using UnityEditor; using UnityEngine; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace P4Connect { /// <summary> /// This class hooks onto the Asset Save/Delete/Move process and makes sure that /// Perforce is updated accordingly. It uses the perforce connection class /// (which internally uses Config to retrieve the connection settings) /// to open a connection to the server and add the required changes (add/checkout/delete/move). /// </summary> public class AssetPostProcessor : UnityEditor.AssetPostprocessor { public static void OnPostprocessAllAssets ( String [] aImportedAssets, String [] aDeletedAssets, String [] aMovedAssets, String [] aMovedFromAssetPaths) { if (aImportedAssets.Length > 0) { Engine.CreateAssets(aImportedAssets); } if (aDeletedAssets.Length > 0) { Engine.DeleteAssets(aDeletedAssets); } if (aMovedAssets.Length > 0) { Engine.MoveAssets(aMovedFromAssetPaths, aMovedAssets); } } } }
# | Change | User | Description | Committed | |
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#6 | 16210 | Norman Morse | Remove files from old locations | ||
#5 | 14193 | Norman Morse |
GA.7 release Refactor Pending Changes Resolve Submit issues. Fixed Menu entries. Handle mismatched file and meta states. |
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#4 | 12553 | Norman Morse |
integrate from internal main Build fixes for EC. Major changes to Configuration and re-initialization code. Bug fixes |
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#3 | 12512 | Norman Morse | Integrate from Dev branch, preparing for Beta3 release | ||
#2 | 12362 | Norman Morse |
Added Debug Logging for p4log Fixed some path comparison issues. Created a CaseSensitivity test |
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#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |