 0 ; }
};
class class1 : public p4base
{
public:
class1() : p4base(1) {};
int Type(void) { return 1 ; }
};
bool TestP4Base::p4BaseSmokeTest()
{
// try to validate a NULL pointer, should fail
class0 * obj0 = NULL;
int r0 = p4base::ValidateHandle( obj0, 0 );
ASSERT_EQUAL(r0, 0)
// try to validate an invalid pointer, should fail
obj0 = (class0 *) 0x001;
r0 = p4base::ValidateHandle( obj0, 0 );
ASSERT_EQUAL(r0, 0)
// validate a good pointer
obj0 = new class0();
r0 = p4base::ValidateHandle( obj0, 0 );
ASSERT_EQUAL(r0, 1)
// validate a good pointer of a different class
class1 * obj1 = new class1();
r0 = p4base::ValidateHandle( obj1, 1 );
ASSERT_EQUAL(r0, 1)
// try to validate a pointer for a deleted object, should fail
delete obj0;
r0 = p4base::ValidateHandle( obj0, 0 );
ASSERT_EQUAL(r0, 0)
// build up a list of 6 class0 objects
class0 * obj0a = new class0();
class0 * obj0b = new class0();
class0 * obj0c = new class0();
class0 * obj0d = new class0();
class0 * obj0e = new class0();
class0 * obj0f = new class0();
ASSERT_EQUAL(p4base::ValidateHandle( obj0a, 0 ), 1)
ASSERT_EQUAL(p4base::ValidateHandle( obj0a, 0 ), 1)
ASSERT_EQUAL(p4base::ValidateHandle( obj0c, 0 ), 1)
ASSERT_EQUAL(p4base::ValidateHandle( obj0d, 0 ), 1)
ASSERT_EQUAL(p4base::ValidateHandle( obj0e, 0 ), 1)
ASSERT_EQUAL(p4base::ValidateHandle( obj0f, 0 ), 1)
// Delete one in the middle
delete obj0c;
// test the handles
ASSERT_EQUAL(p4base::ValidateHandle( obj0a, 0 ), 1)
ASSERT_EQUAL(p4base::ValidateHandle( obj0a, 0 ), 1)
ASSERT_EQUAL(p4base::ValidateHandle( obj0c, 0 ), 0) // should fail
ASSERT_EQUAL(p4base::ValidateHandle( obj0d, 0 ), 1)
ASSERT_EQUAL(p4base::ValidateHandle( obj0e, 0 ), 1)
ASSERT_EQUAL(p4base::ValidateHandle( obj0f, 0 ), 1)
// Delete the last one
delete obj0f;
// test the handles
ASSERT_EQUAL(p4base::ValidateHandle( obj0a, 0 ), 1)
ASSERT_EQUAL(p4base::ValidateHandle( obj0b, 0 ), 1)
ASSERT_EQUAL(p4base::ValidateHandle( obj0c, 0 ), 0) // should fail
ASSERT_EQUAL(p4base::ValidateHandle( obj0d, 0 ), 1)
ASSERT_EQUAL(p4base::ValidateHandle( obj0e, 0 ), 1)
ASSERT_EQUAL(p4base::ValidateHandle( obj0f, 0 ), 0) // should fail
// Delete the new last one
delete obj0e;
// test the handles
ASSERT_EQUAL(p4base::ValidateHandle( obj0a, 0 ), 1)
ASSERT_EQUAL(p4base::ValidateHandle( obj0b, 0 ), 1)
ASSERT_EQUAL(p4base::ValidateHandle( obj0c, 0 ), 0) // should fail
ASSERT_EQUAL(p4base::ValidateHandle( obj0d, 0 ), 1)
ASSERT_EQUAL(p4base::ValidateHandle( obj0e, 0 ), 0) // should fail
ASSERT_EQUAL(p4base::ValidateHandle( obj0f, 0 ), 0) // should fail
// Delete the first one
delete obj0a;
// test the handles
ASSERT_EQUAL(p4base::ValidateHandle( obj0a, 0 ), 0) // should fail
ASSERT_EQUAL(p4base::ValidateHandle( obj0b, 0 ), 1)
ASSERT_EQUAL(p4base::ValidateHandle( obj0c, 0 ), 0) // should fail
ASSERT_EQUAL(p4base::ValidateHandle( obj0d, 0 ), 1)
ASSERT_EQUAL(p4base::ValidateHandle( obj0e, 0 ), 0) // should fail
ASSERT_EQUAL(p4base::ValidateHandle( obj0f, 0 ), 0) // should fail
// Delete the new first one
delete obj0b;
// test the handles
ASSERT_EQUAL(p4base::ValidateHandle( obj0a, 0 ), 0) // should fail
ASSERT_EQUAL(p4base::ValidateHandle( obj0b, 0 ), 0) // should fail
ASSERT_EQUAL(p4base::ValidateHandle( obj0c, 0 ), 0) // should fail
ASSERT_EQUAL(p4base::ValidateHandle( obj0d, 0 ), 1)
ASSERT_EQUAL(p4base::ValidateHandle( obj0e, 0 ), 0) // should fail
ASSERT_EQUAL(p4base::ValidateHandle( obj0f, 0 ), 0) // should fail
// Delete the only one left
delete obj0d;
// test the handles
ASSERT_EQUAL(p4base::ValidateHandle( obj0a, 0 ), 0) // should fail
ASSERT_EQUAL(p4base::ValidateHandle( obj0b, 0 ), 0) // should fail
ASSERT_EQUAL(p4base::ValidateHandle( obj0c, 0 ), 0) // should fail
ASSERT_EQUAL(p4base::ValidateHandle( obj0d, 0 ), 0) // should fail
ASSERT_EQUAL(p4base::ValidateHandle( obj0e, 0 ), 0) // should fail
ASSERT_EQUAL(p4base::ValidateHandle( obj0f, 0 ), 0) // should fail
// good ol' object 1 should still be valid
r0 = p4base::ValidateHandle( obj1, 1 );
ASSERT_EQUAL(r0, 1)
delete obj1;
return 1; // we passed all tests!
}