// These settings are saved for each player profile used // in the engine. I.e., when the name is changed, or the // engine shuts down, these settings are saved under the .cfg that // is unique to the player. // // Created: 7/15/98 YWB // // Sound // hisound bgmvolume volume // // Video // viewsize gamma brightness vid_mode // // Game Settings // cl_forwardspeed sv_aim crosshair // // Mouse // sensitivity m_pitch lookspring lookstrafe
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
||
//guest/samwise/p4hl/dist/profile.lst | |||||
#1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |