// NOTE: THIS FILE IS AUTOMATICALLY REGENERATED, //DO NOT EDIT THIS HEADER, YOUR COMMENTS WILL BE LOST IF YOU DO // Multiplayer options script // // Format: // Version [float] // Options description followed by // Options defaults // // Option description syntax: // // "cvar" { "Prompt" { type [ type info ] } { default } } // // type = // BOOL (a yes/no toggle) // STRING // NUMBER // LIST // // type info: // BOOL no type info // NUMBER min max range, use -1 -1 for no limits // STRING no type info // LIST delimited list of options value pairs // // // default depends on type // BOOL is "0" or "1" // NUMBER is "value" // STRING is "value" // LIST is "index", where index "0" is the first element of the list // Half-Life Server Configuration Layout Script (stores last settings chosen, too) // File generated: Fri Apr 02 07:04:35 PM // // // Cvar - Setting VERSION 1.0 DESCRIPTION SERVER_OPTIONS { "mp_teamlist" { "Valid teams, leave blank for all" { STRING } { "robo;hgrunt" } } "mp_fraglimit" { "Frag Limit" { NUMBER 0.000000 -1.000000 } { "0.000000" } } "mp_timelimit" { "Time Limit (Min.)" { NUMBER 0.000000 -1.000000 } { "0.000000" } } "mp_falldamage" { "Falling Damage" { LIST "Normal" "0" "Realistic" "1" } { "0.000000" } } "mp_teamplay" { "Teamplay" { BOOL } { "0" } } "mp_friendlyfire" { "Friendly Fire" { BOOL } { "0" } } "mp_weaponstay" { "Weapons Stay" { BOOL } { "0" } } "mp_forcerespawn" { "Force Respawn" { BOOL } { "0" } } "mp_footsteps" { "Footsteps" { BOOL } { "1" } } "mp_flashlight" { "Flashlight" { BOOL } { "0" } } "mp_autocrosshair" { "Autocrosshair" { BOOL } { "0" } } "sv_sendvelocity" { "Low ping server physics" { BOOL } { "1" } } }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
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//guest/samwise/p4hl/dist/settings.scr | |||||
#1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |