#pragma once class ConnectionManager; class P4BridgeClient; class P4BridgeServer; class P4Connection : public ClientApi, public KeepAlive, public DoublyLinkedListItem { private: P4Connection(void); // KeepAlive status int isAlive; public: P4Connection(ConnectionManager* conMgr, P4BridgeServer* pServer, int cmdId); virtual ~P4Connection(void); // has the client been initialized int clientNeedsInit; void Disconnect( void ); // KeepAlive functionality virtual int IsAlive(); void IsAlive(int val) {isAlive = val;} void cancel_command(); P4BridgeClient* ui; void SetCharset( CharSetApi::CharSet c, CharSetApi::CharSet filec ); };
# | Change | User | Description | Committed | |
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#3 | 16210 | Norman Morse | Remove files from old locations | ||
#2 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
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#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |