// Worldcraft Game Data file for P4HL @PointClass size(-16 -16 0, 16 16 16) = weapon_short : "Description Blaster" [] @PointClass = proj_short : "Short Projectile" [] @PointClass = proj_long : "Long Projectile" [] @PointClass = weapon_expand : "Expansion Blaster" [] @PointClass = proj_expand: "Expansion Projectile" [] @PointClass = object_info : "Object Info" [ model (string) : "Model" : "models/info/w_info.mdl" gravity (string) : "Gravity" : "0.0" message (string) : "Text Message" : "This is an info bubble." touchsnd (string) : "Sound On Touch" : "vox/buzwarn.wav" touchvol (string) : "Volume (0.0 - 1.0)" : "1.0" touchpitch (choices) : "Pitch" : 100 = [ 75: "Low" 100: "Normal" 150: "High" ] target (target_destination) : "Activate Entity" ] @PointClass = object_depot : "Object Depot" [ model (string) : "Model" : "models/depot/w_depot.mdl" ] @PointClass = object_dir : "Object Dir" [ model (String) : "Model" : "models/dir/w_dir.mdl" ] @PointClass = object_file : "Object File" [ model (String) : "Model" : "models/file/w_file.mdl" ] @PointClass = object_rev : "Object Rev" [ ]
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
||
//guest/samwise/p4hl/dist/p4hl.fgd | |||||
#1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |